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1000 Point Adeptus Arbites Army
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Old 09 Dec 2005, 15:18   #1 (permalink)
Shas'O
 
Join Date: Nov 2005
Location: Canada
Posts: 5,096
Default 1000 Point Adeptus Arbites Army

This list is supposed to represent the elite forces of the Adeptus Arbites.

I am using the following Doctrines

Restricted Troops: Stormtroopers
Organizational Change: Grenadiers
Special Equipment: Carapace Armour
(yes I know I have two doctrine points left)

HQ

Senior Officer Command squad w/ carapace armour, laspistols and close combat weapons, frag grenades medic. The senior officer has a power weapon.
95
Attached Commisar w/ powerfist, carapace armour and las pistol
65
Mounted in Chimera w/ multi-laser, heavy bolter extra armour
90
Squad total: 250

Troops

10 Arbites (grenadiers) w/ 2 plasma guns, vetran w/ plasma pistol and power weapon
141
Mounted in Chimera w/ multi-laser, heavy bolter extra armour
90
Squad Total: 231

10 Arbites (grenadiers) w/ 2 plasma guns, vetran w/ plasma pistol and power weapon
141
Mounted in Chimera w/ multi-laser, heavy bolter extra armour
90
Squad Total: 231

Elites

10 Arbites (stormtroopers) w/ infiltrate, 2 melta guns, vetran w/power weapon
141

10 Arbites (stormtroopers) w/ infiltrate, 2 melta guns, vetran w/power weapon
141


Total: 994

Feedback on this list would be appreciated. I would use the new Necro. Arbites models for the troops. however I'd convert them to be holding helguns. Probably use the shot guns with some putty and tubing barrel extensions, don't know for sure yet.
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Old 10 Dec 2005, 10:39   #2 (permalink)
Shas'El
 
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Default Re: 1000 Point Adeptus Arbites Army

i know its unfluffy but may i suggest some longer ranged anti tank weapons. if you relly on enemy tanks being within 12(preferably 6) inches of you you'll be eating pie-plates for the rest of your life. also i'd take of some plasma pipstols or powerswords off your squad leaders. its nice to ahve every squad ignore armour saves but your very limited on numbers and tooling your guys up like that will only make it worse. the chimeras are a great adition since they provide alot of firepower since you don't have 80+ guardsmen like the rest of us.
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Old 10 Dec 2005, 11:58   #3 (permalink)
Ethereal
 
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Default Re: 1000 Point Adeptus Arbites Army

Quote:
Senior Officer Command squad w/ carapace armour, laspistols and close combat weapons, frag grenades medic. The senior officer has a power weapon.
95
I get 96pts for this squad. Make sure your math is right.

Quote:
Attached Commisar w/ powerfist, carapace armour and las pistol
65
Why did you buy him Carapace Armour from the Armoury? The Doctrine gives Carapace to everyone in the Squad, including Advisors.

Quote:
Mounted in Chimera w/ multi-laser, heavy bolter extra armour
90
Fine.

Quote:
10 Arbites (grenadiers) w/ 2 plasma guns, vetran w/ plasma pistol and power weapon
141
Mounted in Chimera w/ multi-laser, heavy bolter extra armour
90
Squad Total: 231

10 Arbites (grenadiers) w/ 2 plasma guns, vetran w/ plasma pistol and power weapon
141
Mounted in Chimera w/ multi-laser, heavy bolter extra armour
90
Squad Total: 231
Nice units. However, I would suggest giving them Meltaguns, and giving the Stormtroopers plasma. These units are much more mobile than the Stormtroopers, who are in trouble if the scenario does not allow infiltration.


Elites

Quote:
10 Arbites (stormtroopers) w/ infiltrate, 2 melta guns, vetran w/power weapon
141

10 Arbites (stormtroopers) w/ infiltrate, 2 melta guns, vetran w/power weapon
141
As I said above, these guys won't always be able to infiltrate, so I'd make these boys the Plasma squads.
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Old 13 Dec 2005, 14:02   #4 (permalink)
Shas'O
 
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Default Re: 1000 Point Adeptus Arbites Army

Couple of things to add,

1) Command squad is 95 as far as I know, but I could be mistaken, I don't have my codex on me at the moment. Medics are 10 points though, right?

2) Commisar is 56 points, I accidentally added an extra 10 to him! He should have a powerfist and frag grenades, as well as the carapace armour he gets from being with the command squad. Thanks for catching that.

3) Melta guns in transports sounds like a good idea, I'll change that.

As for long range tank busting, I know I don't have a lot, but that's ok, if I do make this army it'd mostly be because it would look really cool. I suppose I could make the command squad a shooty squad instead of a comabt squad, but again that detracts from the look I wanted to acheive. I was going to give them all shock mauls and suppression sheilds.
Is there any way I could free up enough points for a sentinel or two with lascannon, I feel that they would fit the theme nicely and give me the much needed long range AT ability.


Edit: New list

Senior Officer Command squad w/ Carapace armour, laspisotls, close combat weapons, frag grenades. Officer has a power sword
85

Mounted in Chimera with multi laser, heavy bolter, extra armour
90
Squad total: 175

10 Grenadiers w/ 2 melta guns, vetran w/ plasma pistol
136
Mounted in Chimera with multi laser, heavy bolter, extra armour
90
Squad total: 226

10 Grenadiers w/ 2 melta guns, vetran w/ plasma pistol
136
Mounted in Chimera with multi laser, heavy bolter, extra armour
90
Squad total: 226

10 Storm Troopers w/ infiltrate, 2 plasma guns
130

10 Storm Troopers w/ infiltrate, 2 plasma guns
130

Sentinel w/ lascannon
55

Sentinel w/ lascannon
55

Total: 997

I think that should work a bit better.
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