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Please criticise my fluff and armylist: Abhuman Mech
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Old 10 Apr 2006, 11:53   #1 (permalink)
Shas'Saal
 
Join Date: Mar 2006
Location: Australia
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Default Please criticise my fluff and armylist: Abhuman Mech

I've just about finished my fluff and armylist for the 2nd Janus Panzergrenadiers. I'll go like goyder and make 2 posts of it:

Custodae Abyssi
2nd Janus PanzerGrenadiers Division - The Cerberas
Fidus dum letum
The Second Janus Panzergrenadiers are the most famous of all the regiment raised on this planet. As one of the nearest systems to the maelstrom Janus has always faced Choas on its home ground. As a result of over ten millennia of fighting as a civilised force, the inhabitants of Janus know warfare as both an art and a science. Initiative is identified early in the ranks with every officer having had to rise up out of the ranks. While intelligence, initiative and professionalism are sought out in individuals their rank is determined solely by capability in battle. Several nearby star systems also serve as recruiting and training areas for Janus as the presence to the Maelstrom makes these the worst kind of deathworlds. Janus is also home to the uber-elite Maelstrom Protectoris, or Hell’s Scouts. These men (and occasionally woman) are required to make long range patrols into the maelstrom to determine the next move of pirates, rebels and the like and report it directly to the local Space Marine chapter [Angelis Vigili, Blood Angel geneseed, location: Styx – 2nd Moon of Janus XII] for actions.

Janus XI is home to 1341 Imperial Guard Divisions, of these only 68 are Panzergrenadier units. The Panzergrenadiers are the pride of Janus and it is the fervent wish of a parent that their child is allowed to join. Of these 68 there is four of fame. These date back to before the great crusade and are the 2nd, 3rd, 5th, and 6th (the 1st was wiped out at the 1st battle of Qi’yev and the only survivors (42) were those members on leave at the time. These became the officers for the 5th. The 6th was what the 4th were renamed after the battle of Coorsk when casualties exceeded 87%).

These four units get select choice of ANY infantry in the whole system. As a prerequisite to enter these units it is necessary that the applicant has absolutely no fear whatsoever. This is done by means of the local Space Marines chaplain. As a result of the close ties that Janus has had with Baal ever since the liberation in 928M30 one of the later foundings resulted in a Space Marine chapter based on one of Janus’ moons. As a special service performed once every 2 years the chaplain will project horrible visages of daemons and the like to terrify the aspirants. A simple task has to be performed under the threat of these phantom terrors (normally crossing a large field unarmed or something similarly mundane). All applicants that achieve these objectives are immediately eligible to join one of the 4 divisions. As a result of this, tours of duty are on a 4 year cycle.

Thanks to all of these divisions being selected from soldiers that have already served on some war zone or another, a large number of soldiers have unique skills and experience that allows these divisions to field large numbers of specialised elite squads.

On Arrival at Camp Cerberus (home of the 2nd), all initiates ate rigorously trained in mechanised warfare, with special emphasis in working as a team and achieving rapid combined operation manoeuvres. Seemingly mundane drills are taken to the extreme that results in a high injury rate amongst applicants. Close combat skills are honed until everyman knows exactly when and where he should be in a crisis. Professionalism is the order of the day and Strosstruppen training ensures that the units are fast and responsive to shifts in battlefield conditions{editors note: the use of SS not ST for storm troopers are used to avoid confusion with imperial guard storm troopers. These men are not carapace glory boys, but lightly armed mobile warfare experts}.

As a result priests and commissars are not found in these units yet hooliganism is unknown. Verily the sobriety under which these men fight has led some to compare them to Space Marines. Unfortunately there has also been a downside to this calmness in battle. The lack of intimidating battle cries have led many enemies to initially increase the furiosity of their attacks. Some have also noted that in areas where the 2nd have a reputation with enemies, the very quiet professionalism has resulted in desperation in the enemy that outclasses their known abilities. Luckily the resolve of the 2nd have never been broken and as a result they have never been broken in battle. Faithfully till death


As a result of this fluff the unit has the following doctrines:
Afriel strain (To represent their professionalism. Also represents enemy reaction to their plight {think soviet counter charges}
COD (Strosstruppen training for taking on enemies at bayonet-point)
Mechanised 10 000 years of driving tanks. Chimeras forever!
Veterans Only recruit from battle zones. Only the Best are in these units!
Abhuman (Goes with Afriel. IE Units take long to become fearless. Not enough time to specialise in something else.)

Preferred heavy weapon: Lascannon. [PaK .M42: After fighting in and against tanks for millennia, they have decided to use these as their fire support base]
Preferred special weapon: Plasma gun. [PWP (Plasmawerferpistole) .M44 Ausf L. When you live in hell, only plasma cuts it]

Markings and symbolism:
The 2nd make considerable use of a modified Eihwaz rune. The original use of this rune by the division is argued to originate from its use in the Emperor’s Tarot to symbolise death. However a darker meaning has been uncovered by the inquisition: In ancient folktales there are tales of monsters roaming the countryside, werewolves. The capturing of these could only be achieved using a trap engraved with the mystical wolf-sign. Janus archivers claim that this symbolism can be tied in to the Cerberus analogy, but investigations of an outside influence continues.

