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My doctrines- good?
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Old 17 Jun 2007, 14:32   #1 (permalink)
Shas'El
 
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Default My doctrines- good?

Representing my new regiment, the 16th Churubian Gears.

Restricted Troops:
Techpriest Enginseers

Alternate Organization:
N/A

Skills and Drills:
Hardened-Fighters
Independent Commissars
Xenos-Fighters: Tyranids

Special Equipment:
Carapace Armor

Would you like to know more?

http://forums.tauonline.org/index.ph...1058344466#new

Ha, I think I've got this doctrine thing down... Now I need some cash to make the army...
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Old 17 Jun 2007, 14:39   #2 (permalink)
Shas'El
 
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Default Re: My doctrines- good?

I don't know, this might be better put in the Imperial Guard board though
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Old 17 Jun 2007, 15:20   #3 (permalink)
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Default Re: My doctrines- good?

Carapace armor is a point sink that will leave you high and dry without many troops. I recomend not using it.
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Old 17 Jun 2007, 15:51   #4 (permalink)
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Default Re: My doctrines- good?

are you not going to consider the great Storm Troopers or the Sharpshooters rule! it kicks all tehe...

i like to use:

-Carapace Armor
-Sharpshooters
-Drop troops
-Storm Troopers
-and...well...the last ones a bit free atm....it will be a restricted troop...probably a psyker or techpriest


Quote:
Originally Posted by Legatus Glacies(Icer)
Carapace armor is a point sink that will leave you high and dry without many troops. I recomend not using it.
granted....it costs many a point...but it has saved me against many an ap5 weapon! CA is a life saver...i say use it.
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This could be solved if only they'd give Space Marines access to Commissars. "I'm sorry brother Amaleius, there isn't room for you in the transport" *BANG*. "Alright, men, let's get moving".
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Old 17 Jun 2007, 16:03   #5 (permalink)
Shas'La
 
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Default Re: My doctrines- good?

Why would any fool mash together Carapace Armor AND Sharpshooters?

That's making your average Guardsman 9 points. Seeing as you have Drop Troops, you can't use Sharpshooters for heavy weapons nearly as efficiently. A Storm Trooper with Deep Strike is 11 points, just two points more, with better BS, free grenades, targeters, and more special weapons, which as necessary in a Drop Troop army.

Carapace Armor alone isn't bad (it often surprises foes who think they can turn your troops into bolter fodder). Neither is Sharpshooters, when applied only on units that will make it count (such as heavy weapons). Both with Drop Troops, though, and you might as well play a Grenadiers list, since Drop Troops messes up your heavy weapon deployment. And Carapaced, Sharpshooting Guardsmen on the ground will be too thin to pose a real threat.
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Old 17 Jun 2007, 16:29   #6 (permalink)
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Default Re: My doctrines- good?

Quote:
Originally Posted by balistafreak
Why would any fool mash together Carapace Armor AND Sharpshooters?
that was harsh... :P

it works for me! i can ignore bolters ripping my armor to shreds and re-roll the 1's...and a 9 points for a guardsman thats damn good. a marine is 15...so it works out that its not that bad a combo...
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NEVER EAT A SANDWICH A KROOT OFFERS YOU

In loving memory of Kangaroo Joe 1987-2007

May the Emperor smile upon him
Quote:

by Farseer Emlyn

This could be solved if only they'd give Space Marines access to Commissars. "I'm sorry brother Amaleius, there isn't room for you in the transport" *BANG*. "Alright, men, let's get moving".
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Old 17 Jun 2007, 16:43   #7 (permalink)
Shas'El
 
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Default Re: My doctrines- good?

Okay, I think I'm doing good. Check it out.

http://forums.tauonline.org/index.ph...#msg1058344139

^_^
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Old 17 Jun 2007, 16:58   #8 (permalink)
Shas'O
 
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Default Re: My doctrines- good?

