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The Imperial Guard A to Z
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Old 13 Jun 2006, 09:44   #1 (permalink)
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Default The Imperial Guard A to Z

The Imperial Guard A to Z:

A:
AA: Stands for Anti-Aircraft. Essentially, AA weapons are designed to be used against Flyers, rather than ground targets. the Hydra is the most common vehicle of this type in the Guard.
Ace: A skilled Navy Pilot. Equivalent to a Veteran in the Guard.
Ace-in-the-hole: A backup plan, usually in the form of a secondary (and often unofficial) weapon. Common examples include boot-knives, revolvers, Stubguns or one-shot Bolt pistols.
Amasec: A Widely available alcoholic beverage distilled from wine.
Aquilla: The double-headed eagle, and symbol of the Imperium. The Sign of The Aquilla is made by placing both hands upon your chest so that the insides of your thumb-knuckles touch, resulting in a bird-like shape. Failing to salute the Imperial Aquilla can result in court-martial.
Arbite: Judicial representative of the Imperium. Arbites are charged with keeping law and order within the Imperium. Commonly seen amongst Penal Legion forces.
Armageddon: Forgeworld and home of the Steel Legion, a major recruiting ground for the Guard. Also produces closed-compartment vehicles, designed to operate in hostile terrain.
Armour: see Tank.
Armoured Fist: A squad mounted in a Chimera. Usually acts as a vanguard for the main force, or as a counter-assault unit.
Artillery: Artillery is a catch-all term for a variety of support weapons, including mortars, heavy rockets and howitzers. Artillery weapons usually have extreme ranges, and can engage the enemy without actually being able to see them. The Basilisk and the Griffon are the two most common forms of Artillery.
Assault Cannon: Rarely seen in the Guard, this weapon has a tremendous rate of fire, and is normally employed by tunnel-fighting units, such as Space Marine Terminators.
Astartes: High Gothic name for Space Marines.
Atlas: Heavy duty recovery vehicle, designed to remove damaged or destroyed vehicles from the field of battle.
Attila: Homeworld of the famous Attilan Rough Riders. Specialises in cavalry-regiments.
Augur Shell: A special shell designed to be fired from a Conqueror Cannon. It can cause horrific damage to enemy armour, but is rarely used.
Augmentic: See Bionic.
Auspex: A multi-function sensory device. Can track heat, motion or biosignatures. Can be set to either active or passive scanning.
Automatic: Automatic weapons, once fired, automatically eject spent ammo cases (if any), re-seal the gun-breech, and bring the next projectile into the breech for firing. By holding down the trigger, the user of an Automatic weapon can unleash massive amounts of fire very quickly. Auto-weapons are often automatic (hence the name).
Auto-weapons: Common solid-round weapons, usually sporting a high rates of fire, and are either semi or fully automatic (see above). Autopistols are common sidearms in Imperial Guard armies, while Autoguns are rarer, usually used by PDF or mercenaries who favour the loud, rapid bang and cordite smell of bullets. Some primitive regiments may be armed with Autoguns as standard.
Autocannons are more common in Guard armies, acting as a light tank hunter, or used against targets too tough for a Heavy Bolter. Larger Autocannons are often used as anti-aircraft weapons, on vehicles such as the Hydra.

B:
Baby Ogryn: A Catachan.
Backwater: Term for a technologically primitive world.
Baneblade: Super-heavy battletank. The Baneblade can unleash devastating amounts of firepower, and easily engage and destroy multiple enemy tanks at once. The Baneblade chassis is used as a template for many other Super-Heavy tanks.
Basilisk: Long range artillery piece. The Basilisk can engage and destroy all but the toughest of targets from extreme range (several miles). Basilisks rarely see front-line combat, and are normally protected by AA positions.
B*st*rd-weapon: A hybrid weapon, usually built in a field-workshop. These weapons are unpredictable at best, but are sometimes used when things turn nasty. In essence, they are an ad-hoc Combi Weapon.
B*st*rd Swords are a form of sword between Longsword and Greatsword. Usually 4' to 6' long. Popular amongst Evadian soldiers, but difficult to use without proper training.
Bat: Navy term for hostile aircraft.
Battalion: A form of regimental organisation. Exact size and specifications vary.
Battery: Standard squad for artillery formations. A Battery usually consists of 3 Artillery pieces.
Battlecannon: Standard equip for the Leman Russ, the Battlecannon is a powerful weapon against both tanks and infantry. Sometimes fitted to defensive turrets.
Battle Standard: Another name for a Regimental Standard or Company Standard. The term Battle Standard is usually used in the more feral Guard regiments.
Bionic: A mechanical replacement for lost body parts. Arms and legs are common, though eyes, ears, lungs, hearts and even brains can be replaced bionically. Quality of the bionic depends on who fits them, and who they are fitted to.
Some Bionics may include weapons, such as Laspistols, while others may be complete weapons in their own right, such as Yarrick's Power Claw.
Birmingham: aka: "The Black Planet", Birmingham is cloaked in perpetual darkness, and is widely regarded as savage and primitive. Guard Regiments raised from Birmingham favour Musket-style weaponry.
Bleed out: To die of blood loss before medical aid can be given.
Blitzen: Krieg pattern howitzer, modified for trench warfare. High-level elevation makes it a crude but effective Anti-Aircraft weapon.
Blitzkrieg: A style of fighting that involved co-ordination of infantry, tanks and Navy flyers. The technique involves rushing enemy weak spots, hoping for a quick break-through. Tougher fortifications can then be encircled and destroyed, or bypassed entirely.
Blunt: Psyker term for non-Psykers.
Bogey: Navel term for hostile aircraft.
Bolt: A small, self-propelled rocket containing an explosive tip. Fired from Bolt-weapons.
Bolt-weapons: Usually about .75 calibre, these weapons are powerful in the extreme. Just one shot from these weapons can instantly destroy a human, and will negate all but the toughest of armour.
Bolt Pistols are common sidearms for Officers. They are especially favoured by Commissars.
Bolters, or Boltguns are semi-automatic weapons, comparable to a Lasgun in rate of fire. They are the standard weapon of Marines and Sisters of Battle, though Arbites are sometimes equipped with them. Bolt-Carbines are a variation on the Bolter, being lighter and easier to use.
Storm Bolters are usually pintle-mounted, and can unleash a horrendous amount of shots very quickly. Almost never used by Infantry, though some regiments favour them.
Heavy Bolters are a common anti-infantry weapon, capable of decimating entire squads with its high rate of fire. It can also be used to destroy light vehicles, though it is not well-suited to this roll.
Bombard: Super-heavy artillery piece. the Bombard's cannon is even more powerful than the Earthshaker cannon. However, it takes considerable time to reload.
Bombardier: A Guardsmen specialising in the use of grenades and explosives.
Bombardment: The act of engaging a position with artillery.
Bone 'Ead: An Ogryn with intelligence-enhancing surgery. These act as squad sergeants for other Ogryns, as they are smart enough to understand and follow orders.
Box: Flyer's payload, usually missiles or bombs.
Also a multi-purpose storage container.
Bravery bolter: Slang for a Commissar's bolt pistol.
Bravery in a bottle: Slang for alcoholic beverages.
Bruennhilde: Krieg pattern support vehicle. Based on the Land Crawler, it fills the role normally performed by a Trojan in better equipped forces.
Bullet: Chemical explosive-delivered shot. Bullets are fired from Auto and Stub weapons. Bullets can be cased (which is discharged after firing the round), or caseless. Autoguns are usually caseless.
Larger weapons, such as Heavy Stubbers, Assault Cannons and Autocannons, also use bullets. These bullets, however, tend to be much larger, and are usually caseless. Some bullets contain explosive tips (see Vulcan Ammunition).
Bullpup: A weapon whose magazine is loaded behind the trigger, often in the stock. Bullpup weapons are normally Autoguns, and are better-suited to close-quarter fighting. Drop Troop armies tend to favour Bullpup weaponry.
Bunker: An armoured emplacement, sometimes built underground. Bunkers can withstand all but the most powerful enemy attacks. Bunkers are usually built to protect command personnel, or protect valuable positions.
Bush Crazy(ies):Catachan Jungle guides, hired by personel to lead them through highly vegetated areas. These men are known to be slightly unhinged individuals.

