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Anti-Marine 1875 list
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Old 10 Nov 2005, 20:06   #1 (permalink)
Shas'El
 
Join Date: Jun 2005
Location: New England - United States of America
Posts: 3,461
Default Anti-Marine 1875 list

I hate the mass amounts of marine and Necron players in my area, and more 10-year-old SMurf players surface each day. To combat these 3+ save monsters, I've composed this list. Please rate from 1 to 10.

HQ:
Command Platoon
- Heroic Senior Officer w/ Power Weapon, Boltpistol, Iron Discipline (81 points)
- Veteran Medic (11 points)
- 3 Guardsmen w/ Melta-Guns

1 Commissar w/ Power Fist, Power Weapon, Carapace Armor, Boltpistol (71 points)

1 Priest w/ Evicerator, Power Weapon, Carapace Armor, Purity Seals (80 points)

Troops:
Infantry Platoon
- Command Squad, Junior Officer w/ Power Weapon, Boltpistol, Iron Discipline, 1 Veteran Medic, 3 Guardsmen w/ Melta-Guns (93 points)
- Infantry Squad w/ Missile Launcher, Plasma Gun (85 points)
- Infantry Squad w/ Missile Launcher, Plasma Gun (85 points)
- Infantry Squad w/ Missile Launcher, Plasma Gun (85 points)
- Infantry Squad w/ Autocannon, Plasma Gun (85 points)
- Infantry Squad w/ Lascannon, Plasma Gun (95 points)

Armored Fist Squad w/ Melta-Gun (Chimera w/ Multi-Laser, Heavy Flamer, Pintle Heavy Stubber, Smoke Launchers (170 points)

Elites:
Hardened Veterans (121 points)
3 Veterans w/ Melta-Guns
6 Veterans w/ Laspistol, CC Weapon
1 Veteran Sergeant w/ Power Weapon, Boltpistol

Hardened Veterans (121 points)
3 Veterans w/ Melta-Guns
6 Veterans w/ Laspistol, CC Weapon
1 Veteran Sergeant w/ Power Weapon, Boltpistol

Fast Attack:
1 Hellhound (115)

Heavy Support:
1 Leman Russ Demolisher w/ Lascannon, Plasma Cannon sponsons (185 points)
1 Leman Russ Demolisher w/ Lascannon, Plasma Cannon sponsons (185 points)
1 Leman Russ w/ Lascannon, Heavy Bolter sponsons (165)

Close Order Drill
Iron Discipline
Drop Troops
Veterans
Something
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Old 11 Nov 2005, 13:15   #2 (permalink)
Shas'Vre
 
Join Date: Jul 2005
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Default Re: Anti-Marine 1750 list

drop the priest and get an autocannon squad. change the meltas to plasma guns. Drop the sentinel and a couple more points (a few boltpistols?) to make another autocannon/....wait a minute. Your points are way off. The cost of ten guardsmen is 60 points...you trying to tell me that 10 guardsmen, an autocannon, and a plasma gun add up to 65???? Fix your points, then we'll talk.
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Old 11 Nov 2005, 16:46   #3 (permalink)
Shas'El
 
Join Date: Sep 2005
Location: BlackBurn, Lancashire, England
Posts: 3,060
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Default Re: Anti-Marine 2000 list

squads cost 60, launchers 15 and plasmas 10, how the heck did you end up with 125 for them?!?! do you have a codex or are you really bad at maths. you demolishers are 185 not 195. give you officers either power weapons of fists, not both, waste of points. switch your autocannons for missle launchers(seeing a marine player not roll armour saves is sooooooo fun)
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Old 11 Nov 2005, 16:52   #4 (permalink)
Shas'El
 
Join Date: Jun 2005
Location: New England - United States of America
Posts: 3,461
Default Re: Anti-Marine 2000 list

I got confused with the math. And why can't you use both a Power Fist and Power Weapon? It doesn't say you can't have 2 one-handed weapons.
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Quote:
Originally Posted by Rev_Enge(spc)
And there we have it. Gentlemen, we give you Black Behemoth, future Supreme Overlord of Earth.
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Old 11 Nov 2005, 17:01   #5 (permalink)
Shas'El
 
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Default Re: Anti-Marine 2000 list

no you can, but you shouldn't. powerfists dont allow armour save so theres not much point in havng a powersword aswell. the only point would be to switch between initiative 1 and 3. but either way you strike last against marines so you might aswell wound on a 2 instead of a 5
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