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Imperial Airborne Unit
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Old 05 Feb 2008, 13:21   #1 (permalink)
Shas'La
 
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Default Imperial Airborne Unit

I'm making my Imperial Guard like the 101st Airborne Division. Looking at some doctrines for my unit. I only pick out Drop Troops (parachute into combat), Die Hards, Carapace armour, Heavy Weapon platoons, and Sharpshooters. Any suggestion or any changes in the doctrine?
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Old 05 Feb 2008, 13:24   #2 (permalink)
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Default Re: Imperial Airborne Unit

Removing all of them, and starting over.

Drop Troops makes sense - they're an Airborne regiment, after all.

Heavy Weapon Platoons also makes sense - Airborne units won't have vehicular support.

No justification given for the others. Airborne units are not especially "Brave" by any arbitrary method, they just deploy in a different, and typically more dangerous way.

Likewise, Sharpshooters... nope, Airborne are not magically better shots.

Finally, Carapace. Maybe this is just me, but if I was jumping out of an aircraft I wouldn't want to be heavier than I needed to be. Carapace just does not make sense. At all. I've also got a nagging suspicion you can't mix Drop Troops and Carapace anyway... but I've not got the Codex handy, so can't check.
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Old 05 Feb 2008, 13:38   #3 (permalink)
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Default Re: Imperial Airborne Unit

Quote:
Originally Posted by Wargamer
Removing all of them, and starting over.

Drop Troops makes sense - they're an Airborne regiment, after all.

Heavy Weapon Platoons also makes sense - Airborne units won't have vehicular support.
Totally agree...

Quote:
No justification given for the others. Airborne units are not especially "Brave" by any arbitrary method, they just deploy in a different, and typically more dangerous way.
They may not be more magically "Brave" they may just have better training, a different upbringing.

Andrew, just make up a background Peice of fluff will you?

Quote:
Likewise, Sharpshooters... nope, Airborne are not magically better shots.
Again, I agree with you Wargamer, Sharpshooters is a complete and utter waste of points...

Quote:
Finally, Carapace. Maybe this is just me, but if I was jumping out of an aircraft I wouldn't want to be heavier than I needed to be. Carapace just does not make sense. At all.
Bang on the money.

[hr]

Try Opening up more options... maybe Veterans/psykers/ ogryns (love to see the huge blokes gravchute!)

things like that.
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Eidt by JD: I dunno how you managed to read it after the changes FT
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Old 05 Feb 2008, 13:46   #4 (permalink)
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Default Re: Imperial Airborne Unit

ok, Drop Troops and Heavy Weapons Teams are in. Everything out. Hmm... the doctrines are limited. I guess Priests, Light Infantry, Ogryns or Storm Troopers.
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Old 05 Feb 2008, 13:47   #5 (permalink)
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Default Re: Imperial Airborne Unit

Here's a list I made for this kind of regiments. Feel free to use, modify etc:

HQ
HQ Command Squad (125 points)
1 x Heroic Senior Officer
1 x Vox Master
3 Meltaguns
Note: As if they're going to take their regimental banners with them. They just make them more of an obvious target. Meltas to burn down heavy armor and giant monsters.

2 x Special Weapons Support Squad (160 points)
3 x Meltaguns
Note: More melta, more QQ TT GG for your opponent.

Elites
2 x Storm Trooper Squad (260 points)
1 x Storm Trooper Sergeant
9 x Storm Troopers
2 x Meltaguns
Deepstrike/Infiltrate Ability
Note: Obvious choice for those Drop Troop Regiments. Again more meltas, more QQ

Troops
2 x Platoon Command Squad (80 points)
1 x Junior Officer
4 x Meltagun

6 x Infantry Platoon (570 points)
1 x Meltagun
1 x Vox Caster
Hardened Fighters
Light Infantry
Close Order Drill

Note: No heavy weapons. there's a reason for it but I can't remember. Hardened Fighters and COD just in case you suddenly find yourself close combating especially against Orks, Tyranids, CMS and other CC armies. Light Infantry because you a drop troop. Rapid Deployment. If there's a mission you can't Deepstrike, you can always infiltrate. And also you'll be still more mobile.

Fast Attack
3 x Sentinel Squadron (540 points)
3 x Sentinel in each squad
3 with multi-laser to rain down fire on horde armies like Tyranids
3 with Autocannon to deal with heavier infantry and light vehicle hunting
3 with lascannon for Tank Hunting
All with Hardened Fighters

Note: A must for those Deepstriking regiments and goes with the fluff. And also Hardened Fighters if you find your sentinels CCing.

