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Regimental Backgrounds
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Old 21 Oct 2005, 20:11   #1 (permalink)
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Default Regimental Backgrounds

Penitent Junkers:

Penitent is an isolated world, a barren, lifeless desert littered with the wrecks of starships.

A near-permanent Warp Storm keeps the system closed to outsiders, and draws in hulks from across the galaxy. The shells of vessels from countless races float above Penitent, crashing down to the planet on a regular basis. These wreaks will quickly be swallowed by the sands, only to emerge once more. When they reappear varies greatly; some vanish for days, others for centuries.

Racing across the dunes are the Junkers. Born behind the wheel, they are ruthless techno-tribes who will happily kill their fellow man for the promise of a barrel of water, a box of food, a piece of arcanotech or a tank of fuel. The hulks become battlegrounds, with the largest attracting hundreds of gangs. Where the loot is plentiful, fights are few, but where there is little to take, they will fight tooth and nail to take it. On Penitent, life is cheap.

The only safe havens on the world are the Marshal-Towns. They are, in essence, giant Arbite Precincts, where the Gangs come to sell their arcanotech in exchange for supplies. The Marshal-Towns are well stocked, able to go for hundreds of years without re-supply, and are the only sources of replenishable food and water. Many a foolhardy gang has sought to claim a Marshal-Town, only to be slaughtered by his fellow men when the Arbites put a price on his head.

When the Warp Storms abate, the Imperial Fleet races in. Whilst the fleet strips the hulks bare, or rigs the most precious for towing, supply craft approach Penitent, and make trade. They take the materials hoarded by the Arbites, and exchange for more food, water, fuel and ammo. They also gather recruits for the Guard, choosing from the bravest, strongest and luckiest Gangers.

Imperial Rule is maintained on Penitent by the Arbites. However, there are twelve great gang-leaders, known as the Scavenger Lords, who represent the true power of the world. They work entirely on the Arbite's behalf, using Imperial-issue equipment, and living a life of luxurious decadence (compared to the rest of the planet, that is). These Scavenger Lords retain a personal bodyguard; a core of fighters trained and equipped by the Arbites themselves. When the Recruitment Ships arrive, the Scavenger-Retinues are always drawn from heavily.

During the brief time between Warp Storms, Missionaries come to spread the word of the Imperium, and Inquisitors come to assure no taint, be it Xeno or Chaos, exists. More than once has total war erupted because of a Taint... although given the natural lifestyle of the Junkers, War and Peace are hard to distinguish.

Ultimately, however, Imperial control with vanish once more. Rarely will they stay more than three months before fleeing back to the safety of Imperial Space. The Warp Storms return soon after, and it may be a year, a decade, or even a century before they abate once more.

All the while, the Junkers keep fighting, stripping their war-torn world of anything of value, with one eye on the skies, and one on the fuel gauge...


Penitent Regimental Doctrines:
Mechanised - Junker Gangs live and die by their vehicles.
Grenadiers - The Scavenger Retinues.
Ogryns - Ogryns are common on Penitent, presumably survivors of one of the many crashes.
Veterans - On Penitent, you're either good, or you're dead!
Hardened Fighters - Junkers have to be good at fighting.

Vectrian Assault Regiments:

Vectria is a heavily militarised system to the galactic north. The planet has waged war for almost a century against the Hakos. Whilst not as skilled as the Terasen Storm-Guard, Vectrians are valued throughout the Imperium for their skill and ferocity.

Vectrian tactics favour close-quarter combat. Boarding actions, cityfights and trench warfare are the perfect environment for these deadly warriors. However, Vectrians are trained in all forms of combat, and will never shy away from conflict. Vectrians have been known to fight on even the most unfavourable terms, and succeed where their allies failed.

Vectrians wear gun-metal green carapace armour, and carry VL-VIII Assault Shotguns. These weapons, when equipped with solid slug ammunition, have a range, accuracy, and power that exceeds the standard Lasgun. It is only their limited ammunition capacity; twenty shells per clip, that make it unpopular with other regiments.

Vectrian regiments have unbeatable tactical support. Every Vectrian taskforce has a Capitol Imperialis to organise the assault. Valkyrie and Vulture support is also plentiful, meaning the Vectrians can deploy wherever they are needed quickly, and always have access to heavy fire-support.

The epitome of the Vectrians are their Stormtrooper Elite. Armoured in jet-black carapace, the Elite make considerable use of Hellguns and Bolters, and surpass even the Cadian Kasrkin or Volpone 10th. Supporting these formations are the Cap-Com Assault Batallions; veterans of countless wars whose tactical knowledge is surpassed only by their skill in battle.

