Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online


Warhammer 40K Forum

Command Platoon + Section help
Closed Thread
Old 03 Aug 2006, 16:53   #1 (permalink)
Join Date: Oct 2005
Location: Sayville, NY
Posts: 722
Send a message via AIM to xShaperx
Default Command Platoon + Section help

Hey, just starting up guard and I'm finding that my Command Platoon + Command section are kind of useless, only a good source of vox-chatter (but I recently removed that in place of Iron Discipline). So I was wondering, what do people usually do to get the maximum effectivness out of a Command Section or Command Platoon (I know fire support squads and whatnot, i'm talking about the Command Section itself). Is it just another heavy weapon to have or is there a greater use for these units?
I love the smell of promethium in the morning

Shas'ui Kel'shan Mont'au Mal'caor: The Terror Spider of Kel'shan

xShaperx is offline  
Old 03 Aug 2006, 19:57   #2 (permalink)
Join Date: Mar 2006
Posts: 3,880
Default Re: Command Platoon + Section help

Originally Posted by General_Dakari
I personally use 4 Flamers in my Command Platoon, with a HSO with Power weapon and plasma pistol and carapace armor, and a Commissar with bolt pistol and power weapon. It works fairly nice in close range, but it probably needs support from squads and such.
i think 4 flamers are too easy a target... 6 point guardsman plus 6 point flamer that goes down as meat to whoever shoots at it.

what i have used in the past is kind of a 'poor mans' assault unit... sure give yer officer a pswd and give a commie a pfist, and take some meat with ccw/lasp, maybe 2 flamers or a flamer and a melta but the ccw is good too (esp. for veterans). they arent going to take out a marine lord or a hive tyrant or anything, but they are a good countercharge to relieve some unit that you didnt want locked in ccw.

other good idea is to put them in your chim, and ride around shooting a lascan out of the top hatch, while the voxmaster does its thing.

just some ideas.

i am equally irritated by the necessity of JO command squads, but you can use them to fill in where your regulars are lacking.

counterassault counterassault counterassault, and i'll say it again. or maybe not cuz it takes a while to type.
Guitardian is offline  
Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
A question about the command fire support platoon Masnagj Imperial Guard 2 15 Dec 2008 21:51
Deep-Striking a Command Platoon Zen Imperial Guard 28 13 Aug 2008 14:35
Which is better for melee? Command Squad vs. High Command? MagicJuggler Imperial Guard 3 28 Feb 2008 18:20
Best gear for platoon command? Cal Imperial Guard 35 28 Nov 2007 15:18
Converted IG Command Platoon [Pic Heavy] Frogger Conversion 12 02 Dec 2006 02:11