I have more detailed fluff regarding the history of these 4 Divisions and why they use doctrines in the first place. However it is very long and will be posted only if further explanations are needed.
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Old 10 Apr 2006, 12:14   #2 (permalink)
Shas'Saal
 
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Default Re: Please criticise my fluff and armylist: Abhuman Mech

Doctrines: Mechanised
Abhumans
Afriel strain
Hardened Vets
COD

Command HQ 185
HSO boltpistol + powersword
2 Guardsmen flamers
1 Guardsman lasrifle
1 Vet Boltpistol + ccw + standard
Chimera Heavy flamer + Hull HFlamer

Troop 1 557
Command squad 173
JO boltpistol + ccw
3 Guardsmen plasma
1 vet boltpistol + ccw + medic
Chimera Multilaser + Hull HB

Squad 1 192
Vet Sarge boltpistol + ccw
7 Guardsmen lasrifles
2 guardsmen lascannon team
1 guardsman plasma
Chimera Multilaser + Hull HB


Squad 2 192
Vet Sarge boltpistol + ccw
7 Guardsmen lasrifles
2 guardsmen lascannon team
1 guardsman plasma
Chimera Multilaser + Hull HB

Troop 2 557
Command squad 173
JO boltpistol + ccw
3 Guardsmen plasma
1 vet boltpistol + ccw + medic
Chimera Multilaser + Hull HB

Squad 1 192
Vet Sarge boltpistol + ccw
7 Guardsmen lasrifles
2 guardsmen lascannon team
1 guardsman plasma
Chimera Multilaser + Hull HB

Squad 2 192
Vet Sarge boltpistol + ccw
7 Guardsmen lasrifles
2 guardsmen lascannon team
1 guardsman plasma
Chimera Multilaser + Hull HB

Hardened vets 240
Sarge plasmapistol + ccw
5 Guardsmen lasrifles
2 guardsmen lascannon team
3 guardsman plasma
Chimera Multilaser + Hull HB

Hellhound 115

HS 330
LRBT Hull lascannon + HB sponsons

Total = 1984 pts

Oh yeah, i forgot: all units have afriel
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Old 10 Apr 2006, 14:53   #3 (permalink)
Shas'Vre
 
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Default Re: Please criticise my fluff and armylist: Abhuman Mech

Nice list. Another mech player is always nice to see, crushing the enemy with tanks and infantry is fantastic.

I don't know what Arfriel Strain and Abhuman doctrines do, so someone else will have to critisise that. However, taking Iron Discipline in a mech list is always a must. Not only does your fluff justify it (and easily so) but when strategy relies on a rapid, un-beatable, charge across the board you do not want any men falling back, under any circumstances. Switch in this one and drop out Veterans, because you're only using one squad of vets anyway.

Onto the list. For your command, I would say drop one of the flamers and give your commander a power weapon with the points. Because that squad is assault oriented, definitely give either the turret or hull weapon of the chimera the heavy flamer. You still have 3 flamers, but now you have one that is quite powerful and also your commander has a power weapon, always good. Plus, if you make the turret a heavy flamer (which you probably should, seeing if you will be assaulting out the back of the chimera and you want that flamer to help out) you will have freed up a few points.

I'll let someone else take your troop choices, but over all an interesting list. I think there are still a couple changes to be made, though.
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Old 10 Apr 2006, 15:17   #4 (permalink)
Shas'Saal
 
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Default Re: Please criticise my fluff and armylist: Abhuman Mech

Thanks.
Afreil is an abhuman doctrine where you get the ATSKNF doctrine but are always treated as preffer ed enemy. Means that I will take more casualties in CC, but if I beak will automatically regroup. Abhumans allow me to take this doctrine (technically its a genetic mod you see).

I was considering dropping the vets doctrine, but was experimenting with dropping a infantry platoon for a armoured fist squad to squeeze in another vet squad. Lost too much HW firepower.

How about a vox network. Do you think I can make use of one (assuming I find the points)?

edit: I just remembered: I can't take afreil with Iron discipline. I've not done the maths but they seem almost equivalent
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Old 10 Apr 2006, 15:44   #5 (permalink)
Shas'Vre
 
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Default Re: Please criticise my fluff and armylist: Abhuman Mech

Then drop Arfriel. Never liked abhumans anyway, Iron Discipline is the same basic idea (protect against falling back) and doesn't give whoever your fighting preferred enemy.
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Old 10 Apr 2006, 18:34   #6 (permalink)
Shas'Saal
 
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Default Re: Please criticise my fluff and armylist: Abhuman Mech

Just did the comparative maths on the two.
Afriel is 3% more expensive for me.

In defencive vs SM shooting:
Afreil will allow 12.5 % more kills, will regroup 87.5% more, but will fall back 14.3% more often.

In defencive vs IG shooting:
Afreil will allow 12.5 % more kills, will regroup 50% more, no difference in falling back.

In Defensive CC against the SM:
Afreil will allow 6.97 times more kills. Will fall back just as often and will regroup 50% more.

In Defensive CC vs IG (asuming that they have same I as me):
I will get 13.6% fewer kills, but will be twice as likely to regroup.
I'll also sustain more casualties.

From this it seems that my lower leadership against the Space Marines are actually in my favour. It means that I will fall back, regroup automatically and get to Rapidfire whatever weapons I have left.
Against IG I will be worse off, but not by much as I still get the chance to damage the enemy when they sweeping advance and when I regroup I can rapidfire.

This doctrine also is independant of officers, so I can still fight on should my platoon command squad get hit while in a Chimera.

But thanks for the advice. I have gained 6 points doing what you suggested. I now have 16 points free and have no idea how to use them. Powerswords perhaps? Maybe I can drop 4 points somewhere and make my banner a regimental standard.

I still intend to take the afreil though. I think it gives me a bit of a different theme.
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Old 11 Apr 2006, 08:33   #7 (permalink)
Shas'Saal
 
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Default Re: Please criticise my fluff and armylist: Abhuman Mech

thanks for the help.
I just notice 40konline is back up, so i'll have a look and see if they have any more comments over there.
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