Quote:
Originally Posted by <<Feet First Into Hell>>
Quote:
Originally Posted by balistafreak
Why would any fool mash together Carapace Armor AND Sharpshooters?
that was harsh... :P

it works for me! i can ignore bolters ripping my armor to shreds and re-roll the 1's...and a 9 points for a guardsman thats damn good. a marine is 15...so it works out that its not that bad a combo...
What he means is that you might as well take Stormies instead of souped-up Guardsmen because the points difference is negligible. Not sure I agree with that though as you're fielding a drop-troop army and Grenadiers can't deep strike.
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Old 17 Jun 2007, 17:01   #9 (permalink)
Ethereal
 
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Default Re: My doctrines- good?

Quote:
i can ignore bolters ripping my armor to shreds
So can trees and ruins. And they are free!

Quote:
points for a guardsman thats damn good.
For every two of your suped up guardsmen I can grab three. So for every two squads of infantrymen I can take 3 - that gives me more heavy weapon and special weapon options. As I said above cover gives me the armour save I need for free, the bodies ignore the wounds that get through, and the extra heavy weapon negates the need of re-rolling a few lasguns. I'd much rather have more bodies and heavy weapons on the field than keep them all snug alive.

Quote:
a marine is X...so it works out that its not that bad a combo...
A marine has far better stats though.

Anyways enough of my rambling! Iv'e got a topic at hand!

[hr]

So your trying to emulate GoW with a 40k slant huh?

I understand your usage of doctrines to re-create it all - but I'll list my concerns to make them that bit more tactical:

Quote:
Restricted Troops:
Techpriest Enginseers
No problems here - they can be very fluffy charahcters when you want them to be and open all sorts of conversion opportunities. Plus I like them, and thats always good!

Quote:
Alternate Organization:
N/A
Ya didn't really need to do that mate

Quote:
Skills and Drills:
Hardened-Fighters
This for me is the big one that kinda puts me off - your guard!! Your meant to be shooting at the enemy not advancing and assaulting. Ws 4 isn't that much good when you think about it - your only going to be striking on 3+ against guardians and other Guardsmen - and niether of those wish to assault you in any numbers to warant a doctrine.

Replace with? Die hards - a third of the cost, still fluffy (just rea the description - "stand against overwhelming odds") and rather useful when it gets down to it.

Quote:
Independent Commissars
Lots off people are iffy with this one - your powerfist wielding maniac is no longer invisible in combat!! He can be singled out and pulverised into oblivion! I understand you want some individual charachters - but they can be found elsewhere. Inquisitors, cannonesses, even the JO in charge of a plattoon can be made a charachter! Drop it and save yourself both a doctrine and the points. You can still take commissars if you want - and they are better that way.

Quote:
Xenos-Fighters: Tyranids
honestly? how many nid armies do you face on a regular basis to warrant a doctrine? Drop it and save points!! You can still model the army to reflect thier glorious assault against the bug brains, and can even work in Xeno-fighters somewhere if it turns out that your local store is rife with them - tll then save your points for the big guns.

Quote:
Special Equipment:
Carapace Armor
Ive already made my case against carapace armour above - trees and ruins do it for free and much better.

Replace with? Cameleoline - not the tanith type Cloaks - but reflecting the skill at which your warriors bury themselves into cover! Remember the cover actions from gears? Thats what I am on about! It's useful aswell - nothings better than sitting in some ruins with a 3+ cover save and mindlessly blasting away with a drop of the heavy stuff. Sure flamers may burn you out; but your not going to be letting them get that close, are you?

[hr]

There ya go!
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Old 17 Jun 2007, 17:14   #10 (permalink)
Shas'El
 
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Default Re: My doctrines- good?

Thanks SILK, I'll edit the doctrines over on the main Cherubian page under Fluff/Writings. I have Tyranid fighters because well... My main opponent, and good friend whom I'm battling alot with my marines, is a big nid player. And fluff-wise... Yeah... :P

...what if I combine the carapace armor AND the cameleoline? Nothing in the 'dex that says I can't...

And also, how big should I make the squads/platoons? I don't want a dozen+ troops in one squad just clogging everything up... I'm thinking of five (since in Gears of War, you originally have five men in your squad) any way I could represent this?
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