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Anti-Power Armor 2000 points
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Old 04 Jan 2006, 22:32   #1 (permalink)
Shas'El
 
Join Date: Jun 2005
Location: New England - United States of America
Posts: 3,461
Default Anti-Power Armor 2000 points

HQ:
Command Platoon:
Command Squad: (114)
1 Heroic Senior Officer w/ Storm Bolter, Power Weapon, Surveyor, Iron Discipline
Heavy Weapon Team w/ Missile Launcher
1 Guardsman w/ Plasmagun
1 Veteran Medic w/ Bolter
Light Infantry

Anti-Tank Squad w/ 3 Lascannons, Sharpshooters (120)

1 Commissar w/ Storm Bolter, Power Weapon (50)

Elites:
1 Veteran Squad: (61)
Heavy Weapon Team w/ Missile Launcher
5 Veterans w/ Lasguns
1 Sergeant w/ Bolter

1 Veteran Squad: (78)
Heavy Weapon Team w/ Lascannon
5 Veterans w/ Lasguns
1 Sergeant w/ Bolter

1 Veteran Squad: (130)
Heavy Weapon Team w/ Heavy Bolter
3 Veterans w/ Plasmaguns
4 Veterans w/ Lasguns
1 Sergeant w/ Storm Bolter

Troops:
Infantry Platoon:
Command Squad: (74)
Junior Officer w/ Bolter, CC Weapon, Iron Discipline
Heavy Weapon Team w/ Missile Launcher
1 Veteran Medic w/ Bolter
1 Guardsman w/ Lasgun

Infantry Squad: (75)
Heavy Weapon Team w/ Missile Launcher
7 Guardsmen w/ Lasguns
1 Sergeant w/ Lasgun

Infantry Squad: (75)
Heavy Weapon Team w/ Missile Launcher
7 Guardsmen w/ Lasguns
1 Sergeant w/ Lasgun

Infantry Squad: (75)
Heavy Weapon Team w/ Missile Launcher
7 Guardsmen w/ Lasguns
1 Sergeant w/ Lasgun

Infantry Squad: (80)
Heavy Weapon Team w/ Mortar
1 Guardsman w/ Plasmagun
6 Guardsmen w/ Lasguns
1 Sergeant w/ Lasgun
Light Infantry

Armored Fist Squad: (184)
Heavy Weapon Team w/ Missile Launcher
1 Guardsman w/ Plasmagun
6 Guardsmen w/ Lasguns
1 Sergeant w/ Lasgun
1 Chimera w/ Multi-Laser, Heavy Bolter, Extra Armor, Smoke Launchers

Fast Attack
1 Sentinel w/ Lascannon, Extra Armor, Smoke Launchers (63)

1 Sentinel w/ Multi-Laser, Extra Armor (50)

10 Teleporting Grey Knights (allies) (250)

Heavy Support
1 Leman Russ w/ Battle Cannon, Lascannon (155)

1 Leman Russ w/ Battle Cannon, Lascannon (155)

1 Leman Russ w/ Battle Cannon, Lascannon, 2 Heavy Bolters, Smoke Launchers (168)

1997 points

Doctrines:
Iron Discipline
Close Order Drill
Veterans
Light Infantry
Sharpshooters
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Old 05 Jan 2006, 03:03   #2 (permalink)
Shas'La
 
Join Date: Dec 2005
Posts: 333
Default Re: Anti-Power Armor 2000 points

Commisar Black Behemoth, I like how you always get those Grey Knights in your army lists . At first I was one that thought it was pretty cheesy, but now I'm tempted to include some myself, mostly as an excuse to get some of those great models.

Seriously, the couple of things that I would change are 1) take away the dedicated anti-tank squad. One moral check and you can lose those early. Disperse them out with some extra infantry to make them last longer. 2) The third vetran squad is also pretty over-tooled and I would scrap or reduce them to make room for more infantry (and put the heavy and special weapons in there). Of course, that might diminish your anti-power armour theme for the army.

I don't normally take plamsaguns and Demolishers, but that is personal taste and I know a couple armies that swear by both. Ap3 ordinance is the absolute best thing verses those pesky marines, so you are obliged to keep three heavy tanks one way or the other.

I like the variety of heavy weapons. Used properly, they could all have a role.

All round an army I could see myself playing, so I think it's a good job.
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Old 05 Jan 2006, 03:10   #3 (permalink)
Shas'Saal
 
Join Date: Dec 2005
Location: Gold Coast
Posts: 146
Default Re: Anti-Power Armor 2000 points

u did a good job on your army list, after all i couldn't do any better and i really like the idea of the grey knight all round its pretty good.
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Old 05 Jan 2006, 16:18   #4 (permalink)
Shas'El
 
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Default Re: Anti-Power Armor 2000 points

get rid of the demolisher and get a normal russ. switch your autocannon for a missile launcher. get rid of trackguards, extra armour, carapace(by the time he's alone he's dead anyways) and surveyor. use the points to get some more hardened veterans to put more meat in your squads. if not you'll lopse thos plasma psitols and heavy weapons very quickly.
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Old 05 Jan 2006, 22:46   #5 (permalink)
Shas'El
 
Join Date: Jun 2005
Posts: 2,915
Default Re: Anti-Power Armor 2000 points

Hmm...

I like the theme, but I am not personally a fan of those GKs. They do seem cheesy, and I would hate to play with them and win, and then brag about winning against SM or CSM with Guard...

Its personal preference though, so...

This should definately wake up you opponent, though... He will soil himslef when half his army disappears in a flurry of plasma first turn

I like the Vet. Squads, but 3 seems like overkill, and missile launchers aren't your best bet.

I believe Vets have BS4, and if they do, interchange lascannons from the AT squad and put them there, and vice versa. That way, you either have a nice fraggy squad or a krak-a-lack squad, and you can have lascannons at BS4. I would rather hit with a lascannon than a krak missile, personally.

Other than that, looks awesome, and I really hope you use it!
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Old 05 Jan 2006, 23:07   #6 (permalink)
Shas'El
 
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Posts: 3,461
Default Re: Anti-Power Armor 2000 points

Thing is that Missile Launchers in Anti-Tank Squads cost 20 points while Lascannons cost their usual 25, making the switch economically inefficient. Is there anything else I should change?
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A fantastic sig by Kais.

Quote:
Originally Posted by Rev_Enge(spc)
And there we have it. Gentlemen, we give you Black Behemoth, future Supreme Overlord of Earth.
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