C:
Cadia: A heavily militarised world situated close to the Eye of Terror. Their forces have fought Chaos for millennia, and are known as the Shock Troopers. There is a common saying that goes "anyone born on Cadia who can't field strip a Lasgun by age five was born on the wrong planet." Almost all of Cadia's population is under arms.
Cameleoline: Special material designed to conceal the wearer. Simple versions include camo-cloaks, but more advanced versions work by the use of active Stealth technology.
Camo Netting: Camouflage materials designed to help obscure vehicles. However, it is useless if the vehicle is active. Supplies may also be covered in Camo Netting if left in an exposed area.
Cannon: A heavy weapon, usually designed to fire shells, or large-calibre bullets. Cannons are often vehicle mounted, and are almost always capable of destroying enemy vehicles.
Capitol Imperialis: A super-heavy variant of the Leviathan. The Capitol Imperialis is usually employed by generals, or similar high-ranking officers.
Captain: An Imperial Guard rank found on most worlds. Captains are a mid-way rank in the officer cadre, usually in charge of a Company. Captains who command from the front are sometimes known as Field Captains.
Captain is also a Navy term for a ship's commanding officer, one rank below Admiral.
Carapace: Thick, powerful armour designed to stop armour-piercing bullets. Carapace is much more durable than Flak Armour, and is standard equip for Stormtroopers.
Carbine: A rifle or machine gun designed to be used by cavalry. Carbines tend to be lighter than their full-scale equivalents, but have shorter range. Light Infantry and Drop-Troops prefer to use Carbines.
Catachan: Extremely hostile deathworld. Catachan produces some of the best jungle-fighters in the Imperium. Catachans are sometimes called Baby Ogryns, though never to their faces!
Catachan Kiss: A Headbutt.
Cavalry: Horse mounted troops. In places where horses are rare (or non-existent), bikes or other large beasts are used instead.
Chain weapon: Chain weapons are motorised close combat weapons that can rend flesh and armour apart. Chainswords are the most common version of these weapons, though axes do exist. Commissars favour Chainswords, and these weapons have become a potent symbol of the Commissariat.
Chart Table: A Holo-projection system designed to show and display 3D terrain models. Chart Desks are larger, usually non-portable versions of a Chart Table.
Chatter, Vox: Vox Chatter is incoherent, random information. Often used by Chaos forces to block vox-frequencies, thus making inter-squad communication difficult.
Chem-Inhaler: A respirator system designed to allow the user to inhale stimms.
Chimera: The Chimera is the primary transport vehicle of the Imperial Guard. It is a light-support tank, sporting moderate firepower, and enough internal space for a fully-equipped Guard squad, plus any tactical aids.
The Chimera is an amphibious vehicle, able to traverse deep water with ease. It's rugged petrochemical engines can be built and maintained on almost any world in the Imperium, much like the Leman Russ. At a pinch, a Chimera can even be modified to run on wood and coal.
The Chimera Chassis formes the basis of countless Guard vehicles; from Trojan supply and towing vehicles to Hellhound Flame-tanks. The chassis is also favoured for artillery pieces, such as the Griffon or Medusa.
Aside from acting as a transport-vehicle, Chimera variants for mobile command centres and triage stations also exist. Some rarer variants of Chimera involve increasing the weapons and armour compliment to produce a mid-field battletank, but these modifications are all but non-existant in the modern Guard.
Codicifer: Also called a Cogitator or Logic-Engine, these devices can perform complex calculations and battlefield metriculations.
Command, Chain of: The hierarchical structure of regimental command. Troopers answer to Sergeants, who answer to a Lieutenant, who in turn answer to their Captain, or Company Commander. These then answer to the Regimental Commander (often a Colonel), who answers to his General, or similar superior. At the top of the Chain of Command is the Warmaster, or Lord Solar, who answers to the High Lords themselves. As they represent the Emperor, it could be said that the Emperor ultimately commands all the Armies of Mankind, which is a pleasing concept for the Ecclesiarchy.
Commissar: A Commissar's task is to watch over and preserve regimental morale. He will inspire the timid, guide the lost, and punish the incompetent. On the battlefield, Commissars can (and will!) dispatch summary discipline to any found wanting, usually in the form of a Bolt round to the back of the skull.
Commissariat: The organisation that trains and dispatches Commissars.
Company: A common regimental formation. A Company usually consists of 2-6 Platoons, plus supporting units. Armoured Companies consist of a Command Tank and three squads of three tanks. Artillery Companies work in the same way, but using Artillery instead of tanks.
Company Standard: Each Company has its own Standard. Whether this is used on the field (for morale or easily unit-observation) or whether it is purely for parade display, depends on the regiment.
Conqueror: A Leman Russ variant. Originally produced on Gryphonne IV, it is favoured as a Cavalry tank, able to quickly counter-attack or launch rapid assaults against the enemy. Due to its smaller cannon, it is much better at mobile engagements than a standard Leman Russ.
Conscript: A term that covers both trainee and indentured troops. Conscripts lack the skill of a full-fledged Guardsmen, but make up for their lack of ability with weight of numbers.
Penal Conscripts are usually used as cannon fodder. Trainee Conscripts are often known as Whiteshields.
Cooker: A Meltagun.
Counterseptic: Antiseptic and analgesic fluid used to combat infection.

