Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

CommandSquad upgrades
Reply
Old 07 Sep 2007, 05:33   #1 (permalink)
Kroot Shaper
 
Join Date: Dec 2006
Posts: 33
Default CommandSquad upgrades

I was thinking scene the new commissars are coming out that I should add a few for a close combat punch. So far my command is only used for there leadership there mortar and all have closecombat weapons and pistols so once the enemy hits them they can jump into the fray with a helping hand of 15 attacks.

currently using

Junior Officer
-Trademark Item (SO SO SO USEFULL I MEAN I TOOK 20 TESTS AND ONLY FAILED 3 TIMES)

Guardsmen-3 close combat weapons
Guardsmen-1 Mortar

60

Thinking of

-boltpistol
-Trademark Item (Must have)

Guardsmen-3 close combat weapons
Guardsmen-1 Mortar
Commissar - power fist

120

I'm thinking of doing this for the HQ but I might do it for the other 2 command. I put my command behind my troops so unless the enemy can go threw 2 or 3 squads in one turn, I'm always getting the charge with these guys.

besides a re-roll leadership 9 sound pretty good.

I also tried giving these guys flamers but I never got at the magic range often enough to make use of them.

Treben is offline   Reply With Quote
Old 07 Sep 2007, 06:32   #2 (permalink)
Shas'O
 
Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
Default Re: CommandSquad upgrades

Is there a question here? ???
__________________
Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
Tom Norman is offline   Reply With Quote
Old 07 Sep 2007, 06:42   #3 (permalink)
Shas'O
 
Join Date: Oct 2004
Location: NSW Australia
Posts: 8,901
Send a message via MSN to Jeff Send a message via Yahoo to Jeff
Default Re: CommandSquad upgrades

No point in wasting points on a power fist commissar if your command s toting around a mortar
__________________
Jeff is offline   Reply With Quote
Old 07 Sep 2007, 09:05   #4 (permalink)
Shas'La
 
Join Date: Mar 2006
Location: Exeter, UK
Posts: 433
Default Re: CommandSquad upgrades

I have to concur, a Commissar would be wasted in a shooty HQ.

More to the point though, why have a Trademark Item (which allows only rerolls within the unit and causes a test if the officer should be killed - remember as an IC he can be targetted in combat) when for a tiny bit more you an have a standard allowing the command squad and all units within the officers command sphere to re-roll as well... things that make you go hmmmm...
__________________

[img width=650 height=30]http://img.photobucket.com/albums/v628/colgravis/Misc%2040k/awards.jpg[/img]
Col.Gravis is offline   Reply With Quote
Old 07 Sep 2007, 11:32   #5 (permalink)
Shas'O
 
Join Date: Oct 2004
Posts: 5,246
Default Re: CommandSquad upgrades

Why would you give three of the attached guardsmen laspistols and close combat weapons if there's a mortar attached?
__________________
We are what we repeatedly do. Excellence, therefore, is not an act, but a habit.
-Will Durant
Aftercresent is offline   Reply With Quote
Old 07 Sep 2007, 12:46   #6 (permalink)
Shas'La
 
Join Date: Mar 2006
Location: Exeter, UK
Posts: 433
Default Re: CommandSquad upgrades

Quote:
Originally Posted by AfterCresent
Why would you give three of the attached guardsmen laspistols and close combat weapons if there's a mortar attached?
To be fair I can see some logic in that, given the unit is likely to be used in a position where LoS is'nt available the long range of a Lasgun is'nt likely to be employed, where as should an opponent bring themself into a position where they can target the command section it's entirely possible it'll be up close an personal. Not to say I agree with that choice, but in one sense it does make sense.
__________________

[img width=650 height=30]http://img.photobucket.com/albums/v628/colgravis/Misc%2040k/awards.jpg[/img]
Col.Gravis is offline   Reply With Quote
Old 07 Sep 2007, 14:51   #7 (permalink)
Kroot Shaper
 
Join Date: Dec 2006
Posts: 33
Default Re: CommandSquad upgrades

I read the rules wrong for the trade mark item. I thought scene the officer has a leadership range of 12 that he could use it that way. Im going to change that to a standard.

As far as shoot goes its eather stay in cover and shoot a mortar or be in the open with a heavy bolt and be in LOS with 30 enemys and get wiped out. Can't do much shooting if there dead.


The reason with the commisar is to add points to my 1700 list Im making. Say a phinx lord hits your gun line having a command squad counter with 13 attacks and 4 powerfist attack can help kill that nasty model.
Treben is offline   Reply With Quote
Old 07 Sep 2007, 16:39   #8 (permalink)
Shas'O
 
Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
Default Re: CommandSquad upgrades

Quote:
Originally Posted by Treben
The reason with the commisar is to add points to my 1700 list Im making. Say a phinx lord hits your gun line having a command squad counter with 13 attacks and 4 powerfist attack can help kill that nasty model.
I wouldn't be so sure about that. Phoenix Lords are rarely alone and will probably pour all their attacks into your command squad, along with a portion of their aspect warriors' attacks. Your command squad will likely die before striking a blow.

I see the logic here, but relying on a unit not truly geared towards close combat to fend off units that are is a big mistake.
__________________
Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
Tom Norman is offline   Reply With Quote
Old 07 Sep 2007, 17:02   #9 (permalink)
Kroot Shaper
 
Join Date: Dec 2006
Posts: 33
Default Re: CommandSquad upgrades

well I had a fight with it the othere day. I got it down to two modles. Then it hit me in close combat. I mange to kill one but the phonix lord and his 2sv made it impossable to put him down. I wounded him about 25 30 times. I thought if I have a 4 str6 powerweapon attacks would able to put him down. Also I won the game. That was the only modle left on the table.
It killed its way there 2 sentenals 45guardsmen. I still had the other half of my army.
Treben is offline   Reply With Quote
Old 07 Sep 2007, 17:20   #10 (permalink)
Shas'La
 
Join Date: Oct 2005
Posts: 335
Default Re: CommandSquad upgrades

I don't think there is anything wrong with having an assualty coomand hq. Personally I would get rid of the mortar get a flamer instead..or a melta gun give te rest of the unit las pistolas and ccw's. The officer should have a pweapon and give him carapace armor. I usally buy my guy a refractor field becuase as tom says this unit no matter how u play it will be outclassed by your opponent.

Use the unit as counter assualt, but it needs to be used in conjuction with a true assault unit like roughriders or boneheads...then the unit takes on a different role of adding punch to your true counter charge unit. It works for me anyhoo.

As for the commisar I tried the set up and usally he's just not worth the points...give the 5 point psword.
__________________
Like the sig? Check out my artwork

[img width=650 height=169]http://img296.imageshack.us/img296/1077/ordounlimitedsigcopybcopylc7.jpg[/img]
arcadiabulldog is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
new tau upgrades lieutenant psgsaint Tau 4 17 Jul 2009 22:20
Battlesuit Upgrades? Tau Sex Slave Tau 17 12 Jul 2006 09:55
upgrades for tau Apocalyptic House Rules 4 18 Jan 2005 10:32
The Tau should have more upgrades. Evil Genius Tau 12 16 Dec 2004 23:48