Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Grenadier Tactics
Reply
Old 19 Feb 2007, 05:15   #1 (permalink)
Shas'Ui
 
Join Date: Aug 2006
Posts: 714
Default Grenadier Tactics

they way ive set up my army, im going with army fluff and have taken doctrines like carapace armor and grenadiers. My guardsmen are heavy infantry, the style is based off of a Volpone and Jantine troops from the gaunts ghosts books.

Ive been experiencing dificulty playing them well. I struggle with having a strong firebase and tank hunting is a major issue. I tend to need to rely heavily on my tanks to do most of the important jobs and that brings in great risks. Ive had more than one isntance where a leman russ got caugt in combat with genestealers, or my sentinels spending and entire game stepping on rippers.

Does anybody have any suggestions about how to effectively play a grenadiers army. If there's no way then ill go back to standard guard but i would preffer to stay true to my fluff.

thanks
beowulf is offline   Reply With Quote
Old 19 Feb 2007, 05:48   #2 (permalink)
Shas'El
 
Join Date: Feb 2007
Posts: 2,193
Default Re: Grenadier Tactics

doctorines usually dont work unless you are a really skilled player as they remove the numbers advantage that guard usually have.
though it would help if you were to tell what is in your army?
shaso_montyr is offline   Reply With Quote
Old 19 Feb 2007, 05:54   #3 (permalink)
Shas'Vre
 
Join Date: Jan 2006
Posts: 1,401
Default Re: Grenadier Tactics

Quote:
Originally Posted by beowulf
they way ive set up my army, im going with army fluff and have taken doctrines like carapace armor and grenadiers. My guardsmen are heavy infantry, the style is based off of a Volpone and Jantine troops from the gaunts ghosts books.

Ive been experiencing dificulty playing them well. I struggle with having a strong firebase and tank hunting is a major issue. I tend to need to rely heavily on my tanks to do most of the important jobs and that brings in great risks. Ive had more than one isntance where a leman russ got caugt in combat with genestealers, or my sentinels spending and entire game stepping on rippers.

Does anybody have any suggestions about how to effectively play a grenadiers army. If there's no way then ill go back to standard guard but i would preffer to stay true to my fluff.

thanks
I would forget the carapace upgrade and just run stormtroopers. For the cost of giving a guardsmen carapace armor you are only a few points under that of a stormtrooper and you can still stick to your fluff but you get 2 spec weapons and a BS 4
Go Guard Or Go Home is offline   Reply With Quote
Old 19 Feb 2007, 06:02   #4 (permalink)
Shas'Ui
 
valhallen_warrior's Avatar
 
Join Date: Jan 2006
Location: Kansas, United States, North America, Western Hemisphere, World, Milky way, universe
Posts: 722
Send a message via AIM to valhallen_warrior Send a message via MSN to valhallen_warrior Send a message via Skype™ to valhallen_warrior
Default Re: Grenadier Tactics

Yeah ive never played a grenadiers army but id drop the carapace to. Its just redundant. Take another doctrine like hardened fighters and tool out your guys for CC.
__________________





"I have no delusions of divinity. We are men, not gods. Man is his own god, his own devil, his own death--we are created in our own image, yet imprisoned by the face we call our own. I will remake the world as I have remade my face." - The Black Mask
valhallen_warrior is offline   Reply With Quote
Old 19 Feb 2007, 08:32   #5 (permalink)
Ethereal
 
Join Date: Aug 2006
Location: Melbourne, Australia
Posts: 11,122
Default Re: Grenadier Tactics

you sound like me and my list: tanks and grenadiers.

I would use the tanks to tackle the mundane stuff such as the infantry - massacring them in record time.

And have have tooled up ninja grenadiers! Give them either plasma or melta guns and let them hunt specific targets down. Deploy them on either flank to persuade your enemy to avoid the single route of attack, give them a specific target each and plaster them with special weapons fire. Move on to the next thing.

As for anti-tankness i'd suggest having sentinels with lascannons. Not precisly cheap. But they are walkers and you can easily deploy them at the back of your army and pick off the enemy tanks and big fings. I'd suggest starting with the enemy anti-tank gear, doubleing up for the fast stuff (such as hammerheads with the fast thing - they ruin my day!).

Nightmare is offline   Reply With Quote
Old 19 Feb 2007, 09:39   #6 (permalink)
Shas'Saal
 
Join Date: Apr 2006
Location: Oregon
Posts: 131
Send a message via Yahoo to shasolenzabi
Default Re: Grenadier Tactics

[[[ If you get into a Cityfight environment, take "sewer rats" and have them come up with Meltas behind enemy tanks, or Plasma to kill the MeQ's. Carapace works well if you take the "Grenadiers" as the troops, and Hardened Vets/Stormtroopers as the elite choices, Hardened Vets in carapace are about the same as stroopers, but have an extra Melta and kill tanks nicely! Of course, then you have a basically stormtrooper/Grenadier-ish army so your HQ would also be like stroopers/grenadiers. smaller army, but very elite. Then use the sentinels and tanks to work on the other stuff.
__________________
Medusa V: All Cadres Needed!http://advancedtautactica.com/viewtopic.php?t=1091
shasolenzabi is offline   Reply With Quote
Old 19 Feb 2007, 09:39   #7 (permalink)
Shas'Ui
 
Join Date: Apr 2005
Location: Adelaide <> Mt Gambier, SA, Australia
Posts: 746
Default Re: Grenadier Tactics

taking grenadiers and carapace can be used fluffwise, if you are chosing to make a stormtrooper force, as the carapace makes the extra units (heavy weapons etc) fit in with their comrades.
__________________
My WIP Prussian themed Imperial Guard Army - Because you&#39;ve all asked for it!