D:
Dataslate: A Hand-held device used to store and transfer information, images and orders.
Defeat in Detail: The process of wiping out an enemy force one unit at a time. Defeat in Detail relies on bringing all your force against a single unit, destroying it completely, then moving on to the next target.
Demolisher, Leman Russ: A siege tank based on the Russ, the Demolisher is more heavily armoured, and equipped with a powerful siege cannon and sponsons. The Demolisher is not built for open combat, but it can fulfil this role at a push.
Demolition Charge: Powerful explosives. Used properly, a Demolition Charge can obliterate a bunker, tank, or squad of infantry.
Destroyer Tank Hunter: Long range sniper-tank designed to destroy enemy armour. Rare, but deadly. Most Armoured Companies have at least three.
Det-tape: General purpose detonator material.
Devil-dare: An act of extreme bravery/stupidity, usually when attempting to out-do a team-mate. An example of a devil-dare would be trying to get closer to an enemy gun-position than your team-mates.
Do a Yarrick: To take a trophy from a slain enemy.
Digi-weapon: A miniature weapon, usually a laspistol, worn as a ring. Digi-weapons are extremely rare, and almost impossible to get a hold of without Inquisitorial requisition status.
Doctrine: A regimental trait or procedure that causes significant change to the regiment's fighting style.
Doomsday Cannon: A super-heavy cannon, normally mounted on a Leviathan. Few defensive installations can survive an attack from a Doomsday Cannon.
Dragon, Leman Russ: An extremely rare Leman Russ model. The Dragon is built only on the Forgeworld of Galaxia, and currently only three exist, two of which are commanded by the 175th Galetonian. The Dragon uses a longer barrel than normal, and its shells are far more powerful. However, the tremendous recoil quickly ruins the suspensor systems of the turret. The three vehicles are Mischief Maker, Dragon and Bahamut.
Dreg-soldiers: Derogatory term for Penal Legion/constripted troops.
Drop Troopers: Guardsmen who specialise in deploying via grav-chutes, often behind enemy lines, or into a combat zone.
__________________
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Quote:
Originally Posted by Tom Norman
"Wargamer is never wrong, Frodo Baggins; he knows precisely the rules he means to."
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Default Re: The Imperial Guard A to Z

E:
Ecclesiarchy: The religion of the Imperium. The Ecclesiarchy worships the Emperor as a God, and ruthlessly annihilate all rival cults. They preach that Faith is the greatest weapon of Humanity, which explains Guard equipment...
Elysia: Drop-Troop elite, the Elysians are the drop-assault troops against which all other drop troops are compared.
Emperor, The: The Emperor rules over the Imperium, and is god to a billion individuals. Thousands of souls are consumed every day to sustain him, and his guiding light reaches from Terra to Ultramar and beyond. However, He cannot survive without constant hardship and sacrifice from his people. Without Humanity, the Emperor is nothing. Without the Emperor, Humanity is doomed...
Emperor's Benediction: A euphemism for a mercy killing.
Enginseer: A Techpriest of the Adeptus Mechanicus charged with tending the machine spirits of the regiment's vehicles.
Evac: Short for evacuation. Evacuations are always dangerous, especially if they involve withdrawing from the field of battle.
Evadia: Feral world not far from Ultramar. Evadia is infested with Feral Orks, but all attempts to remove them have met with extreme resistance... from the human inhabitants!
Evadians make excellent assault troops. Unfortunately, they are extremely difficult to control, and have virtually no respect for Imperial authority.
Eviscerator: A massive chainsword. These weapons are too large for a normal human to use one-handed. Favoured by members of the Ecclesiarchy.
Executioner, Leman Russ: The Executioner was once a common Russ variant, but is now increasingly rare. Only Ryza still produces the Executioner in large numbers, and its Skitarii are composed entirely of Executioners.
The Executioner's main weapon is a Plasma Destroyer, a massive plasma cannon.
Exterminator, Leman Russ: Exterminators replace their Battlecannons with twin-linked Autocannons, allowing them to engage on the move more easily. They work extremely well against hoard armies.
Exterminatus: Exterminatus is when the Imperial Navy employs cataclysmic force against an enemy-held world. Cyclonic torpedoes and virus bombs are the usual armaments.
Exterminatus is a last resort, as the world is rendered totally uninhabitable afterwards.

F:
Fallout: Side effect from atomic weapons. Extreme hazardous.
Feral: Feral is used to describe any race and/or colony that uses inferior technology to the Imprium's "normal" tech level.
Field Officer: Any officer that leads from the battlefield, as opposed to from a rear-line position. Sergeants, Lieutenants and some Captains are examples of field officers.
Flak Armour: Standard issue body armour for the guard. Works by means of friction, slowing the shot to prevent damage. Explosive ammunition, such as Bolt rounds, makes Flak virtually useless. However, it can prove effective against Las or Auto weapons.
Flakboard: General purpose sheet material for defence and repair. Fitted to the inside walls of defensive positions to prevent spalling material - dislodged by weapon imacts - causing injury.
Flamer: A flame-based weapon designed to ignite enemies. Flamers are very useful for clearing out enemy positions, especially tunnels, corridors or bunkers. Heavy Flamers are normally tank-mounted, but are even more dangerous.
Inferno Cannons are another form of Flamer.
Flamer tan: Heat-scarring caused by minor thermal damage, usually from being in close proximity to a flamer attack, or incendary-based explosive.
Force Weapon: A Psychically-charged weapon designed to be used by Psykers. Force Weapons can be used to deliver horrific psychic trauma, and the results are almost always fatal.
Fortis Binary: Imperial Forgeworld in the Sabbat Worlds cluster. Fortis Binary was home to a powerful Chaos artifact, which was cleansed during the reconquest. Although now loyal, Fortis Binary remains under observation by the Ordo Malleus for signs of residual taint.
Found Wanting: Euphemism for a field execution by a Commissar: "He was found wanting at the front line."
Frag: Short for Fragmentation. Frag weapons are either grenades, shells or missiles designed to cause massive explosions. Frag weapons kill by shrapnel, and are most often employed as a supression weapon, causing enemies to duck and cover prior to an infantry assault.
Frag is also used to mean kill, usually with explosives or suitably violent kills. For example: "The Captain fragged three Orks with his Bolter."
Freak: Derogatory term for a Sanctioned Psyker. Other common terms include Brain or Bolt Magnet.
Fury: A Naval void-interceptor. Designed to operate in space, rather than in atmosphere.
Fyceline: The principal chemical ingredient used in the manufacture of standard Imperial Guard explosives.

