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Kill team of doom!
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Old 30 Oct 2005, 02:18   #1 (permalink)
Shas'El
 
Join Date: Jun 2005
Posts: 2,915
Default Kill team of doom!

I have just assembled a small kill-team, and I just want to brief you and ask for suggestions...
1 infantry squad
10 men.
1 vet sarge with las-gun and chain-sword [CCW]
1 rocket launcher
1 melta-gun
1 sniper-rifle
1 comm-link

Special:
1 assassin.
Well, I just created this concept and I wanted to know what you guys think: 1 guy [Snake, see showcase:IG killteam] has a las-pistol and CCW. He excels in sneaking up and slitting the throat of his enemy, and therefore may detach himself from the squad at any time, and may wander freely. He may rejoin at any time also. He always counts as being in cover when he is alone, and needs to be spotted as he was in Night Fight scenarios. Roll 3 D6, blah blah blah... He cannot accomplish any objectives while he is detached from the squad, but if he rejoins, he is once again an accomplishable member. He also drags the carcass of the enemy with him, so if he makes one kill in CC, he counts as having an additional 6+ cover save the rest of the game, but may only move 3".

Thats pretty confusing, but it would really spice things up.

Please tell me what you think! Thanks!
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Old 31 Oct 2005, 02:11   #2 (permalink)
Shas'Ui
 
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Default Re: Kill team of doom!

The rules are way too confusing, and you need a point value for that guy. Also, the list has two special weapons when you can only get one.
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Old 31 Oct 2005, 11:48   #3 (permalink)
Shas'El
 
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Default Re: Kill team of doom!

I am breaking a mutable (I recall) law, so the points will be given out.

Does anyone have possible point cost for Snake? I was thinking 20 for the whole thing...

I know I am breaking a few rules, but I wanted this to be elite and special, so my opponent will recieve the extra brutes with glee.
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Old 31 Oct 2005, 21:18   #4 (permalink)
Shas'El
 
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Default Re: Kill team of doom!

then why not use vetrans?
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Old 31 Oct 2005, 23:12   #5 (permalink)
Shas'Ui
 
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Default Re: Kill team of doom!

So what is he? A special character? A vet sarge? Special characters are absolutely forbidden, and I think that coming up with a new unit type probably breaking a few immutable rules too.
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Old 31 Oct 2005, 23:49   #6 (permalink)
Shas'El
 
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Default Re: Kill team of doom!

Fingolfin, genius!

Vimes: I think, seeing as I only play one opponent, he will probably give permission. If not... out the proverbial window...

I think I will use Veterans, as they have more flexibilty...

Thanks for all the input...
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Old 31 Oct 2005, 23:59   #7 (permalink)
Shas'El
 
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Default Re: Kill team of doom!

i know. sometimes i marvel at my own intelligence

and you get the improved BS which makes them worth the points (you can name the new SW kill team guys after me now....)
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Old 01 Nov 2005, 00:04   #8 (permalink)
Shas'El
 
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Default Re: Kill team of doom!

That will come in handy in a game... thank you!
Also, I can use better options.


I'll name the Redshirt after you!
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Old 01 Nov 2005, 02:02   #9 (permalink)
Shas'El
 
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Default Re: Kill team of doom!

rocking!
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