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Imperial Guard with Witchunter Allies
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Old 19 Jan 2009, 03:56   #1 (permalink)
Inquisitor Marenus
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Default Imperial Guard with Witchunter Allies

I've tried this once before. I'm thinking it'll be a little more successful this time 'round. My big concern at the 1000 point level is my lack of AT. However, I can hope that at the 1000 point level, they may not have much to shoot at. >.> This is a semi-themed army with the inclusion of the Inquisitor and Commissar. I've tried to make them less of a point-sink, though I might be convinced to give up the Commissar if I have to. My favorite unit in the whole of Warhammer 40k is the Independent Commissar. My original conception had the Inquisitor pegged at close to 300 points. -_-

My philosophy is somewhat (counter) assaulty. Also, no mecha. Yeah, yeah. I know. At the 1500 point level, I'll probably throw some in.

Broad idea- The Inquisitor, Commissar, and the Two JO's kitted up for assault perform counter-assault / assault tasks, followed by the two platoons who are Warrior-weaponed. The shooty elements... well, shoot. The Conscripts are in there, honestly, as cannon fodder / body count. The list is pretty vanilla, a "jumping point" mostly, to gather your input. Other than any major changes to the Inquisitor, I'm open to suggestion.

As far as the Doctrines, I took Drop Troops and Close-Order Drill because they were free. Not sure if they're practical.

Doctrines:
Independent Commissar
Warrior Weapons
Close Order Drill
Drop Troops




Witchunter Ally Detatchment

Inquisitor Hereticus (Vladimir Marenus)
Eviscerator
Psychic Power- Hammerhand
Power Armor
Digital Weapon
Frag Grenade

Retinue:
Crusader (Power Sword and Suppression Shield [4+ Invul save, counts-as 2nd CCW)
Acolyte (Power Weapon and Bolt Pistol)

Commissar (Viacheslav Praetus)

Power Weapon
Las-Pistol
Caraprace Armor

Command Headquarters:


Senior Officer (Lieutennant Colonel XXX XXX)
Mortar Team
2 Guardsmen

Anti-Tank Squad
3 Lascannon Heavy Weapon Teams

1st Platoon:
Junior Officer (Lieutenant XXX XXX)
Power Weapon
Caraprace Armor

Retinue:
4 Guardsmen, Laspistol and CCW

1st and 2nd Squads
Warrior Weapon Upgrade

2nd Platoon:
Junior Officer (Lieutenant XXX Vakanya)
Power Weapon
Caraprace Armor

Retinue:
4 Guardsmen, Laspistol and CCW

1st and 2nd Squads
Warrior Weapon Upgrade

3rd Platoon:
Junior Officer (Lieutenant XXX XXX)
Las-Pistol
CCW

Retinue:
4 Guardsmen, Lasgun

1st and 2nd Squads
Lasguns

Conscript Platoon (Jokingly and derisively called "Zeroth" Platoon by the others)
Led by Acting Trooper First Class Jacob Harrikson (no in-game benefit, just a bit o' fluff)
20 Conscripts, lasguns

---

Points: 1000
Body Model Count: 109
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Old 19 Jan 2009, 06:55   #2 (permalink)
Shas'El
 
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Default Re: Imperial Guard with Witchunter Allies

the inquisitor setup is all wrong! it may sound good on paper, but its really a point sink. you can keep the eviserator on the lord but crusaders are not worth it. the best setup i've seen is 3 heavy weapon servitors with 2 sages. also throwing in some familiars and pentients.

i'm really hoping for some new options when the codex comes out. the inquisitor needs to be reworked.... bad.
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Old 19 Jan 2009, 16:46   #3 (permalink)
Inquisitor Marenus
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Default Re: Imperial Guard with Witchunter Allies

Quote:
Originally Posted by Sneezy Panda
the inquisitor setup is all wrong! it may sound good on paper, but its really a point sink. you can keep the eviserator on the lord but crusaders are not worth it. the best setup i've seen is 3 heavy weapon servitors with 2 sages. also throwing in some familiars and pentients.

i'm really hoping for some new options when the codex comes out. the inquisitor needs to be reworked.... bad.
Er... my Inquisitor isn't supposed to be shooty. His role is an assault one. Your setup sounds awesome for a Shooty Inquisitor.
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Old 19 Jan 2009, 20:40   #4 (permalink)
Shas'El
 
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Default Re: Imperial Guard with Witchunter Allies

hmmmm, well you can do an assault inquisitor but they are a little harder to make effective

but crusaders are still a bad option. combat servitors are the better route to go. str 3 gets you nowhere.
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Old 19 Jan 2009, 21:49   #5 (permalink)
Shas'Vre
 
Join Date: Jun 2008
Posts: 1,073
Default Re: Imperial Guard with Witchunter Allies

I hate to say it, but there's a flaw in your army list. Any doctrines must be applied to all eligible units unless otherwise specified. Therefore, you must give warrior weapons to all of your Guard Infantry units.
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"Brothers in battle and blood, In oath and honor, In life and death, In faith and in truth. Brothers in the sight of the Emperor. So be it ever, as He-on-Terra wills. Amen." - Prayer of Initiation, Knights Revenant attr. Captain Lucius Faust, 597.M41

"'Death before dishonor.' This is our creed, our way of life and death. Bolstered by the faith of the immortal God-Emperor, we may go into battle without fear for self. We know that whatever sacrifice is made in the name of He-on-Terra is not made in vain. Our honor rests in our service to Him, and we could ask no greater reward than to rest at His side, having given our utmost in His name." -Captain Anborn Tohr, after the Siege of Hydrax III

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