G:
Gadget Man: Derogatory term for a member of the Adeptus Mechanicus.
Gas: Gas weapons cover a variety of weapons, from airborne toxins to smoke screens. Gas weapons are common, and often far more deadly than conventional weapons when used properly. As such, all Guardsmen are equipped with Gas Masks as standard to protect against such weapons.
Gas Mask: A device worn over the face. Protects against gas weapons.
Gel-bomb: Semi-liquid explosive. Gel-bombs stick to whatever they hit, and burn fiercely.
Germ Weapons: Germ Weapons involve using potent and deadly diseases to kill or incapacitate the enemy. Often Catachan bacteria are used, as these lifeforms are exceptionally deadly.
Gotterdammerung: Krieg artillery piece designed for trench warfare. Uses Earthshaker ammunition, but has a shorter barrel, thus reducing range.
Green, the: Slang for the jungles of Catachan.
Greenskin: Slang for Ork.
Grenade: A compact explosive device, either thrown or fired from a launcher. There are many different types of grenade, including frag (anti-personnel), Krak (anti-armour), Smoke, Hallucinogenic, Haywire (EMP), Plasma and Inferno.
Grenadier: Heavy infantry, with equipment and training comparable to a Stormtrooper. Sometimes used as a term for a Bombardier.
Grenade Launcher: A device designed to fire grenades. Small, one-shot versions are sometimes used as under-slung launchers for Lasguns or Autoguns.
Griffon: A powerful close-support mortar. A Griffon can easily annihilate armoured vehicles or bunkers, and its high firing arc means it can engage while remaining hidden from enemy fire. The tell-tale shriek of incoming shells is often enough to cause enemy troops to flee in terror.
Guardsman: The standard fighting troop of the Imperial Guard. Guardsmen are well trained, and is well equipped for field combat. Whilst they do lack the more advanced pieces of technology the Imperium can offer, they are still more than able to fight the foes of mankind, and triumph time and again.
Gun-baby: Slang term for Whiteshields.
Gunship: A well armed and well armoured flyer, usually with VToL capabilities. Gunships provide vital close-support in combat, particularly for Drop-Troop armies.

H:
Hangman: Derogatory term for a Commissar.
Harakoni: Home of the Warhawks. Skilled Drop-Troops, but do not compare to the Elysians.
Hell-Drop: Deploying straight into a combat zone, either by grav-chute or dropship.
Hellhound: Incendiary attack vehicle designed for close-quarter fighting. Hellhounds can decimate enemy positions, crippling enemy forces in furious storms of fire. Hellhounds are particularly efficient against enemy troops in buildings and woodland. The Hellhound is built upon the Chimera chassis, though it sports increased armour to protect its highly combustible ammo reserve.
Hellstrike Missile: Naval multi-purpose missile. Similar to a Hunter Killer in operation.
Hell-weapon: Hellguns and Hellpistols are essentially more powerful versions of standard Las-weapons. Hell-packs are harder to recharge, and quickly burn out, but their extra hitting power can make many types of armour near useless.
Hololithic: three-dimensional imagery.
Homicide, Field: Field Homicide is where a trooper kills a comrade in battle, then tries to pass it off as “friendly fire”. In regiments with discipline problems, such occurrences can be common. Anyone found guilty of committing field-homicide will suffer death by disembowelment.
Honorifica Imperialis: One of the highest citations available in the Imperial Guard. Equivalent citations include the Honorifica Imperialis Mundanus (given to citizens, or members of the Ecclesiarchy) and Honoricia Imperialis Fabricatus (given to the Adeptus Mechanicus, Skitarii, and Collegia Titanicus).
Horse: An animal that is found on many Human worlds, the Horse has been a companion of Mankind throughout colonisation and exploration.
Horses within the Guard are normally found as part of Rough Rider regiments. They have the Imperial Aquila freeze-branded onto their flanks, and are trained hard for the horrors of war. As such, an Imperial Warhorse will not panic or bolt in the face of enemy fire, and are more than capable of trampling a foe to death.
In more primitive, or under-equipped regiments, Horses may be used to haul artillery pieces and supply carriages. Horses are often associated with nobility and social importance.
Hulk, Space: While “Hulk” could refer to any destroyed and/or abandoned vehicle, be it a Chimera or a Retribution Class Battleship, the term Space Hulk refers to a conglomeration of ancient ship-wreaks, comic debris and asteroid chunks. Space Hulks are massive, often as large (or larger!) than most Imperial stations. They often carry aliens, or other dangerous entities, but the potential technological rewards for recovering one usually outweigh the risks. As such, Hulks are quickly attacked, boarded and recovered as quickly as possible. Terminator Squads of the Adeptus Astartes are usually the ones chosen to perform this task.
Human Bomb: Penal legion troops equipped with a bomb harness. These forces are volunteers, and charge headlong into the enemy. When they reach the enemy lines, their harnesses are remote-detonated. However, approximately 1 in 20 are duds, and should these lucky few survive the battle, they are judged forgiven of their crimes by the Emperor.
Hunter-killer: Extreme range tactical missile, usually deployed as an auxiliary weapon for a tank.
__________________
Farewell, Kangaroo Joe, you shall not be forgotten.

Quote:
Originally Posted by Tom Norman
"Wargamer is never wrong, Frodo Baggins; he knows precisely the rules he means to."
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Default Re: The Imperial Guard A to Z

I:
Immolator: A Soroite heavy-transport, usually equipped with heavy flamers, but heavy bolters and multi-meltas are also common armaments.
Imperial Infantryman's Uplifting Primer: Standard text manual issued to every Guardsman, containing proper proceedure for everything from marching to bayonetting techniques. Also includes prescribed prayers and hymnals.
Incinerator: Slang-term for flamers. Also a name for specialist flame-weapons used by the Ordo Malleus.
Inferno Cannon: A massive flame-cannon that launches highly flammable liquids over considerable distance. Inferno cannons often use special ammunition that sticks to the target whilst it burns, meaning even a single droplet can result in immolation of the target.
Inferno Pistol: A hand-held melta-pistol, favoured by the Ordo Hereticus.
Infil-Traitor: A genetically and cybernetically altered spy. Infil-Traitors are totally unaware of their true nature, and go about a normal, everyday life until the programming kicks in and turns them into unstoppable assassins. Infil-Traitors are usually used where discretion is needed, or the Imperium do not expect the operative to return.
Infiltrate: The act of moving ahead of the main guard force, usually into no-man's land or behind enemy lines. Infiltrating involves moving with stealth rather than speed.
Infraction: A breach of Imperial or Regimental law.
Infra-Red Goggles: See Thermal Goggles.
Internal Guard: Slang for PDF regiments, or a Guard regiment given colonial duties.
Iron Duke: A common name for vehicles and naval ships.

