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Thinking of Guard
Old 09 Feb 2008, 21:34   #1 (permalink)
Join Date: Apr 2004
Location: Stony Plain, Alberta, Canada
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Default Thinking of Guard

So I dug up my friends Imperial Guard codex that has been in my possession for 2-3 years now, and I'm liking the images in my head I more or less want to start a SIGAFH, and I'll probably throw in some assault units in the form of Grey Knights, but thats for another day. As well, I plan on having a good amount of armour in there so to lower the model count a little bit as well as provide some nice Ordinance.

I come from playing Space Marines (loyalists and chaos) so I am more accustomed to the specialised elite units, and to be quite frank, I am completley clueless as to how things work for the Imperial Guard :-\. I'm just unsure of the units and there capabilities. If any one can help me I'd be more then appreciative.

EDIT I plan on bringing the list up to around 3500, maybe 4000 pts when all is said and done.
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Deaths_Face is offline   Reply With Quote
Old 10 Feb 2008, 14:15   #2 (permalink)
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Default Re: Thinking of Guard

You might want to check the stickies, they give you some nice tactica on all the diffrent guard armies there are.
Sneaky Git Nurgling Lover is offline   Reply With Quote
Old 10 Feb 2008, 22:39   #3 (permalink)
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Default Re: Thinking of Guard

Yeah, read the stickies, they're there for a reason. :P

You're greatest advantage will be the amount of heavy weapons you can fit. As a rule of thumb, every infantry squad should have a heavy weapon. Plain ole' guardsmen should be used as "extra wounds" for your heavy weapons, and to absorb any blows (if possible) that might be aimed at your tanks.

I know it's not actually possible to take damage for a tank, but metaphorically speaking, do everything possible to keep the heavy guns firing.

Welcome to the guard, conscript.

We are what we repeatedly do. Excellence, therefore, is not an act, but a habit.
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