Doctrines:
Special Weapons Squad: Meltas >
Light Infantry: Mobile Infantry even if you can't deepstrike + Infiltrate
Storm Trooper: Duh! Storm Troopers....They storm stuff.
Hardened Fighter: Just in case, you decide to deepstrike behind ork lines or other CC orientated armies and they feel like CCing you.
Close Order Drill: Stick together team.

Total points: 1735 points

Final note: I just made this list for fun actually. Free time :P Hope you can take this list as your own and try it out.
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Old 05 Feb 2008, 13:53   #6 (permalink)
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Default Re: Imperial Airborne Unit

Quote:
Originally Posted by Shas_O Andrew
ok, Drop Troops and Heavy Weapons Teams are in. Everything out. Hmm... the doctrines are limited. I guess Priests, Light Infantry, Ogryns or Storm Troopers.
Priests will be nice, especially when doubled with Veterans with Shotguns & Melta weaponry, and DEEPSTRIKE!

that's just one big "ouch" to tank unit there...

Special weapons teams: 2 meltas and a demo charge... drop them next to tanks... n 'ard stuff...

Ogryns wouldn't be able to Deep Strike... as they aren't counted as infantry.

Stormies CAN be nice, but i'd stick with cheaper alternatives...

Independant Commisaars... could also be cool.

Chem Inhalers... fit it into fluff and your troops become maniacs...

great for Dropping infront of nasty gribblies with a meltagun and popping a shot into its head without running away!
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Quote:
Originally Posted by Aloh´Ta
Edit by FT: Corrected your grammar and made it easier to read.
Eidt by JD: I dunno how you managed to read it after the changes FT
Edit by AC: JD you've spelt edit incorrectly...
Edit by WG: I just wanted to be part of the moment. :P
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Old 05 Feb 2008, 14:05   #7 (permalink)
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Default Re: Imperial Airborne Unit

Thank you for the Army list, Colonel. I'm limited in Melta. But, I'm mostly facing Tyranids. My Heavy Weapons Team is mostly Mortars, Heavy Bolters, and Autocannons.
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Old 05 Feb 2008, 14:07   #8 (permalink)
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Default Re: Imperial Airborne Unit

Quote:
Originally Posted by Shas_O Andrew
Thank you for the Army list, Colonel. I'm limited in Melta. But, I'm mostly facing Tyranids. My Heavy Weapons Team is mostly Mortars, Heavy Bolters, and Autocannons.
Hoard 'nids?

or Godzilla 'nids?

or mixture?
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Quote:
Originally Posted by Aloh´Ta
Edit by FT: Corrected your grammar and made it easier to read.
Eidt by JD: I dunno how you managed to read it after the changes FT
Edit by AC: JD you've spelt edit incorrectly...
Edit by WG: I just wanted to be part of the moment. :P
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Old 05 Feb 2008, 14:09   #9 (permalink)
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Default Re: Imperial Airborne Unit

No problem but I would advice dropping the mortars. There aren't reliable. Heavy bolters to cut down the small fries, autocannon for the bigger 'nids and at least 3 lascannon for the even bigger 'nids. But still you're going to need some meltas. And the Hardened Fighters and COD will help you in CCIng the 'nids if need be.
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Old 05 Feb 2008, 14:10   #10 (permalink)
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Default Re: Imperial Airborne Unit

Quote:
Originally Posted by Wargamer
Removing all of them, and starting over.

Drop Troops makes sense - they're an Airborne regiment, after all.

Heavy Weapon Platoons also makes sense - Airborne units won't have vehicular support.

No justification given for the others. Airborne units are not especially "Brave" by any arbitrary method, they just deploy in a different, and typically more dangerous way.

Likewise, Sharpshooters... nope, Airborne are not magically better shots.

Finally, Carapace. Maybe this is just me, but if I was jumping out of an aircraft I wouldn't want to be heavier than I needed to be. Carapace just does not make sense. At all. I've also got a nagging suspicion you can't mix Drop Troops and Carapace anyway... but I've not got the Codex handy, so can't check.
ok

1. drop troops- same as above
2. heavy weapon platoons- same as above
3. die hards- true they are not braver per say, but they are behind enemy lines so they know they are outnumbered and surounded, they can't retreat (and survive at least)
4. sharpshooters- not really airborne per say but if they are crack shots sure
5.carapace armor- it's light infantry that can't take carapace, Wargamer. I see your point about carapace but they could be equiped with carapace for better survivablity. the harakoni warhawks in the guard codex has carapace.

I'd drop sharpshooters or die-hards or carapace armor for speacial weapon squads personally.
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