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Codex Lack of Fluff
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Old 10 Nov 2005, 04:22   #1 (permalink)
Shas'El
 
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Default Codex Lack of Fluff

I like my codexes to be full of fluff, but the Imperial Guard one has barely any. There are few battles described and only one war. It's mostly just organization and equipment. Where else could I find fluff on the Imperial Guard battles, crusades, and such? If it is a novel, say which ones are the best.
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Old 10 Nov 2005, 07:27   #2 (permalink)
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Default Re: Codex Lack of Fluff

Well let's see... comparing the two Codices:

3rd Edition:
Major armies of the Guard.
Army List.
60+ regiments illustrated.
lots of small fluff pieces.
Special Characters
Info on Macharian Crusade.

4th Edition:
Cadains.
Army list.
Cadians.
Cadians.
Special Characters.
Cadians.
Cadians.
Forces that look like Cadians.
[size=4pt]forces that aren't Cadian[/size].
Cadians.

In short, garbage.

Imperial Armour is a pricey option... failing that, Gaunt's Ghosts is pretty much the definitive Guard fluff.
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Old 10 Nov 2005, 13:37   #3 (permalink)
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Default Re: Codex Lack of Fluff

lets hope we have more to look forward to in the future. i also noticed the lack of everything in the codex but the cadians.cadians are the worst thing to happen to IG. armies that would normally have tons of variations get lost in the monotony of those models. the third edition codex was sooo much better, and interesting to read.
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Old 10 Nov 2005, 18:59   #4 (permalink)
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Default Re: Codex Lack of Fluff

What's really bad is that I have had nearly 200 metal cadiansfor a good 4 years...How do you think I feel about every shlub under the sun suddenly playing my army?
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Old 10 Nov 2005, 19:06   #5 (permalink)
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Default Re: Codex Lack of Fluff

the metal models are fine, but it is those people who play with the plastic versions, and have no sense of individuality or conversions that ruin them.kinda like a song that gets over played. the next set of plastics need to be easy to convert, but still some form of an original regiment to make seeing them better.
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Old 10 Nov 2005, 21:55   #6 (permalink)
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Default Re: Codex Lack of Fluff

Quote:
If it is a novel, say which ones are the best.
I slogged through Kill Team a while back, which I've decided is the worst game-related piece of published fiction ever. So avoid that one. It drinks deeply from the fountain of suck.
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Old 10 Nov 2005, 22:13   #7 (permalink)
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Default Re: Codex Lack of Fluff

No one expects great literiture from the Black Library, or great background for that matter - why do you think the Eldar are so embaressed and secretative about it?

In the codex's defense I would say that most IG players I've met seem far more interested in the supply and organisation side of things. I can also see why they emphasised the cadians so much over 2nd ed's massive range of random guard. This thing is supposed to be the military side of the monolithic AdAdmin - having everyone being different with their own quirks and uniforms goes against this. In RT, guard had uniforms made out of whatever material could be made in bulk and shipped cheap enough - think a necromundan regiment was kitted out in dark red due to this.

Sounds like you want to chase down as many 'Glorious Battles of the Imperial Guard' articles from the WD as you can, or you have these already? Should probably have a go at GW to print them all into one nice big book

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Old 10 Nov 2005, 23:11   #8 (permalink)
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Default Re: Codex Lack of Fluff

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Originally Posted by Tastyfish
I can also see why they emphasised the cadians so much over 2nd ed's massive range of random guard. This thing is supposed to be the military side of the monolithic AdAdmin - having everyone being different with their own quirks and uniforms goes against this. In RT, guard had uniforms made out of whatever material could be made in bulk and shipped cheap enough - think a necromundan regiment was kitted out in dark red due to this.
The reason every regiment is different is because it is logistically impossible to impose standard rules for equipment across the Imperium. Claiming 80% of regiments use "Cadian issue" gear is an insult.

Guard was better when it was "infinite regiments", not "OMFG CADIANS!!!!"
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Old 10 Nov 2005, 23:29   #9 (permalink)
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Default Re: Codex Lack of Fluff

If the Imperium can supply lasguns to all its regiments, as well as the heavy weapons, entrenching tools let alone tanks etc then its not beyond beleif that the uniforms can be supplied likewise. Cadians are the Ultramarines of the IG, 70-90% of the guard follow the codex just like the marines do, though they don't even have the prestige the Astartes do and he military backup to enforce the 'I'd prefer to do this' philosophy. Even some of the specialist regiments are probably going to be in standard DM approved flak armour, the uplifting primer reinforces this idea of standardisation.
One of the biggest things I can imagine the Imperium indoctrinating the Guard with is 'you are not necromundans, you are Guardsmen', uniforms go some way to helping this.

Its STCs patterns in use, not all the clothing is made the same way, its not all the same colour - but it is all STC type 2-alpha infantry flak jacket. Or are you trying to make a statement about how you are better and above the rest of the Imperium?
You earn you right to something unusual then the DM may look above it, do it just for the sake of paperwork and you are in serious trouble

Especially when there is no reason other than aestetic and it reduces the effectness of the Guard - bright red, no armour, not wearing the helmet the Emperor had you issued with? Someone is in serious need of a Commisaar's brief attention
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Old 11 Nov 2005, 00:13   #10 (permalink)
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Default Re: Codex Lack of Fluff

I agree that cadians are overplayed, and that's why I'm using steel legionnaires for my guardsman. May be expensive, but better looking than mincemeat...er... I mean shock troopers. Hm.... skull cap and breather mask... what other science fiction character could that POSSIBLY resemble?
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