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Mechanised Grenadiers?
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Old 29 Dec 2005, 02:36   #1 (permalink)
Shas'La
 
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Default Mechanised Grenadiers?

Well, simple question and a simple answer I hope - Can 2 alternate regiment organisations be taken as doctrines? As the title implies, could I take the Mechanised Organization and the Grenadiers organization? Or the Drop Troops with Grenadiers? I feel like the answer is going to be no, but I can't find it in the codex where it says no, so I'd like some confirmation.

Thanks
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Old 29 Dec 2005, 02:38   #2 (permalink)
Shas'El
 
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Default Re: Mechanised Grenadiers?

yes you can...
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Old 29 Dec 2005, 02:38   #3 (permalink)
Shas'La
 
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Default Re: Mechanised Grenadiers?

Haha, why thank you for the quick reply! Well that answers that.
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Old 29 Dec 2005, 03:19   #4 (permalink)
Shas'Vre
 
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Default Re: Mechanised Grenadiers?

That's exactly what I've been doing.

I changed from foot sloggers to mechanized grenadiers. I am slowly building up my army, maybe the two of us could share comments and suggestions.

Hope to see your list.
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Old 29 Dec 2005, 03:26   #5 (permalink)
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Default Re: Mechanised Grenadiers?

I'm strongly considering mechanized grenadiers. It sounds seriously fun, and allows for lots of tanks without going into an armoured company.

I'll throw a 1000 point or 1500 list together for kicks and see what everyone thinks. I suppose I'll just post it here since it'd be silly to start another thread about the same thing.

Anybody have any suggestions for such a list? I don't know if straight out to go for the 3 squads of troopers or to have a small platoon supplemented by storm troopers. I suppose with a potential 6 squads of storm troopers all mounted in chimeras that could eat up a lot of points quickly.

Also, suppose I take support squads for the command squad. Do they need their own chimera as well? Would I need a chimera for the command squad and then another chimera for say, an anti-tank support squad? I would think so, but the anti-tank units would be able to fit in the same chimera as the command squad.
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Old 29 Dec 2005, 04:37   #6 (permalink)
Kroot Shaper
 
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Default Re: Mechanised Grenadiers?

In an army such as this you will be limited to only 60 troops as you can only take Armored fist squadrons. Because of the low model count I would suggest investing in carapace to increase the survivability of your Guardsmen as your low troop count coupled with the 5+ armor save may destroy you.
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Old 29 Dec 2005, 05:06   #7 (permalink)
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Default Re: Mechanised Grenadiers?

That's not at all the case. Infantry platoons can still be taken, but they can all take chimera transports making them effective armoured fist squads. Plus elite stormtroopers and grenadier storm troopers, there will be no shortage of troops, I'm sure.

EDIT Just another quick question - What the difference between Kasrkins and Stormtroopers? Is there any? Are Kasrkins just Cadian Stormtroopers? Or do they have different rules in another codex or something?
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Old 29 Dec 2005, 06:45   #8 (permalink)
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Default Re: Mechanised Grenadiers?

Nuts, your right, I just re-read the section on mechanized under the doctrines :-[. As to the difference between kasrkin and stormtroopers there is a huge fluff difference, heck in Eisenhorn a kasrkin attempted to knife at a Daemonhost without so much as thinking about it! The Kasrkin are Cadian grenadiers who happen to be the creme of the crop they probably have more experiance and training than the schola prognonium can ever hope to give standard Imperial Storm Troopers. However rules wise there are no differences.
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Old 29 Dec 2005, 16:05   #9 (permalink)
Shas'Ui
 
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Default Re: Mechanised Grenadiers?

I think there are a few rules unique to the Kasrkins but you can use them as stormtroopers. I prefer their models so I use them in my mechanized storm trooper list.

You don't need to take mechanized with grenadiers as the grenadiers can already take a chimera.
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Old 29 Dec 2005, 16:47   #10 (permalink)
Shas'Vre
 
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Default Re: Mechanised Grenadiers?

Quote:
Originally Posted by akthomas89
Anybody have any suggestions for such a list? I don't know if straight out to go for the 3 squads of troopers or to have a small platoon supplemented by storm troopers. I suppose with a potential 6 squads of storm troopers all mounted in chimeras that could eat up a lot of points quickly.
First of all... I would seriously not recommend taking real stormtroopers in Chimeras. They won't get infiltrate or deepstrike, and you already have your grenadiers for the peer "heavy infantry" portion. And Mechanized eats up points before you know it, with a minimum of 5 chimeras. Try to include as many powerful units as possible, because with that doctrine I can garauntee your main tactic won't be "Swamp 'em".

Well, just to strut my stuff, and also maybe for your inspiration, here is my mechanized/grenadiers list.
(NOTE: I don't want any off topic comments on what I should change/include on my list, it's just for people who have any ideas about mechanized grenadiers to see.)

Doctrines:
Grenadiers
Mechanized
Special Weapon Squads
Close Order Drill
Iron Discipline

HQ:
Senior Officer, stormbolter, power sword, Iron Discipline
Guardsmen x3, lasguns
Guardsmen, melta-gun
Commissar, power sword, bolter
Chimera, heavy bolter, multilaser,
TOTAL: 223pts

Special Weapon Squad:
Guardsmen x2, lasguns
Guardsmen, close combat weapon
Guardsmen x2, sniper rifle
Guardsmen, grenade launcher,
Chimera, heavy bolter, multilaser,
TOTAL: 117pts

HQ TOTAL: 323

ELITES:
Veteran Squad
Vet Seargent, laspistol, power weapon
Veterans x3, laspistol, close combat weapon
Veteran, grenade launcher
Veteran, melta-gun
Veteran, plasma gun
Chimera, heavy bolter, multilaser,
(ELITES) TOTAL: 179pts

TROOPS:
Grenadier #1
Sergeant, close combat weapon, hell pistol
Grenadiers x7, hellguns
Grenadier, meltagun
Grenadier, plasma gun
Chimera, heavy flamer, multilaser
TOTAL: 205pts

Grenadier #2
Sergeant, close combat weapon, hell pistol
Grenadiers x7, hellguns
Grenadier, meltagun
Grenadier, plasma gun
Chimera, heavy flamer, multilaser
TOTAL: 205 pts

Platoon HQ:
Junior Officer, power fist, laspistol, Iron Discipline
Guardsmen, close combat weapon, laspistol
Guardsmen x2, lasguns
Guardsmen, flamer
Commissar, storm bolter, power weapon
Chimera, heavy bolter, multilaser,
TOTAL: 168pts

Squad #1
Vet. Sergeant, bolter
Guardsmen x6, lasguns
Guardsmen, grenade launcher
Missile Launcher team,
Chimera, heavy bolter, multilaser,
Close Order Drill
TOTAL: 115pts

Squad #2
Sergeant, laspistol, close combat weapon
Guardsmen x6, lasguns
Guardsmen, grenade launcher,
Heavy Bolter team,
Chimera, heavy bolter, multilaser,
Close Order Drill
TOTAL: 103 pts

TROOPS TOTAL: 844pts

HEAVY SUPPORT:
Leman Russ Conqueror, lascannon, heavy bolter side sponsons,
HEAVY SUPPORT TOTAL: 172pts

ARMY TOTAL: 1513pts
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