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Doctrines in Apoclypse
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Old 18 Feb 2008, 22:12   #1 (permalink)
Kroot Shaper
 
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Default Doctrines in Apoclypse

I was wondering in Apoclypse can we take all of the doctrines as in a normal game its 0-5 and in Apoclypse you can break the 0-X limit
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Old 18 Feb 2008, 22:23   #2 (permalink)
Shas'O
 
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Default Re: Doctrines in Apoclypse

As far as I understand, No. You still can only take 5 doctrines. However, You can make several different forces using different sets of doctrines that are allied together. I could be wrong, though.
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Old 19 Feb 2008, 01:17   #3 (permalink)
Kroot Shaper
 
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Default Re: Doctrines in Apoclypse

GeekyGator sounds right. Nothen stops you from takeing muiltable armys/differnt coloured space marines, so why would there be a limit on guard.
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Old 19 Feb 2008, 08:39   #4 (permalink)
Shas'Ui
 
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Default Re: Doctrines in Apoclypse

Okay, so I've only played a couple of games of Apocalypse, but what experience I do have would lead me to only take doctrine-based lists if the army combines formations I am intimately familiar with. There's already so much to do and so much to remember without complicating this even further...

My advice would be that doctrines are great for tailoring a small, company sized force, but in the Apocalyptic scale these regimental variances should be allowed to fade into the background. Unless you're going to stick to your 0-5... which would be easier to handle!
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Old 19 Feb 2008, 13:19   #5 (permalink)
Shas'La
 
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Default Re: Doctrines in Apoclypse

In my gaming circle, we're agreed that doctrines changing equipment/stats/adding special rules should be limited to 0-5, but you can take as many restricted unit types as you want, regardless of Doctrines (they're unaffected by doctrines, right).
The other approach is to take several different types of Guard.
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Old 19 Feb 2008, 13:29   #6 (permalink)
Shas'Ui
 
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Default Re: Doctrines in Apoclypse

Actually, quite a few unit types fall into the Restricted Troops list when you decide to take doctrines, so those could only be fielded in a no-doctrines formation. Things like Ogryns, Ratlings, Rough Riders, Storm Troopers, Priests, Psykers... Quite a list!
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Old 19 Feb 2008, 13:49   #7 (permalink)
Shas'Vre
 
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Default Re: Doctrines in Apoclypse

you should probally take away the resricted troops doctrine.

because lets take cadians for example. they can take conscripts and psykers. if only a cadian regiment was involved(say a normal game) you wouldn't have the other resricted troop types. But in apoc games armies and multiple regiment and support formation are there. As such you are much more likely to find say orgyns fighting beside cadians, who normally couldn't be used together.


the resricted troops in the doctrine system was to limit abusing the system. But in apoc you all seen how over powering most of the stuff is, so I doubt it will be something most people will fuss over.
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Old 19 Feb 2008, 14:20   #8 (permalink)
Shas'Ui
 
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Default Re: Doctrines in Apoclypse

That's probably a fair point. My main concern would be forgetting what everything did, or just forgetting to use their special abilities period.

I just generally don't think Apocalypse lends itself to doctrines because of the many strategems and formations you can buy to represent different miltary techniques...

...On the flip-side, it's good that they're not mutually exclusive because not all the different 40k army types are covered in the specialised apocalypse rules and formations. But with so many models on the table and another set of special rules to remember, it would very much depends upon a player's experience and familiarity with a doctrine-based army-list as to whether they would get the best out of the chosen doctrines. Taking two or more different doctrine-based armies would just melt my brain!
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Old 19 Feb 2008, 15:16   #9 (permalink)
Shas'La
 
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Default Re: Doctrines in Apoclypse

And that's why WYSIWYG is so important in Apocalypse... Moreover, I play Apocalypse with models I have, I do not have special Apocalypse army. Stripping my IG of their doctrines would just not feel right.
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Old 20 Feb 2008, 02:29   #10 (permalink)
Shas'Vre
 
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Default Re: Doctrines in Apoclypse

We're a pretty informal group and figure as long as something is cool, then we're willing to break more than a few rules for the sake of coolness. Of course, before Apocalyspe, we mainly used Lost and Damned for sake of proxy, one guy using them allied with Iron Warriors to represent an Adeptus Mechanicus army (the mutants were Skitarri war-servitors, the Big Mutants were Praetorians, etc).

So talk with your group about if you want to use a multi-doctrine army. Personally, I believed the 5-doctrine limit to be restrictive, especially as GW kept adding newer and cooler doctrines into the mix (and because planets like Cadia and Tanith had more than 5 doctrines anyway).
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