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2k Drop Troops
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Old 27 Dec 2004, 19:09   #1 (permalink)
Kroot Shaper
 
Join Date: Nov 2004
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Default 2k Drop Troops

Having finished the 3 month long task of converting 100+ cadians into Savlar Chem-Dogs I came to the realization that I hate their Codex Doctrines. I therefore endeavored to reshape them to fit my style of play a bit more ( I don't like rough riders and Ogryns are mutant scum that need to be cleansed.) Anyway I also dropped the Xeno-fighters doctrine as no one around here plays Orks, and I don't think Guard should be in CC anyway. Fluffwise these guys are on a combat drop to support tanks of my 7th Tallarn that have encountered infantry resistance and need the close support that only groundpounders can provide. Withoutt further ado, my list as it stands:

Savlar 825th Penal Regiment and advance elements of Tallarn 7th Armored...

Doctrines - Drop Troops, Close Order Drill, Chem-Inhalers, and Light Infantry

HQ

(210) Command Platoon - JO w/ Honorifica, chem, DT, COD, master vox, and mortar
Fire Support Squad w/ chem, DT, LI and 3x Heavy Bolter

(370) Last Chancers - Schaeffer, Kage and 10 specialists w/ 5x melta and 5x Demo Charge, split into 5 subunits

Troops

(497) Infantry Platoon - Command Squad with Heavy Bolter, chem, DT, and COD
4x Infantry Squad w/ GL, chem, vox, DT, LI, and COD. 2 w/ ML and 2 w/ AC

(340) Infantry Platoon - Command Squad w/ 3x Plasma, Medic, chem, COD, DT, and LI
3x Infantry Squad w/ GL, chem, vox, DT

Fast Attack

(123)Hellhound w/ extra armor & smoke

Heavy Support

(455) 3x Leman Russ w/ Hull mount Heavy Bolter 1 w/ Improved Comms

Total - 200pts

107 models

Tactics - Although I suffer from a low model count by guard standards, I hope the amount of pie plates this unit can dish out will make up for it.
The Light infantry is there for scenarios that do not allow Deep Strike, with my 1st platoon Deploying forward and 2nd platoon moving up to reinforce. The Chancers will be much less useful in this situation, granted, but I feel that they will still be able to make back their points most of the time from infiltrating positions, although this may be a tad optimistic. Regarding the Chancers I plan on dropping 4 sub-units at critical points, and Scaeffer and Kage with the 5th as a counter inside my own lines.

That's pretty much it at this point, let the scathing criticism begin...
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Old 27 Dec 2004, 21:23   #2 (permalink)
Dom
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Default Re: 2k Drop Troops

you've got the right idea for drop troops, the less reserve rolls you have to make the better. however, i remain unconvinced about the last chancers. as essentially, 11 guards men and a heroic senior officer are more points than your second infantry platoon! also i think that you have to roll on for each sub unit seperatly on the reserves roll. this reduces the effectiveness of them and turns them into peicemeal units that dont pack a lot of punch and die easily. i would drop the last chancers and have more squads in your platoons. also sentianls are awesome!
just my 2 pence.
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Old 27 Dec 2004, 22:05   #3 (permalink)
Kroot Shaper
 
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Default Re: 2k Drop Troops

I was under the impression that they deployed at once, similar to a drop platoon, with 1 roll made for multiple squads. If not, this can actually be seen as beneficial in escalation missions, as not all of the units that they would want to target would be on the board initially. This does however run the risk of having sub units able to deploy with no viable target, but reduces the chance of an early/useless drop for the entire unit. All in all I like your interpretation of the rules, as it makes them more flexible. I agree with Schaeffer being a massive point sink, however, but a conservative drop strategy should improve his chances of survival. On that point, however, what would you recommend replacing them with, all I can think of is 2x SWS with melta and demo charges and some sentinels or another hellhound, or maybe another squad of grunts? All of the replacements that come to mind fill no new tactical niche, are to some degree prone to tactical overlap, and seem less efficient. I am open to suggestions, however, so if you can come up with a more efficient use of the points, I'm all ears.
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Old 27 Dec 2004, 22:09   #4 (permalink)
Kroot Shaper
 
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Default Re: 2k Drop Troops

Sentinels are fragile and I can only field 3 unless I want to be subject to vehicle squadron rules, also they are only BS 3. More squads of regular infantry are ok, but lack the first turn firepower critical to deep strikers. Apologies for not including this in my last post.
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Old 27 Dec 2004, 23:30   #5 (permalink)
Dom
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Default Re: 2k Drop Troops

i dont have the ig codex with me, so apologies if i get points wrong.
i wouldnt have as many subunits and demo charges. maybe 3? i would change one of the leman russes to a demolisher. that extra ap and strength help a lot.
if they dont take your fancy, another platoon would help as it will give you the numbers that guard need
something else to use would be a couple of 5 man storm trooper squads with 2 melta guns each. they are 70 points(?), that can deep strike with bs4 and 4+save. or you could give them plasma guns or inflitrate. all are very usefull. and IMHO better than very small last chancer sub-units.
otherwise, i cant think of anything else to replace the last chancers with.
Dom
oo, for fluff reasons and coolness, some commissars would be good, as it is a penal legion after all!
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Old 28 Dec 2004, 01:34   #6 (permalink)
Kroot Shaper
 
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Default Re: 2k Drop Troops

The Demolisher is a definite possibility, duly noted and logged on that one. As far as the 3 subunit suggestion, I tried to use as many subunits as possible to make the 110 point investment in Chaeffer and Kage as worthwhile as possible, cutting it down to 3 would make the expenditure even less points-efficient, so I kind of see it as an all or nothing proposition. Comissars are cool, as I already have a few Mordians interspersed among my squads representing Imperial corrections officers and the paint schemes would definitely match, but I already have enough leadership with the mastervox and chem inhalers. The only other use for comissars is in close combat, which is something my guard have been conditioned to avoid at all costs. The Storm Troopers are a possibility though, I might model some in sort of a riot squad motif, I'm thinking Karskins and some sort of Fantasy shield, preferably a large square one. At any rate, this army hits the table as listed on Wednesday, and Ill post a Batrep as soon as I get home. Also, I have an Exterminator I use for a command tank in my AC, how are they at BS3? If someone could crunch some numbers for me I would be right grateful, because I am having a bit of a dilemma deciding whether to swap a regular Russ for one in my present list.
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Old 28 Dec 2004, 01:51   #7 (permalink)
Kroot Shaper
 
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Default Re: 2k Drop Troops

Having done some math I think I may have found an alternative if the Chancers don't do it for me this week. Drop The Chancers and the Russ with Improved Comms for 535, add 3x 5 man Storm Trooper Squads w/ 2x meltas for 70 apiece, add 2 Special Weapon Teams w/ 2x melta and a Demo Charge each for 75 per, and add a Demolisher for 155. This puts me at 5 points under, adds 15 heads to my model count, gives me 5 extra meltas and gets rid of the hole in my list that is the erstwhile Col. Schaeffer. The only downer is the loss of 3 Demo templates, which the meltas may balance. All in all, not bad, I think Ill grab the Karskins and conversion bits I'll need during my Wednesday outing, and hopefully have them done by next week. Anyone have any thoughts on which Fantasy shields would look best as riot gear? I can check GW but a pointer in the right direction would be sweet. Thanks in advance
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