J:
Jammer: An electronic-warfare device designed to disrupt enemy tracking and communications equipment.
Jantine: Home of the Patricians, a well-drilled mechanised regiment.
Jet: Slang for a flyer. It derives from the "Jet" style of engine used on simple/primitive fighters.
Jink: A vehiclular maneuver where the vehicle swerves rapidly from side to side to evade obstacles or incoming fire. Aircraft such as Valkyries and Vultures make good use of jinking to protect themselves.
Jumael: Home of the "Lucky Aces", a regiment that survived a warp-storm in transit, were deployed to siege a fortification that was destroyed in a freak earthquake, and accidentally found the fabled Chamber of Gold.
Jumper: A Drop Trooper, also a term for a Naval deserter (eg: someone who "jumps ship").
Jumping Bomb: An anti-skimmer mine designed to leap up into the air and explode, damaging vehicles that would otherwise miss the explosive, and killing soldiers with jump packs.
Jump Pack: A large backpack that weighs as much as a Guardsman's full kit, the Jump Pack is designed to allow drop-troopers to land safely, although with proper training it can be used offensively. The Astartes use a much larger version of the Jump Pack, which is so heavy it's impossible for a normal man to lift unaided!
Junker: A scratch built, and often unreliable, vehicle.
Juvenat: Short for "Juvenat Processes" or "Juvenat Drugs", they are techniques for prolonging youth and vitality. Usually highly expensive and reserved for senior officers or Imperial nobility.

K:
Kasrkin: Cadian term for Grenadiers.
Krak: A term for an anti-tank explosive. Krak grenades cover a variety of armaments, including vacuum-implosion charges that break apart enemy armour-plates by sucking them off the vehicle. Krak weapons come in grenade, missile and charge form.
Kraken: A hive fleet of the Tyranids, who pose a massive threat to the forces on the Eastern Fringe.

L:
Lady, The: Also known as "Lady Luck", she is an unofficial, but widely prayed to, god of the Imperial Guard. Her blessing is called for whenever dangerous assaults are undertaken, tricky shots are made, or when playing cards.
As no religious icons (save the occasional Navy decal), temples, prayers or religious dogma exists for The Lady, the Ecclesiarchy sees no need to summary execute her followers at this time.
Lamp-pack: A standard Guard issue, compact lamp with internal (but limited) power supply, designed to be hand held, or fix onto lasgun bayonet lugs.
Land Crawler: Possibly the greatest vehicle in the Imperium, the Land Crawler is a slow, but powerful, tractor unit. Land Crawlers are used throughout the Imperium on agricultrual worlds, but also see military service hauling cargoes in regiments that do not have access to Trojans. Siege armies, such as the Krieg or Baran, often modify the Land Crawler to produce combat vehicles, although they do not function as well as dedicated war machines, such as the Chimera.
Landing Zone: Often shortened to "LZ", the Landing Zone is a designated area for flyers or Drop Troopers to land, either to refuel and re-arm, or to assault as part of a mission.
Las-weapons: Las-weapons fire a focussed energy beam operating in the nineteen megathule range, capable of causing significant kinetic and thermal damage. Lasguns and Laspistols are standard equip for the Guard, and Lascannons are a common heavy weapon of the Imperium.
Lasguns work of a standard-issue energy cell. These cells are easy to recharge, and can be done so from any standard power unit, from solar-collector systems, or even by exposing the cell to thermal energy (though this is not recommended as it lessens the efficiency of the cell).
The Lasgun is also extremely durable; it can be bashed, burnt, kicked, submerged, used as a club, shot (by small arms) and keep working. This, combined with the ease of replacing/recharging the ammo cells, means the Lasgun is favoured by many veteran warriors over more powerful weapons.
Lasguns are produced on almost every world in the Imperium, and there are thousands, perhaps millions, of variations. However, as all are built to the same basic standards, they are interchangeable (for example, a Lasgun built on Baran can use Vitrian energy cells).
Due to the sharp discharge-flash, and the laser-based nature of the weapon, Lasguns are sometimes known as Flashlights or Deathlights.
Leftovers: An incomplete squad built from the remnants of squads that have suffered casualties.
Lho sticks: An addictive narcotic rolled into a compact tube and smoked by Guardsmen. Officio Medicae personnel have warned that they may cause respiratory illnesses and lung damage.
Lightning: Multi-role light fighter, the Lightning is a versitile and deadly craft, capable of dog-fighting, making air-to-ground assaults, or even (when properly modified) serve as a Void Fighter. Lightnings are favoured for use in rapid-assaults, or from small airfields where the Thunderbolt's larger size would pose a problem.
Long Las: Any model lasgun modified or designed for sniper use. As the name implies, they are usually longer than the standard lasgun.
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M:
Macharian Cross: An award given to officers who show tactical brilliance. The Macharian Cross is one of the most covetted citation available to the Imperial Guard.
Manticore: Heavy rocket launcher designed to engage enemy units at extreme range. Due to its limited ammunition, and long reloading time, it is less popular than the Basilisk.
Mantis Stalker: Imperial Guard slang term for a Lictor.
Marauder: Super-Heavy Imperial Navy bomber. Whilst not sporting a heavy payload when compared to other Navy bombers, the Marauder is both fast, and well-armed for ground assault. It is the jack-of-all-trades with regards to Imperial flyers.
Marauder Destroyer: Specialist ground-assault flyer. Bomb payload is reduced to allow superior ground-attack weaponry to be fitted. The Destroyer is as much a psychological weapon as a physical one, due to the distinctive and terrifying sonic boom that occurs when it makes an attack run.
Master Crafted: Also known as "Masterwork", Master Crafted is a term given to items of exceptional quality. Master Crafted weapons tend to be truly ancient, often as old as the Imperium, and sacred relics of the Regiment that owns them. Masterwork weapons, on the other hand, are a rite of passage; in order to become a Magus, a Tech-Priest must produce a Masterwork, thus proving his skill at employing the Omnissiah's will and deciphering STC template-codes.
Mechanicus: High Gothic name for the Tech-Priests of Mars, disciples of the Omnissiah.
Medallion Crimson: An award given to those who display exceptional bravery in His name. The Medallion Crimson is typically given to warriors who sustain terminal wounds, and yet live.
Mercy Mission: Being assigned rear-line duties during a particularly bloody campaign, such as a trench war.
Missile-Frigate: Generic name for any sea-going vessel designed to provide heavy rocket support. Ships favour larger weapons, such as Manticore Missile Launchers, as they can carry their own ammunition supplies, and are not as vulnerable to enemy attacks whilst reloading.
Missile Launcher: Generic name for any powered explosive launcher.
A Typical missile launcher fires a semi-guided explosive, powered by a solid-fuel rocket that can be fitted with a variety of warheads. Missile Launchers are sometimes called "skippers", because the missile loses some height between the missile leaving the tube, and the propellant igniting. There is no loss of accuracy because of the guidance-unit in the warhead.
More primitive (and more common) missile launchers lack this auto-guidance, and so must be tube-ignited; increasing launch accuracy, but reducing the lifespan of the weapon due to backwash damage.
Typical ammunition for Missile Launchers are Frag and Krak missiles. However, there are a variety of missiles available, including Plasma, Melta, Smoke, Haywire and Rad. These will only be employed in specialist circumstances.

