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How resilient is an armored company
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Old 03 Mar 2007, 14:23   #1 (permalink)
Shas'Ui
 
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Default How resilient is an armored company

I was just wondering how hard an armored company was to take on even if someone had a desent amount of anti tank weapons.
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Old 03 Mar 2007, 15:05   #2 (permalink)
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Default Re: How resilient is an armored company

Well the number of AT weapons is critical. An army designed to handle enemy vehicles will obliterate you, but most people only field enough to deal with a 'normal' number of AV14 behemoths. More defensive armies, like IG for instance, will likely bristle with a fearsome array of big guns, but a large proportion of those will be Autocannons and Heavy Bolters anyway, so no dramas.

The advantage of an armoured company is that it is all but impervious to small arms fire and anti-infantry weapons, which means unless your opponent is expecting to face an armoured company, many of his weapons will be useless. Be sure to systematically exterminate all his lascannon teams and missile launchers, then just turn that front armour facing on his remaining strength 7 weapons pound the enemy into submission in whatever order you see fit.

A particular weakness of Armoured Companies though, is that the closer they are to the enemy, the easier it will be for them to get a shot at your side armour. Additionally, moving the line forward gives your opponent a greater opportunity to drop tank-slaying deep strikers behind you. Of course, the longer you hold back and pound away, the harder it will be to secure objectives in time for the end of play. Armoured Battlegroups have the edge in this respect in that they can field Salamander scouts and Valkyrie-bourne Stormies to nab distant objectives in the critical last moments. In recon games and the like though, you just have to bludgeon your way through on one flank and try to protect vulnerable armour facings with other tanks. Unfortunately, tank shock is a bit disappointing in that you forgo your chance to shoot, and the enemy often passes the test anyway. It's worth a try against low-morale armies, especially if you need to make a mad dash for it, but you're often just better off blazing away and trundling forward with fingers crossed.
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Old 03 Mar 2007, 16:29   #3 (permalink)
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Default Re: How resilient is an armored company

It varies.
From 500 pts with near unstoppable forces (1 russ and 2 exterminators) to any amount and a difficult force to fight... it really varies. If you are good, less trouble for you... I think.
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Old 03 Mar 2007, 17:40   #4 (permalink)
Shas'Ui
 
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Default Re: How resilient is an armored company

well, Tom Norman pretty much got it!

although, Im fairly sure you can still pick up salamander scouts as fast attack in armored co!

the main problem IMO is that they only have to stun or shake your tank to effectively put it out of commision.

but let me tell you, there is nothing quite like that first turn salvo... so many pie plates is just... its just beautiful!
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Old 03 Mar 2007, 18:49   #5 (permalink)
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Default Re: How resilient is an armored company

Quote:
Originally Posted by HailTheRuss
well, Tom Norman pretty much got it!

although, Im fairly sure you can still pick up salamander scouts as fast attack in armored co!

the main problem IMO is that they only have to stun or shake your tank to effectively put it out of commision.

but let me tell you, there is nothing quite like that first turn salvo... so many pie plates is just... its just beautiful!
its also fun when your opponent sees all the tanks and none are deployed as heavy support... it just funny.
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Old 03 Mar 2007, 19:53   #6 (permalink)
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Default Re: How resilient is an armored company

Quote:
Originally Posted by HailTheRuss
...let me tell you, there is nothing quite like that first turn salvo... so many pie plates is just... its just beautiful!
I'll say this for armoured Battlegroups though; the slick loader ace crew skill makes that opening barrage so much more terrifying to behold. Nothing crushes your enemy's resolve quite like ten pie plates at once.
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Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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Old 05 Mar 2007, 00:43   #7 (permalink)
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Default Re: How resilient is an armored company

Quote:
Originally Posted by Tom Norman
Quote:
Originally Posted by HailTheRuss
...let me tell you, there is nothing quite like that first turn salvo... so many pie plates is just... its just beautiful!
I'll say this for armoured Battlegroups though; the slick loader ace crew skill makes that opening barrage so much more terrifying to behold. Nothing crushes your enemy's resolve quite like ten pie plates at once.
Ooooh thats a brilliant idea! Although isnt the Slick Loader upgrade a bit expensive points wise?
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Old 05 Mar 2007, 01:24   #8 (permalink)
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Default Re: How resilient is an armored company

Quote:
Originally Posted by Shas'O GeekyGator
Quote:
Originally Posted by Tom Norman
I'll say this for armoured Battlegroups though; the slick loader ace crew skill makes that opening barrage so much more terrifying to behold. Nothing crushes your enemy's resolve quite like ten pie plates at once.
Ooooh thats a brilliant idea! Although isnt the Slick Loader upgrade a bit expensive points wise?
It is indeed, but the application of such horrifying firepower can predetermine the outcome of the battle. With a high enough proportion of ordnance equipped tanks you're almost buying an additional shooting phase, and the shooting phase it what Armoured Battlegroups are all about.
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Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
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Old 05 Mar 2007, 10:21   #9 (permalink)
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Default Re: How resilient is an armored company

not that i need to mention.


powergaming...

probably the best example.
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Old 05 Mar 2007, 11:46   #10 (permalink)
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Default Re: How resilient is an armored company

No way in any shape or form is the Armoured Company powergaming IMO. If you are fighting any non drop pod list that I put up you've got to destroy at least 13 guys to get to the melta gunner, 12 to get to either the melta or the power fist. Now if I'm running Crusaders then you've got you destroy those AV14 behemoths with multi-meltas. And then I have my list with 3 crusaders, and 2 Vindicators. Now what do you think of your AC?
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