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question about heavy weapon teams
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Old 25 Apr 2007, 17:58   #1 (permalink)
Shas'La
 
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Default question about heavy weapon teams

About the teams, if an opponant kills say 3 of the heavy bolter guys, how many bolters so i have left? we've been playing that i have 1, but is it 2?
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Old 25 Apr 2007, 18:04   #2 (permalink)
Shas'El
 
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Default Re: question about heavy weapon teams

Do you mean a team consisting of 3 heavy bolters? Which has six men, two per heavy bolter

???

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Old 25 Apr 2007, 18:05   #3 (permalink)
Shas'O
 
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Default Re: question about heavy weapon teams

Actually, its three. They function with 1 man, so you may review HB 1's loader and HB 2's loader and HB3's loader, and be left with three functioning Heavy Bolters.

If I am correct, that is, which doesn't happen often.
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Old 25 Apr 2007, 18:07   #4 (permalink)
Shas'El
 
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Default Re: question about heavy weapon teams

Oh..

Now I get it

Thanks GeekyGator ;D
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Old 25 Apr 2007, 18:11   #5 (permalink)
Shas'O
 
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Default Re: question about heavy weapon teams

No problem, now I just hope I'm right :-\ That's my understanding from many other posts though.
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Old 25 Apr 2007, 18:42   #6 (permalink)
Shas'La
 
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Default Re: question about heavy weapon teams

but arn't you supposed to remove whole models first? So HB 1 loader, then HB 2 gunner.... as it is all on the same base.
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Quote:
Originally Posted by enderwiggin
you should know by now GW likes to do it backwards... "Mr. Tank driver, drive me closer so I can hit it with my sword!"
Hope. This is not a plan. This is not a solution. It is reaction.
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Old 25 Apr 2007, 18:48   #7 (permalink)
Shas'Ui
 
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Default Re: question about heavy weapon teams

Actually, the models are placed on the same base for convience. They still count as 6 different models. Which means you may remove all the loaders first.
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Old 25 Apr 2007, 20:21   #8 (permalink)
Shas'Ui
 
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Default Re: question about heavy weapon teams

you can't have a heavy weapon function with out its loader (or else it runs out of rounds). thats my two cents
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Old 25 Apr 2007, 20:31   #9 (permalink)
Shas'El
 
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Default Re: question about heavy weapon teams

Quote:
Originally Posted by dyk.themuffinman
you can't have a heavy weapon function with out its loader (or else it runs out of rounds). thats my two cents
Pretty sure that even if the loader is smeared in the first turn, the maximum of 18 rounds a heavy bolter will fire for the rest of the game won't exhaust the ammo supply left be the late loader...

I'm pretty sure you can just pull the loaders as casualties and still have your three fully functional heavy bolters till you take your 4th casualty.

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Old 25 Apr 2007, 20:31   #10 (permalink)
Shas'El
 
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Default Re: question about heavy weapon teams

Ok, to have it completely cleared out. (I've been through seven or so topics in this nature...)

Firstly. The squad consists of six models. These models are now placed on the large bases. They came with the small
bases last edition. (See Tallarns, Valhallans, Mordians etc. for reference).
You can either use regular infantrybases or the large bases when you model Imperial Guard heavy weapons teams.

If the squad of six men is hit, you have three loaders and three gunners. The smartest thing to do is to remove the loaders first.
The heavy weapons may still fire, even if the loaders are dead. And you don't need to remove them a base at the time.

And then there is quite a picky part. A template hits the heavy the heavy weapon team modeled on the large base. The question
"who is hit" is often debated. Like a flamer touches the large base, or a mortar template.
Resolve the hit as if the models were on the small bases.
From experience, you need to do some measuring. Measure the diameter for the small bases for each model. Disregard the size of the large one.
I know it sounds strange, but this is how it works.
Cheers.
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