N:
Nalwood: A dark wood found only on Tanith. The trees themselves are extinct, or very close to it, and as such Nalwood is of tremendous value. It is often found in Master Crafted weapons, officer's walking canes, etc.
Napalm: Powerful pyro-chemical used in immolation-explosives. Some flamers use modified Napalm.
Necro-cycling: Term used for recycling the dead for other uses. Common in Hive Worlds, where the dead are processed into cheap food products for the masses.
Necro-cycling is frowned upon except where absolutely necessary, as it is essentially cannibalism.
Necromunda: One of the largest Hive Worlds in the Imperium. Necromunda has a recorded population of 500 billion, although the true figure is probably larger still.
Necromunda is home to many famous regiments, including the legendary Necromundan 8th "Spiders", who helped forge the Imperium during the Great Crusade.
Necropolis: A burial-city. Also a name given to a ruined Hive.
Nuke: Abbreviation of Nuclear Explosive. Nukes use nuclear fission to produce a truly powerful explosion, although the resulting radiation leaves the target area uninhabitable for years, even centuries...
Nuke is also sometimes used to describe Radiation Weaponry.

O:
Olanus Pious: Patron Saint of the Imperial Guard.
Omnissiah: The Machine God.
Ordinatus: Ancient and powerful weapons of the Adeptus Mechanicus. They are sacred relics, all but irreplaceable, and as such only deployed when absolutely necessary.
Ordnance: Term given for any heavy ammunition used by the Guard, including (but not limited to) Battle Cannons, Demolisher Cannons and Griffon Heavy Mortar.
Ornithopter: Flyer with a propeller/turbine hybrid power source. Slower than the Valkyre or Vulture, they mostly act as cargo haulers, or troop transports.
Outrider: Mobile units, mounted on horse or bike, that perform vanguard scouting duties, as well as guarding flanks in escort missions, or mobile battlefields.
Overkill: The application of excessive force and manpower to achieve an objective.
Overtime: A mission that takes longer to complete than expected. eg: "we're working overtime to take this bunker."
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P:
Paratrooper: Abbreviated to "Para" by many, Paratroopers is an archaic name for any soldier who deploys via Grav-Chute. The origins of the name are lost to the Imperium, but the term remains common on many worlds. Some regiments refer to Grav-Chutes as Parachutes, though whether this inspired the term Paratrooper, or vice-versa, is unknown.
Petrochemicals: Dark brown liquids obtained from oil, Petrochemicals are the most common type of fuel used by Imperial Guard vehicles, and Navy aircraft. They are also sometimes used with Flamers.
Photon Grenades: A form of "flash-bang", Photon Grenades are rare grenades within the Guard, more commonly found amongst alien races. However, they have worked their way into the armouries of several regiments, particularly those serving around the Eastern Fringe.
Photon Grenades produce a very bright flash that blinds and disorientates, often accompanied by a hyper-sonic blast that causes pain and dizziness. They are not fatal, however, thus can be very useful for those who need to capture an enemy alive.
Pillbox: A small armoured bunker housing heavy weapons, usually between one and three. They are commonly made of ferrocrete, rockcrete, armourplas or similar materials, though ad-hoc pillboxes may be little more than wood, sandbags and flak board.
Pilot: The term given to any member of the Imperial Navy who operates the controls of a Flyer. Walker Drivers are also sometimes known as Pilots.
Plasma: Plasma is composed of ionised hydrogen. It is a highly volatile substance, and reacts violently, often explosively, with most known materials. It is an excellent source of power, though somewhat unstable compared to its alternatives.
Plasma technology within the Imperial Guard is most commonly found in weaponry. Plasma weapons are excellent against tanks and heavily-armoured infantry. The massive thermal energies of the plasma-impact can disintegrate most targets instantly, though the risk of weapon malfunction means that there is always a danger to the user.
To compensate for this, Plasma weapons usually have multiple settings, allowing the weapon to be fired with less force, but safely. Used in this way, the destructive power is comparable to Bolt weaponry.
Praetoria: A world of the Imperium whose soldiers are famous for fighting in bright red dress-uniform. They are renowned for the Big Toof River massacre, and the battle of Glazer's Creek. They favour close-order formations in battle, usually forming up in three ranks, the first rank kneeling. The formation seems to be designed with single-shot rifles in mind, whereby one line can fire whilst the other reloads. This technique has served them well against Orks on many occasions.
Private: The lowest rank of Guardsman. Privates are often referred to simply as "Trooper" in many Regiments. Indeed, Trooper seems to be used as an official rank within many documents.
Promethium: A highly flammable liquid, commonly used as fuel for flamers.

