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#1 (permalink) |
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Shas'El
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Representing my new regiment, the 16th Churubian Gears.
Restricted Troops: Techpriest Enginseers Alternate Organization: N/A Skills and Drills: Hardened-Fighters Independent Commissars Xenos-Fighters: Tyranids Special Equipment: Carapace Armor Would you like to know more? http://forums.tauonline.org/index.ph...1058344466#new Ha, I think I've got this doctrine thing down... Now I need some cash to make the army...
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#2 (permalink) | ||
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Shas'El
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I don't know, this might be better put in the Imperial Guard board though
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#3 (permalink) |
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Ethereal
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Carapace armor is a point sink that will leave you high and dry without many troops. I recomend not using it.
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Shas'La
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are you not going to consider the great Storm Troopers or the Sharpshooters rule! it kicks all tehe...
![]() i like to use: -Carapace Armor -Sharpshooters -Drop troops -Storm Troopers -and...well...the last ones a bit free atm....it will be a restricted troop...probably a psyker or techpriest Quote:
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#5 (permalink) | |
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Shas'La
![]() ![]() Join Date: Dec 2006
Location: Blacksburg, VA
Posts: 445
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Why would any fool mash together Carapace Armor AND Sharpshooters?
That's making your average Guardsman 9 points. Seeing as you have Drop Troops, you can't use Sharpshooters for heavy weapons nearly as efficiently. A Storm Trooper with Deep Strike is 11 points, just two points more, with better BS, free grenades, targeters, and more special weapons, which as necessary in a Drop Troop army. Carapace Armor alone isn't bad (it often surprises foes who think they can turn your troops into bolter fodder). Neither is Sharpshooters, when applied only on units that will make it count (such as heavy weapons). Both with Drop Troops, though, and you might as well play a Grenadiers list, since Drop Troops messes up your heavy weapon deployment. And Carapaced, Sharpshooting Guardsmen on the ground will be too thin to pose a real threat.
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#6 (permalink) | ||
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Shas'La
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it works for me! i can ignore bolters ripping my armor to shreds and re-roll the 1's...and a 9 points for a guardsman thats damn good. a marine is 15...so it works out that its not that bad a combo...
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NEVER EAT A SANDWICH A KROOT OFFERS YOU In loving memory of Kangaroo Joe 1987-2007 May the Emperor smile upon him Quote:
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#7 (permalink) |
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Shas'El
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Okay, I think I'm doing good. Check it out.
http://forums.tauonline.org/index.ph...#msg1058344139 ^_^
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I am the carrion lord Bow to me and give my praise Sacrifice the blood of a thousand souls Only then your life I will save |
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#8 (permalink) | |||
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
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#9 (permalink) | |||||||||
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Melbourne, Australia
Posts: 11,122
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Anyways enough of my rambling! Iv'e got a topic at hand! [hr] So your trying to emulate GoW with a 40k slant huh? I understand your usage of doctrines to re-create it all - but I'll list my concerns to make them that bit more tactical: Quote:
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Replace with? Die hards - a third of the cost, still fluffy (just rea the description - "stand against overwhelming odds") and rather useful when it gets down to it. Quote:
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Replace with? Cameleoline - not the tanith type Cloaks - but reflecting the skill at which your warriors bury themselves into cover! Remember the cover actions from gears? Thats what I am on about! It's useful aswell - nothings better than sitting in some ruins with a 3+ cover save and mindlessly blasting away with a drop of the heavy stuff. Sure flamers may burn you out; but your not going to be letting them get that close, are you? [hr] There ya go! |
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#10 (permalink) |
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Shas'El
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Thanks SILK, I'll edit the doctrines over on the main Cherubian page under Fluff/Writings. I have Tyranid fighters because well... My main opponent, and good friend whom I'm battling alot with my marines, is a big nid player. And fluff-wise... Yeah... :P
...what if I combine the carapace armor AND the cameleoline? Nothing in the 'dex that says I can't... And also, how big should I make the squads/platoons? I don't want a dozen+ troops in one squad just clogging everything up... I'm thinking of five (since in Gears of War, you originally have five men in your squad) any way I could represent this?
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