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Guard Kill Teams
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Old 12 Jun 2006, 17:14   #1 (permalink)
Shas'La
 
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Default Guard Kill Teams

So me and some of my mates are going to have a bash at kill team. Any sugestions on what I should use? My first guess was a hardened vets squad but then a command section also sounds like fun.

Also if I want to attach advisors does that break any rules?
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Old 12 Jun 2006, 21:13   #2 (permalink)
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Default Re: Guard Kill Teams

Quote:
Originally Posted by Elcampbello
Also if I want to attach advisors does that break any rules?
I think its covered in the kill team rules.

Quote:
Originally Posted by Elcampbello
So me and some of my mates are going to have a bash at kill team. Any sugestions on what I should use? My first guess was a hardened vets squad but then a command section also sounds like fun.
Yeah, hardened vets would be my first choice too.
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Old 13 Jun 2006, 00:16   #3 (permalink)
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Default Re: Guard Kill Teams

Sniper Rifles... If at all possible take Sniper Rifles.

P.S. No HQs or Psykers... KT rules
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Old 17 Jun 2006, 04:03   #4 (permalink)
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Default Re: Guard Kill Teams

fatal flaw in these lists... you can only take one sniper rifle... as it is a heavy weapon, I would personally, take a hard. vet squad, 3 plasma guns, a sgt with plasma pistol, and as many meat shields as possible... the plasma is shure to take down any group of 3 sentries in one turn of shooting.
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Quote:
Originally Posted by Aloh´Ta
Edit by FT: Corrected your grammar and made it easier to read.
Eidt by JD: I dunno how you managed to read it after the changes FT
Edit by AC: JD you've spelt edit incorrectly...
Edit by WG: I just wanted to be part of the moment. :P
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Old 17 Jun 2006, 13:21   #5 (permalink)
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Default Re: Guard Kill Teams

Plasma guns are slightly better then melta guns purely because of range in a kill team game.
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Old 18 Jun 2006, 01:02   #6 (permalink)
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Default Re: Guard Kill Teams

My 2 kill teams are made up of catachans.
I have a Devil Squad and a Patrol squad.

BTW, anyone got the rules for KT? the online version... cause i lost mine :'(
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Old 18 Jun 2006, 07:41   #7 (permalink)
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Default Re: Guard Kill Teams

Quote:
Originally Posted by The Krezent
Plasma guns are slightly better then melta guns purely because of range in a kill team game.
wrong, plasmaguns are legal, wheras meltaguns ain't, (str 8 weaponry).
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Quote:
Originally Posted by Aloh´Ta
Edit by FT: Corrected your grammar and made it easier to read.
Eidt by JD: I dunno how you managed to read it after the changes FT
Edit by AC: JD you've spelt edit incorrectly...
Edit by WG: I just wanted to be part of the moment. :P
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Old 18 Jun 2006, 14:24   #8 (permalink)
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Default Re: Guard Kill Teams

Quote:
Originally Posted by ??˘??
Quote:
Originally Posted by The Krezent
Plasma guns are slightly better then melta guns purely because of range in a kill team game.
wrong, plasmaguns are legal, wheras meltaguns ain't, (str 8 weaponry).
When was I arguing with anyone? ???

I just said the range and the rapid fire ability of the plasmagun helps, not anything to do with you not being able to take a meltagun because it's over strength 8.
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Old 19 Jun 2006, 06:55   #9 (permalink)
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Default Re: Guard Kill Teams

I wasn't arguing, just helpfully commenting on something so people wouldn't get confused... ;D
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Quote:
Originally Posted by Aloh´Ta
Edit by FT: Corrected your grammar and made it easier to read.
Eidt by JD: I dunno how you managed to read it after the changes FT
Edit by AC: JD you've spelt edit incorrectly...
Edit by WG: I just wanted to be part of the moment. :P
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Old 19 Jun 2006, 22:52   #10 (permalink)
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Default Re: Guard Kill Teams

Quote:
Originally Posted by ??˘??
fatal flaw in these lists... you can only take one sniper rifle... as it is a heavy weapon, I would personally, take a hard. vet squad, 3 plasma guns, a sgt with plasma pistol, and as many meat shields as possible... the plasma is shure to take down any group of 3 sentries in one turn of shooting.
i think that sounds like the soundest idea
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