R:
Rad: Abbreviation of Radiation, Rad-weaponry is very dangerous, largely because they have lasting consequences, sometimes taking hundreds or even thousands of years to clear.
Rad weapons usually rely on gamma radiation to inflict harm, though their initial destructive power, particularly in grenade, bomb or missile form will come from a sudden and explosive chemical reaction.
The most infamous use of Rad-weaponry was the 500 year Atomic Cleansing of Krieg.
Ragnarok: A Krieg-pattern siege tank, also known as the Mk 1 Mobile Bunker. The Ragnarok was designed for trench warfare, where speed, mobility and range were less important than armour and the ability to cross difficult terrain. Whilst it originated on Krieg, many other Siege Regiments, such as the Baran, use a similar tank.
Rape, Tank: Tank-Raping is a slang term for ambushing an armoured coloumn. Believed to have formed due to the attackers "taking the tanks from behind".
Rating: A Low-ranking, unskilled crewman within the Imperial Navy. Ratings perform tasks that need brawn, not brains. They also provide weight of numbers in boarding actions.
Ratling: A Ratling is a sub-species of Human. Generally only 3' tall, Ratlings are not naturally strong or brave, but they do make proficient snipers. They are also renowned cooks, although any regiment serving with Ratlings invariably has an increase in thefts and petty offences.
Ratlings are also known as Halflings, Hobbits, Midgets, and other less flattering names.
Reaper, the: The Reaper is a common mytho-historical figure on most Imperial worlds. Usually depicted as a skeleton in a black robe, often carrying a scythe, the Reaper symbolises death, and so is often associated with fear. Some Regiments refer to a lucky escape as "cheating the Reaper", and many superstitions exist which are supposedly able to stop the Reaper finding the person in question.
The origin of this figure is unknown, though he appears in countless human texts.
Reclusium: An area of a chapel or shrine designed for solitary prayer or meditation.
Redcaps: Slang term for Imperial Guard Stormtroopers. It is believed to originate from the old dress uniforms of the Schola Progenium, where Stormtroopers would wear black fatigues and red berets.
Refractor Field: A common form of shield technology, Refractor Fields glow gently once activated, and are designed to protect against light arms fire. A Refractor Field can effectively stop Las, Bolt or Pulse fire, though heavier weapons will overwhelm them.
Many regiments, especially the better-equipped ones, provide Refractor Fields to their officers as standard.
Reprimand: A formal and official disciplinary proceedure.
Rough Riders: Rough Riders is a catch-all term to cover any cavalry or bike-based rapid responce and flanking formation. Most Rough Rider units favour the use of long, explosive tipped spears known as Hunting Lances, originally designed for use against giant predators, or to bring down the most powerful of prey-species.
Ryza: A Forgeworld specialising in Plasma technology. Ryza is the only Forgeworld that is capable of producing the Leman Russ Executioner. Skitarii regiments raised on Ryza are exclusively equipped with Executioners, and Plasma weaponry is commonplace amongst such forces.
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S:
Sabbat: Saint Sabbat is one of the most revered figures in Imperial history. She began her life on Hagia, living as a simple Chelon-herder, but would arise to lead armies on a scale few could ever hope to equal. She conquered a fast region of space, crushing the forces of Chaos wherever she found them. This region was named the Sabbat Worlds in her honour. Her homeworld of Hagia is now a Shineworld.
There are those who claim to have become Avatars of the Saint. The first recorded instance of this occured during the Sabbat Worlds Crusade, on the world of Herodor. All who looked upon this Avatar were convinced she was the true Saint Sabbat reborn. There is no explanation for this event.
It is believed that Sabbat may have been one of the original Brides of The Emperor, the faction that would become the Adepta Sororitas.
Sacra: An alcaholic beverage favoured by the Tanith First and Only.
Salamander: An open-topped Chimera variant. The Salamander is used primarily in one of two forms; a command vehicle, or a scout tank.
In Command role, the Salamander is equipped with a powerful vox-network system, allowing the officer to relay orders quickly and easily. They are usually left open-topped to allow greater visibility, though in dangerous situations an armoured compartment is added.
The Scout vehicle is built by replacing the Chimera engines with more powerful equivalents. All removable weight is disposed of, and an autocannon is placed on the forward cupola. The Salamander Scout is an effective vehicle, with an off-road speed that even the Sentinel cannot match.
Salamanders are normally found in Mechanised or Armoured regiments. They are also used by Forward Observers.
Searchlight: A high-powered light, usually on a tank's cupola-mount, that allows the user to illuminate enemy positions during night-fight. The downside of this is, of course, that the enemy can see the origin of the light.
Sentinel: A bipedal walker used by the Guard, the Sentinel has numerous battlefield roles. Easily adaptable, it can be configured for almost any task. The known configurations are:
Armageddon-Pattern (Lascannon mount); Cadian-Pattern (Autocannon mount); Catachan-Pattern (Heavy Flamer mount, usually with "chainsaw" underslung); Elysian-Pattern (Multi-Melta mount); Mars-Pattern (Multilaser mount). Sentinels with Missile Launchers and Multi-Rocket pods have also been reported.
So flexible is the Sentinel that it can even be fitted with grav-chutes, allowing for aerial drop. On rear-line duties, Sentinels can be equipped with "Power Loader" arms, allowing them to haul large shells and crates.
Be they on the front line, or the supply line, almost every regiment has Sentinels supporting them.
Sentry: A soldier deployed to guard or patrol an area. Sentries are charged with watching for attackers, traps or other potential hazards. They are usually deployed in areas with good visibility, in order to allow for further warning.
Servitor: A mechanically-enhanced humanoid. Higher brain functions are erased, creating a creature almost incapable of independent thought. They are fitted with mechanical devices to aid them in their duties.
Example Servitors include Cogitators (built for problem-solving and computation), Technical Servitors (build for maintenance and repair), Gun-Servitors (fitted with heavy weapon-bionics) and Combat Servitors (built for melee). However, many other variations exist.
Servitors are usually found aiding the Adeptus Mechanicus assigned to the regiment, or enslaved to a system (such as a sentry gun).
Slaydo: First Warmaster of the Sabbat Worlds crusade. He is widely regarded as one of the greatest leaders of his age. He died of Ork poison, missed by the taster-servitors during a victory celebration. He was succeeded by Macroth.
Shock Trooper: The unoffical title for a Cadian soldier.
Shock-Weapon: Designed to incapacitate rather than kill, Shock weapons paralyse the victim with a powerful electric charge that floods the nervous system. Shock weapons are favoured by the Adeptus Arbites, as it allows them to take down even the strongest foe, yet keep them alive for interrogation.
Sniper: A marksman assigned to harass and disrupt the enemy. Working alone or in small groups, Snipers can pick off key personnel with ease, thanks to the long range and accuracy of their weapons, and their intensive training.
Whilst a Sniper, or even a group of Snipers, cannot hope to defeat large numbers of enemies, the psychological power of their method of warfare can be enough to hold off their foes long enough for the full force of the Guard to be mustered.
Sniper Rifle: A long-ranged presicion weapon, sniper rifles come in many forms, most commonly the Long Las. However, other variants exist (such as the Needle Sniper Rifle). Sniper Rifles are given to the regiment's best marksmen, their Snipers, and allows them to take out key enemies from incredible distance.
Sticky-bomb: An improvised anti-tank explosive made using demolition-putty, vehicle grease, fuse-wire and a Guard-issue sock.
Stormtrooper: A soldier of the Schola Progenia, Stormtroopers are the Imperial Guard's most elite soldiers. Equipped with Carapace Armour, Targetters and the almighty Hellguns, Stormtroopers can succeed time and again where other forces would fail. They train in infiltration, espoinage, sapper-tactics, grav-chute drops and the use of all manner of Imperial vehicles and weapons.
Due to their skills, the Stormtroopers often pick up affectionate nick-names, such as "Glory Boys" or "Big Toy Soldiers".
Stubgun: A name given to a variety of semi-automatic weapons. Stubguns are comparable to modern pistols. Their larger cousins, the Heavy Stubbers, are akin to modern heavy machine-guns.
Stygies: A Forgeworld, one of the largest in the Imperium. Stygies has gained considerable fame as, alongside Gryphonne IV, it is the only Forge-World able to produce Vanquishers.

