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Swamp Regiment
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Old 16 Mar 2006, 18:47   #1 (permalink)
Shas'El
 
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Default Swamp Regiment

Well, My Gue'vesa Idea has gone to blaze.
Before I can give you the Fulff, you need to know the geography of the sector all my armies are located in.
In the north-east of the sector, is a bunch of Necron Tomb worlds. Below them is Eldar space, they have a made up craft world crusising around in it (it uses Saim-hann craftworld rules), then Ork space, then a Kroot Empire. Beside the Necrons are the Tau. They have a large portion of space. Below them is Hape Space (Some of you may know who they are, if not go to Houjse Rules and check out Lets Create an empire, either parts) Every thing else is Imperial Space. There is a small pocket of of the Imperial space on the boarder of the Tau, those Imperials have rebelled againt the Emporer, and began thier own tiny Empire. They are semi-friendly with the Tri-Empire (Tau, Hape, and Kroot).

My army is a force of these rebels.

Doctorines -
Veterans
Restricted Troops - Psykers
Restricted Troops - Rough Riders
Hardened Fighters
Iron Dicipline (sp)

Troops I cannot use:
Commisars
Preists
Allies from the Ordos
Ratlings
Orygns
Stromtroopers
Consripts
Tech Priests

All Command Platoons (including infantry platoon JOs) have 2 Mortar Squads
Infantry has Heavy Bolters, and Grenade Launchers.
Veterans have Hardened Fighters, max. Grenade Launchers, Sarge. has Iron Disipline, and a Lasgun.
Rough Riders have grenade Launchers and Lasguns.
3 cheap Russes (hull las cannon only)

The HSO has a Bolt Pistol, Power Sword, Carapace armour.

This army has the Vets to scout around in the other side, and the infantry to cover every one. The Russ stays put, and blasts away at everyone with his massive battle cannon. Mortars crush infantry, so do the grenade luanchers. My army has no expendable troops.

So far my list comes out to about 1960 pts.

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Old 16 Mar 2006, 22:34   #2 (permalink)
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Default Re: Swamp Regiment

I'm pretty sure there was a swamp fighters doctrine somewhere...
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Old 17 Mar 2006, 09:29   #3 (permalink)
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Default Re: Swamp Regiment

Yeah your right Sanders, but i think hes trying to make his owm variation, maybe saying they come from a swap not they are profficent fighting there... though i like the idea you have going, i wish you the best of luck with this
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Old 17 Mar 2006, 16:46   #4 (permalink)
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Default Re: Swamp Regiment

You know if you looked hard enough, you could find something
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Old 17 Mar 2006, 16:50   #5 (permalink)
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Default Re: Swamp Regiment

[quote=Ubberdavid]
You know if you looked hard enough, you could find something
[/quote

Erm, explain, I dont get it.

And where is the swamp doctines, I looked in the dex, and found none.
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Old 17 Mar 2006, 17:13   #6 (permalink)
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Default Re: Swamp Regiment

They released some new doctrines post-codex... annoying as it is.
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Old 17 Mar 2006, 17:45   #7 (permalink)
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Default Re: Swamp Regiment

Where can I find them?
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Old 17 Mar 2006, 18:08   #8 (permalink)
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Default Re: Swamp Regiment

Swamp fighters was in a WD form last year. It was quite nice and fluffy.

They also released doctrines for abhumans last year.
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