Wherever the Vectrians march to war, the enemies of the Imperium tremble; for hell hath no fury like a Vectrian at war.

Regimental Doctrines:
Carapace Armour - Vectrians have the finest armour available.
Stormtroopers - The Stormtrooper Elite.
Grenadiers - The Cap-Com Assault Batallions.
Iron Discipline - Reflects their unflinching loyalty to their commanders.
Die Hards - Vectrians fear no evil, for they are fear encarnate!
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Old 21 Oct 2005, 20:29   #2 (permalink)
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Default Re: Regimental Backgrounds

im supprised you didnt add ratlings. they seem like the perfect bunch for a place like that.
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Old 21 Oct 2005, 20:33   #3 (permalink)
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Default Re: Regimental Backgrounds

Ratlings are weak, and the weak die fast.
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Old 21 Oct 2005, 20:59   #4 (permalink)
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Default Re: Regimental Backgrounds

but they are crafty. and the crafty die only when their plans fail. they are manuipulative and can cause conflicts betwixt even friends, and especialy enemies and eventually gain power through it.
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Old 21 Oct 2005, 21:04   #5 (permalink)
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Default Re: Regimental Backgrounds

Statum 14th "Snow Devils"

* * * * * * * * * * * * *Very cold Forge World, prefers heavy armour and LRs not chimeras.
* * * * * * * * * * * * *Unlike alot of forge worlds Statum has alot of vegetation but its all covered in snow.
* * * * * * * * * * * * *But there are also a few very large cities and some smaller ones and all produce tanks.
* * * * * * * * * * * * *Statum has a long history of fighting Xenos and has some restricted technology granted by
* * * * * * * * * * * * *the Ordeo Xenos which is being tested on a new scout vehicle the technology is hovering.

* * * * * * * * * * * * *Doctrines - Grenadiers * * * * * * * * * * * * * * * * *Preferred Special Weapon -Meltagun
* * * * * * * * * * * * * * * * * * * *-Veterans * * * * * * * * * * * * * * * * * * Preferred Heavy Weapon -Heavy Bolter
* * * * * * * * * * * * * * * * * * * *-Iron Discipline
* * * * * * * * * * * * * * * * * * * *-Tecpriest Enginseers
* * * * * * * * * * * * * * * * * * * *-Close Order Drill

* * * * * * * * * * * * *
* * * * * * * * * * * * * * * * * * * * * * * * *Stratum 2nd Armoured "Snow Beasts"

* * * * * * * * * * * * * * * * * * * *This is one of Statum's tank regiments and it is waiting for a Mars Pattern Baneblade
* * * * * * * * * * * * * * * * * * * *Doctrines-Leman Russ Vanquisher
* * * * * * * * * * * * * * * * * * * * * * * * * * -Leman Russ Exterminator
* * * * * * * * * * * * * * * * * * * * * * * * * * -Anti-Tank Rounds
* * * * * * * * * * * * * * * * * * * * * * * * * * -Crush And Grind
* * * * * * * * * * * * * * * * * * * * * * * * * * -Ace Gunners
* * * * * * * * * * * * * * * * * * * * * * * * * * -Forge Crafted

* * * * * * * * * * * * * * * * * * * * * * * * *Enjoy *
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Old 21 Oct 2005, 21:16   #6 (permalink)
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Default Re: Regimental Backgrounds

Christ man... learn to format.
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Old 21 Oct 2005, 21:23   #7 (permalink)
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Default Re: Regimental Backgrounds

Holy Bejesus(Irish) I'm only 12 you now.
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Old 21 Oct 2005, 21:32   #8 (permalink)
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Default Re: Regimental Backgrounds

I was using Guide HTML at 12. That excuse don't play with me.
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Old 21 Oct 2005, 21:40   #9 (permalink)
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Default Re: Regimental Backgrounds

Espandor 12th

Espandor was once a lush and fertile cardinal world, located in the Ultramar sector of the Ultima Segmentium. *It's thick forests bred able woodsmen and hunters, and provided the world with great wealth from its wood exports. *The Ministrium ruled the planet with a firm but fair hand, and its people were devote and dedicated to the Emperor and the Imperium.

Hive Fleet Behemoth changed this.

As the Tyranids swept over Ultramar, Espandor raised a large number of regiments to assist in the defense of their neighbours. *Little did they know they were to be next, and with few warriors left they were rendered near helpless as a splinter fleet swept into orbit and invaded the surface. *With little choice, the Ministrium issued orders to the Imperial Commander to raise militia from any and all able bodied men, women and children. *With the numbers of armed personal swelled, the planetary defense forces held their ground against the Tyranids.