T:
Tarantula: The name "Tarantula" is given to the automated sentry-gun emplacements used by the Imperium. The origins of this name are unknown. Some believe it is given to the tracked artillery-platforms used during the Crusade, others point to the twin-lascannon tripods employed by the Ultramarines, Blood Angels and Imperial Fists during "Mission: Dreadnought", shortly after the Horus Heresy. It is also possible that the name Tarantula comes from pre-Imperial times.
Whatever the origin, the Tarantula comes in two forms; the anti-tank platform with Twin-Linked Lascannon, and the anti-infantry unit with Twin-Linked Heavy Bolters. Tarantulas are un-manned, operating on a simple logic engine which obeys pre-programmed perameters in order to choose and destroy targets. They are often used by the Arbites for crowd-suppression and Precinct-defence. The Astartes also favour Tarantulas, as their troops are far too valuable to deploy as sentries.
Targetter: A device, usually built into an eye-piece, gunsight or bionic eye, which allows for greater accuracy when firing. Examples include the Range Finder, which accurately calculates the distance from shooter to target. Others include Motion Predictors or laser-sights.
Techpriest: Generic title given to members of the Adeptus Mechanicus.
Thermal Goggles: A special optical-scope that is heat-sensitive. Thermal Goggles allow the wearer to see heat-patterns, making it easy to pick out weapons and living bodies. Obviously, they work best in areas without excessive background heat. In addition, as they do not work off light, they are also useful at night.
Thunderbolt: Imperial Navy heavy-fighter. The Thunderbolt is a powerful craft, with long range and fierce armament. Sporting four nose-mounted Autocannon, and two nose-mounted Lascannon, the Thunderbolt can also be equipped with wing-mounted bombs, rockets or Hellstrike Missiles. This massive payload ensures the Thunderbolt can engage and destroy even the toughest of opponents.
Thunderer: A modified Leman Russ chassis, the Thunderer mounts a Demolisher cannon on its front, eschewing all other weapons.
Most Thunderers began as modified Destroyer Tank-Hunters, built when the Turbo-Laser could not be repaired. However, some Forgeworlds have now begun producing Thunderers as tanks in their own right, rather than refits.
Due to their short range, Thunderers work best in siege warfare.
Trench Gun: Slang for Shotgun.
Tunneller: Tunnellers are vehicles designed to dig underground. There are three main types of Tunneller used by the Imperium; the Termite, Mole and Hellbore.
Termites are the smallest Tunneller, roughly the size of a Leman Russ. They can carry a single squad into battle, and as such usually operate in squadrons.
Moles are slightly larger, able to transport multiple squads at once.
Finally, there is the super-heavy Hellbore. Able to carry an entire platoon into battle, the Hellbore is both massive and terrifying.
Tunnellers, though once common, are now very rare. Few Guard regiments will ever see one, let alone use one.

U:
Uncle Dercius: Code-name for an operation spearheaded by General Grizmund during the Battle of Verghast, Sabbat Worlds Crusade.
Underslung: Underslung weapons are fitted to the bayonette mount of a Lasgun. Most-commonly used is the Grenade Launcher, giving the soldier much greater hitting power. However, a variety of weapons, from grapnel-guns to Shotguns can potentially be fitted as underslungs. The ammunition of such weapons is limited, meaning they are usable only in a support role.
Urdesh: A Forgeworld in the Sabbat Worlds cluster. The Forgeworld produced many of their own variants of tanks, such as the SteG 4. When it fell to the hands of Chaos, its production capabilities were given over to creating war-machines for the Archenemy.
The forces of Urdesh are skilled Drop-Troopers, who favour urban puzzle-camo.

V:
Valkyre: Imperial Navy world. Valkyre is a gas-giant, totally devoid of natural ground. The inhabitants make excellent pilots.
Valkyrie: Imperial transport-gunship, the Valkyrie is favoured by Stromtroopers and Drop Troops, as the craft's VToL engines allow for accurate maneuvering in tight confines. The Valkyre is especially useful in city-fighting, where Chimeras would be impeded by the ruins, and high-altitude drops are dangerous.
Vector-thrusters: A name given to the multi-directional miniature jets used by Navy Flyers to rotate, change coarse and brake when in void.
Vectria: Militarised Hive-world, the forces of Vectria wear gun-metal green carapace armour, and favour shotguns. They make extensive use of Leviathan and Capitol Imperialis command vehicles.
Viff: Naval term for a sudden lateral jink. Viffing is only possible due to the multi-directional thrusters placed along the body of Navy flyers, which allows them to operate in void.
Vitria: Home of the Vitrian Dragoons. They favour plasma weapons, and wear glass-bead armour that can be flipped to give a dark, matt-black side for stealth work. Their forces fought in the Sabbat Worlds crusade on many famous battlefields, including Fortis Binary.
Void Shield: A powerful defensive device, Void Shields are powered and maintained by a Void Shield Generator. They are usually used in groups, allowing a shield to be "knocked down" and dissipate its energy safely without losing all protection. Larger war-machines, such as Titans, often mount Void Shields.
Vostroya: A world with ancient ties to the Adeptus Mechanicus. Regiments raised from there are composed entirely of the First-Born of Vostroya. They use distinctive long-barrelled lasguns, with body-casings made of treated wood.
Vox: The primary communication technology of the Imperium. Vox units can range in size and power from short-ranged micro-beads to the massive comm-spires on the prow of an Emperor Class Battleship.
All officers have Vox Officers assigned to them, and in many regiments every squad will have a Vox-Caster.
VToL: Vertical Take-off and Landing. VToL craft do not require runways or launch cradles, and can quickly change from "Flyer" mode to "Hover" mode in battle, making them very flexible tactically.
Vulture: An Imperial Gunship based on the Valkyrie chassis. The Vulture is a close-support VToL flyer, designed to deliver heavy payloads where needed. They lack the speed of conventional flyers, but due to their increased low-speed agility, they are excellent for ambush-attack and cityfighting. They normally work with Drop-Trooper forces.

W:
War Machine: Name given to any large-scale fighting vehicle of 300 tonnes weight or more. War Machines are also known as "Super-heavies", due to their weight.
Wrecker: Generic term given to a variety of vehicle-mounted demolition tools, such as drills, grinders or heavy iron swing-balls. Wreckers are normally mounted on vehicles assigned for demolition work, but can sometimes be found on Guard vehicles, turning them into ad-hoc assault vehicles.

X:
Xenophobia: The extreme hatred and/or fear of aliens. Xenophobia is actively encouraged in many Guard regiments.

Y:
Yaw: Imperial Navy term to describe a flyer changing course without altering pitch or roll.
Young-Bloods: variant on Whiteshield.

Z:
Zip-line: colloquial term for rapeller-cord.
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