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AC Question
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Old 18 Mar 2007, 18:23   #1 (permalink)
Shas'O
 
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Default AC Question

I've got a wonderful copy of Chapter Approved 2k1 with me, and I can only wonder...

What happened to the Company Commander and Commissar tank choices? Can we still take them... as it almost leads us to believe that we can in the new AC release from GW...
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Old 18 Mar 2007, 19:10   #2 (permalink)
Shas'O
 
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Default Re: AC Question

Well the armoured company list and armoured company vehicle inventory are both available for download from the GW site if you want the most up-to-date versions.
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Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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Old 18 Mar 2007, 19:10   #3 (permalink)
Shas'Vre
 
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Default Re: AC Question

Quote:
Originally Posted by The Immortal Black Mage
I've got a wonderful copy of Chapter Approved 2k1 with me, and I can only wonder...

What happened to the Company Commander and Commissar tank choices? Can we still take them... as it almost leads us to believe that we can in the new AC release from GW...
In GW sanctioned tournaments you can only field the tanks listed in the actual codex. GW website has an armored company list available for download but does not include the commissar tank. Those are forgeworld rules I believe. You can still use them if you want in fun games but require opponents permission to do so.
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Old 18 Mar 2007, 19:25   #4 (permalink)
Shas'O
 
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Default Re: AC Question

Tom- I have the England and US versions of the AC lists. I already have a part of an army made.

Guard- Hmm... that's too bad.

My main question was, why were they taken out? Were they really that powerful?
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Old 18 Mar 2007, 19:28   #5 (permalink)
Shas'Vre
 
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Default Re: AC Question

Quote:
Originally Posted by The Immortal Black Mage
Tom- I have the England and US versions of the AC lists. I already have a part of an army made.

Guard- Hmm... that's too bad.

My main question was, why were they taken out? Were they really that powerful?
From what I understand GW and Forgeworld are like two members of a family who don't get along. They have the same interests but want to do it their own way. GW for the most part has never really allowed FW into their little corner of the market, they make their own models and make the game.

FW is more of a company that provides supplementary or expansion options for hobbists who want more from the games then just what the GW stuff has to offer.

I don't thinkt they were pulled because of being too powerful but more of the fact that GW just didn't want the FW stuff in their books/lists.
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Old 18 Mar 2007, 19:29   #6 (permalink)
Shas'O
 
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Default Re: AC Question

Hmm... Really that is too bad. Imagine how cool it would be if they worked together...
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Old 18 Mar 2007, 19:32   #7 (permalink)
Shas'O
 
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Default Re: AC Question

Quote:
Originally Posted by The Immortal Black Mage
Tom- I have the England and US versions of the AC lists. I already have a part of an army made.

Guard- Hmm... that's too bad.

My main question was, why were they taken out? Were they really that powerful?
Oh I see. Well the Command Tank is still in there and I suppose you could represent the Commissar tank with a Tank Ace. Were the rules for these two originally unique then? Did they have some special rules?

If you're really keen on expanding you options, then you might want to make an armoured battlegroup instead; as per IA1. Or are you worried about tournament legality and such?
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Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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Old 18 Mar 2007, 19:34   #8 (permalink)
Kroot Shaper
 
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Default Re: AC Question

Perhaps GW saw what was/is happening with "supplemental" rules in the D&D world. Those supplements are designed by the original company and they are out of control, so I wouldn't exactly trust in an outside party to make supplemental stuff and keep it kosher.
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Old 18 Mar 2007, 19:55   #9 (permalink)
Shas'O
 
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Default Re: AC Question

I don't have the rules for an Armored Battlegroup, and don't have the money to spend on IA1.

The commander was a cool few points + Tank, but it was quite fluffy, as was the commissar. The commissar, on the other hand, allowed tanks to never have to fall back or regroup. A cool effect, and a cool conversion.

The 2k1 list was actually very flexible... Here's some of the entries:

Quick key for the sake of speed...
LR Leman Russ
LRV Leman Russ Vanquisher
LRE Leman Russ Exterminator
LRC Leman Russ Conquerer
LRD Leman Russ Demolisher
SSV Salamander Scout Vehicle
Bass Basilisk
Chim Chimera
DTH Destroyer Tank Hunter
Grif Griffon
HelH Hellhound


HQ:
Company Commander
-LR, LRV, LRE, LRC, SSV
Improved Comms

Commissar tank (0-1)
-LR, LRV, LRE, LRC, SSV
No Retreat, No Surrender (So long as the Commissar's tank is operational and on the field, they can avoid the ill effects of losing 1/2 their forces)

Elites:
Tank Ace
-LR, LRE, LRV, LRC, DTH
Veterans

Storm Troopers (as IG Codex)

Troops:
Tank Squadron
1-3 Vehicles of any combination
-LR, LRE, LRV

0-2 Armored Fist Platoon
1 Command Section
1-3 AF Squads
0-2 HWeapon Squads

AF Squad

HWeapon Squad

Fast Attack:
Recon Squad
1-3 Vehicles of any combination
-Chim, HelH, SSV

AF Recon Patrol

Heavy Support:
Support Tank Squadron
1-3 Vehicles of any combination
-LRD, LRC, DTH

Artillery Battery
1-3 Vehicles of any combination
Grif, Bass


Squad Formation: All tanks in their respective squads need to be within 6" of each other after moving

Lucky Glancing hit: any ranged weapon that has no chance of hurting a tank, i.e. a lasgun vs a Rhino, rolls a D6. On a 6, a glancing hit has been scored. If the roll is higher than the strength, count it as a 'Crew Shaken' instead.

Morale: Whenever 50% of all tanks have been destroyed or immobilised, you may only move tanks are from the player's edge or where they have been deployed from. They do not have to move, but if they do, they must move back toward's the table's edge.

Infantry Support: vehicles will only approach within 12" of enemy infantry in cover only if they have friendly dismounted infantry 6" away from the vehicle in question. This does not affect Open-Topped vehicles.



That's the list. Pretty darn cool if you ask me...
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Old 18 Mar 2007, 21:02   #10 (permalink)
Shas'O
 
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Default Re: AC Question

Those are some pretty painful rules to have to adhere to, especially the 'lucky glancing hit' rule, but I can see how they'd force armoured companies to behave more realistically. It's no wonder the Commissar is gone now though; his special rules are obsolete. The command tank is still here as ever it was though.
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Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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