JAGGED ALLIANCE &#39;09 - Bottled in Scotland (please enjoy responsibly) - Tau Empire
ARCANACON &#39;10 - PWNaVIC - Tau Empire: Veteran Cadre Pegasus - The Dal&#39;yth Oldbloods
BAMBASH - Shas&#39;El von Richthofen&#39;s Flying Circus - Tau Empire - Allied with Imperial Guard

- I survived the SEBF 24hr Painting Challenge!
- One of the last surviving members of the Blue Lake Battlegroup at Compton Hall :P
Shas O Dalyth Montau is offline   Reply With Quote
Old 19 Feb 2007, 15:44   #8 (permalink)
Shas'La
 
Join Date: Dec 2006
Posts: 397
Default Re: Grenadier Tactics

I&#39;ve found that deepstriking stormtroopers with 2 meltaguns are loads more effective at killing tanks than my lascannons ever were.

Go with a small squad deepstriking in behind the enemy&#39;s biggest tank/monster and send two melta shots into it. This tactic is less effective against monsters but it still hurts them and provides a potential distraction.
Droofus is offline   Reply With Quote
Old 19 Feb 2007, 16:36   #9 (permalink)
Shas'O
 
Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
Default Re: Grenadier Tactics

Quote:
Originally Posted by Droofus
I&#39;ve found that deepstriking stormtroopers with 2 meltaguns are loads more effective at killing tanks than my lascannons ever were.

Go with a small squad deepstriking in behind the enemy&#39;s biggest tank/monster and send two melta shots into it. This tactic is less effective against monsters but it still hurts them and provides a potential distraction.
Damned risky though, and terribly unreliable. With a two in three chance of scattering, you&#39;ve got to consider the likelihood they&#39;ll scatter beyond the critical 6" range, or worse yet, into an enemy unit (Deepstriking within 6" of an enemy vehicle makes this a distinct possibility)!

I like the tactic, but I won&#39;t risk my expensive Stormies on such a gamble; I deploy mine by Valkyrie once the enemy vehicle has been shaken or stunned and meltabomb them to death.
__________________
Quote:
Originally Posted by Colonel_Sanders
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.
Tom Norman is offline   Reply With Quote
Old 19 Feb 2007, 16:55   #10 (permalink)
Shas'Ui
 
Join Date: Aug 2006
Posts: 714
Default Re: Grenadier Tactics

This is my 2,500 point list. Points are a little off on the Veteran squad and the grenadier squad mounted in the chimare because i switched it last night and was to lazy to change the points cost for the overall squad.

The Gorgon is a bit of a point dive but its a really fricking cool tank so i had to include it. I also have a leman russ that im gonna convert into the longe barreled anti-tank version. Tell me if you think i ought to take out or include anything else. Also, the underslung grenade launchers i took from the taros campaign armory, the only games i ever play are friendly ones so they allow me to take them.

2,500 Point Altairan List

Doctrines:
Grenadiers
Carapace Armor
Veterans
Special Weapons Squads
Close Order Drill

HQ:

High commander 220 points
Master Crafted Power sword
Bolt Pistol
Staff officer
Power sword
Staff officer
Guardsman
Master-Vox
Veteran
Madi-pac
Veteran
Bolter
Veteran
Standard
Guardsman
Grenade launcher
Guardsman
Plasmas gun
Carapace armor



Junior officer 79 points
Power sword
Bolt pistol
Guardsman
Vox caster
Guardsman
Grenade launcher
2 guardsmen
Carapace armor




Troops:

1 Veteran Grenadier 132
underslung grenade launcher
1 grenadier
vox caster
2 grenadiers
plasma guns
6 grenadiers


1 veteran grenadier 128
underslung grenade launcher
1 grenadier
vox caster
2 grenadiers
grenade launchers
6 grenadiers


1 veteran grenadier 143
power fist
1 grenadier
vox caster
2 grenadiers
flamers
6 grenadiers
Chimera
Track guards
Heavy bolter
Multi laser
Heavy stubber
Carapace armor


Elites:


1 veteran sergeant 272
2 veterans
las cannon
2 veterans
melta guns
1 veteran
plasma gun
1 veteran
vox caster
3 veterans


1686

Heavy Support:

Leman Russ Battle Tank 167
Heavy bolter
2 heavy bolters
heavy stubber

basilisk 145
indirect fire
enclosed crew compartment


Fast Attack:

Hellhound Flame Tank 133
Smoke launchers
Track guards
Rough terrain modification

Sentinel 75
Lass cannon
Enclosed crew compartment

Super Heavy Detachment:

1 Gorgon 465
4 Heavy Bolters
Extra Armor
Track Guards

Support Squads:

6 guardsmen 130
3 las cannons
carapace armor

2 guardsmen 120
las cannon
4 guardsmen
2 missile launchers
carapace armor

3 guardsmen 85
3 sniper rifle
3 guardsmen
carapace armor

6 guardsmen 100
3 heavy bolters
carapace armor

2 guardsmen 105
auto cannon
4 guardsmen
2 heavy bolters




beowulf is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
1500 Grenadier List Lowerlife Imperial Guard Army Lists 2 08 Oct 2008 18:33
Cadian Shocktroopers -> Grenadier ST Comm_Nagrom Conversion 0 18 Jan 2008 12:16
Grenadier theme army Knight Actual Imperial Guard 7 01 Aug 2006 15:42
1500 Grenadier List gunny Imperial Guard Army Lists 2 07 Jun 2006 08:18
any ideas for a veteran + grenadier based army? The Blue Knight (so ha!) Imperial Guard 3 09 Jan 2006 08:32