Luckily for them, the storm was nearing its end. *Macarage had been relieved by the Imperial Navy and the Ultramarines had survived at great cost. *Now they were beginning to reinforce the neighbouring systems to flush out the last of the Tyranids still fighting. *The first mission carried out by specialised Tyranid Hunting Ultramarines was on Espandor, and they quickly tore the heart out of the invasion and allowed the Espandor PDF and Militia to eliminate the last of the alien swarms and burn their carcasses in the hundreds of thousands.

Losses were terrible for the Espandor, with many thousands dead and missing and their soldiers still away fighting the Tyranids on other worlds. *With so few men left, against tradition women were permitted to join the PDF and formed their own 'Reserve Regiments'. *While still restrictive, this allowed many thousands of women to serve the Emperor in a more direct and meaningful way by protecting their homes while their fathers, brothers and husbands battled light years away.

But the Tyranids were not finished with Espandor...

Years later they returned, completely unexpected. *A splinter fleet from Hive Fleet Kraken swept the armies of Espandor away in a single evening, having evolved past the defender's expectations and much larger in numbers. *In a last ditch effort to save lives, the Cardinal of Espandor ordered the single space capable vessel to leave the planet with as many souls aboard as possible, so that Espandor may still live on. *Aboard the ship were the 12th Reserve, ordered directly to defend the space port as civilians fled for safety and boarding at the last possible moment. *As they lifted, the ancient bulk carrier barely able to leave the ground from the weight, they saw the last of their comrades fighting back to back as the Tyranids overwelmed them with sheer numbers.

By sheer luck and blessing from the Emperor the transport managed to leave orbit unmolested, the Tyranids seemingly uninterested by the single ship when they had millions of square forest below them. *Unable to make the jump to the warp, the ship was again blessed as Battlefleet Ultima, with the Ultramarines in the vanguard, appeared out of the black. *The insueing battle was as fierce as the one on the surface - with the Imperium utterly smashing the comparitively small Tyranid fleet asunder with a righteous fury. *

It was too late for Espandor. *The once fertile and lush forests were now blackened sludge as the Imperial Navy performed Exterminatus upon its surface - its people, if they even still lived, did not stand a chance. *Vowing with the blood of her people over her hands, Major Feist swore vengeance.

With times so dire, the 12th Reserve was given Imperial Guard status by the Imperial Commander who led the counter offensive, and they took their place among the other regiments enbound for Ichar IV, the focal point of the new Tyrannic War...

The civilians on board the transport were taken for rehablitation and resettling. *The members of the 12th Espandor promised themselves that one day they would rejoin their people and keep Espandor alive.

-----------------------------------------------------

Doctrines -
Iron Discipline - Trust in their officers is absolute, faith in the Emperor unbreakable.
Close Order Drill - Many members of the 12th were part of Militia forces who fought the Tyranids underground during the cleansings, and this tactic was found to be highly effective in tight quarters
Sharpshooters - Training obsessively, many Espandor are now first rate sharpshooters.
Drop Troopers - During fighting on Ichar IV, Espandor troops were used to support Elysian units in counter-offensives and quickly learned to become able Drop Troopers.

~Andromidius
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Old 21 Oct 2005, 23:03   #10 (permalink)
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Default Re: Regimental Backgrounds

Here's mine.

The Genofian 23rd

Located only a few light-years from Fenris, but vastly different.

The first settlers of Genofia were the Eldar, and they stayed peacefully after the fall until the Great Crusade came. Two ships of human colonists set out for the planet, which had been detected by simple scanner systems, and never predicted the appearance of the aliens.

During the journey, the ships were caught up in a warp storm, and for years they drifted through the deadly currents, until they broke lose and entered orbit over the planet. Eldar planetary fire was fierce, but the colonists was fiercer still, and planet fall was made relatively un-hassled. Upon the ground, both sides battled couragesly, but the weight of numbers was against them and the pitiful humans steadily retreated to their now destroyed transports.

This is where the fate of the gods came into play, for at that moment, the Space Wolves arrived as part of their crusade. Sweeping aside pockets of resistance, the Marines utterly destroyed every last Eldar souls, and although the atrocities were horrendous, the colonists now had a planet.

Today, the Genofians have inherited the intelligance and unwillingness to give up of their ancestors. They battle fiercely over the Adeptus Mechanicus over techno-archaelogy which they believe should be shared for the good of all. It is widely regarded that to connect mechanical componets into your body is very distasteful, and a sacrilege of a copy of the Emperor's holy corpse. Instead of bionic implants, doctors usually try to regrow the limbs with genetic engineering, but sometimes this is not possible.

Doctrines: none. (The Genofians are very prepared for every situation.)
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