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Heavy Bolters or Mortars for Command Squads
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Old 14 Dec 2007, 19:34   #1 (permalink)
Shas'Vre
 
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Default Heavy Bolters or Mortars for Command Squads

As mentioned in another thread I've got a SIGA planned for the future. For now I'm debating whether to arm my command squads with heavy bolters or or mortars. I haven't used mortars before but the idea of shooting while unable to be shot at normally is appealing, though this is countered by the fact that if it scatters, its almost always to the point of uselessness.

So I'm asking what do y'all think. Is a trio of heavy bolters better than a trio of hidden mortars?

For reference, I'm plan of trying to place them so that the entire army gains from the benefit of Leadership, in other words using fitting them 1' from the left & right edges & 2' from each other though that may change depending on advice & experience.
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Old 14 Dec 2007, 19:44   #2 (permalink)
Shas'El
 
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Default Re: Heavy Bolters or Mortars for Command Squads

between the two, some people tend to lean in the heavy bolters favor.
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Old 14 Dec 2007, 20:05   #3 (permalink)
Shas'O
 
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Default Re: Heavy Bolters or Mortars for Command Squads

I think first it is important to note that a command squad cannot be armed with a trio of either; only "two Guardsmen may form a single heavy weapon crew". That being so, a single mortar is probably not worth it. With such a minute liklihood of inflicting a casualty and forcing a pinning test, you really need a battery of three to make it worthwhile at all.

Personally, if you mean to keep them out of sight all game, I wouldn't bother with a heavy weapon at all. They will likely be attacked either by indirect fire, from which no weapon can defend you, or by fast moving assault troops/deep strikers. If such troops come for them, it might be nice to have a plasma gun or two to answer.
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Old 14 Dec 2007, 20:28   #4 (permalink)
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Default Re: Heavy Bolters or Mortars for Command Squads

I think he was talking about support squads as opposed to HW teams in the actual command squad itself. And in response to your question, I think heavy bolters would be better. As Tom pointed out, the worst threat your command squad will face will be fast CC nasties and deep strikers (wolf scouts, I'm looking at you :shifty Three HBs will wreak havoc against such units: nothing says "charge and you die" like 3 HBs.
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Old 14 Dec 2007, 20:42   #5 (permalink)
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Default Re: Heavy Bolters or Mortars for Command Squads

Quote:
Originally Posted by Commissar_Will
I think he was talking about support squads as opposed to HW teams in the actual command squad itself.
If that's the case then the reference to your command squad is irrelevant as support squads operate independently. In order to determine whether a mortar support squad or a heavy bolter armed fire support squad is the bettter choice for your army, then we need to know more about the composition and the proposed role of the unit.
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Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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Old 14 Dec 2007, 21:21   #6 (permalink)
Shas'Vre
 
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Default Re: Heavy Bolters or Mortars for Command Squads

I'm pretty sure you've both misunderstood. By "trio" he meant that there are 3 command squads (commander and 2 platoon leads). No matter what though, I'd go for the heavy bolter. Mortar squads really don't accomplish alot unless they're in squads of 3. The heavy bolter is also a good deal more "accurate" IMO and when it does hit, it hits harder.
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Old 14 Dec 2007, 21:39   #7 (permalink)
Shas'O
 
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Default Re: Heavy Bolters or Mortars for Command Squads

Quote:
Originally Posted by Hoarday
I'm pretty sure you've both misunderstood. By "trio" he meant that there are 3 command squads (commander and 2 platoon leads). No matter what though, I'd go for the heavy bolter. Mortar squads really don't accomplish alot unless they're in squads of 3. The heavy bolter is also a good deal more "accurate" IMO and when it does hit, it hits harder.
Right you are, I get it now. ^-^
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Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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Old 14 Dec 2007, 22:07   #8 (permalink)
Shas'Vre
 
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Default Re: Heavy Bolters or Mortars for Command Squads

Hoarday is indeed correct. I guess I wasn't as very clear. Well it seems they'll be blazing away with heavy bolters then. Thanks guys.
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Old 15 Dec 2007, 13:23   #9 (permalink)
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Default Re: Heavy Bolters or Mortars for Command Squads

Mortars ain't useful at the command squad level at all, as an attached heavy weapon squad they can be nice in a tight cityfight, but elsewhere go with the Heavy Bolter's. Even then I would prefer specail weapons for command squads.

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Old 15 Dec 2007, 14:05   #10 (permalink)
Shas'El
 
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Default Re: Heavy Bolters or Mortars for Command Squads

Against horde armies heavy bolters will rain death upon the foes of the Imperium. Against lower save armies like marines, you are inflicting more wounds, meaning more failed saves. I like mortars in a city fight, but in any other instance I take heavy bolters.

My two Canadian cents.
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