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1500 pt guardsmen Opinions would be apreciated :)
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Old 20 Aug 2008, 23:39   #1 (permalink)
Kroot Warrior
 
Join Date: Aug 2008
Location: South Dakota
Posts: 27
Default 1500 pt guardsmen Opinions would be apreciated :)

*HQ*

-HSO
carapace, plasma pistol, power sword
-Commissar
bolt pistol, carapace, power sword
-Standard Bearer
power sword
-master vox caster
-psyker
force weapon, carapace

anti-tank
-3 las cannon heavy support

sentinel squadron
-1 sentinel
auto cannon

Troops
-JO
powerfist, carapace
-psyker
force weapon, carapace
2 vet guardsmen w/ carapace
1 vet guardsmen w/carapace 1 melta gun

-9guardsmen +sergeant w/ plasma gun and vox
-9guardsmen +sergeant w/ plasma gun and vox

Armored fist squad
-9guardsmen +vet sergeant
krak grenades, melta gun, vox
-psyker
honorifica, force weapon, carapace
-Chimera
hunter missile, heavy stubber, smoke launchers, track guard, extra armor


Elite
-Vet squad 9 guardsmen +veteran sergeant
2 melta guns, 1 plasma gun, vox, krak grenades


Heavy Support
-Leman Russ Battle Tank
Heavy bolters, Lascannon, extra armor, tack guard, smoke launchers

-Demolisher
extra armor, track guard, plasma cannons, lascannon, smoke launchers

First off i see a problem myself... only 3 scoring units!? :'(
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Old 21 Aug 2008, 03:00   #2 (permalink)
Shas'Vre
 
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Default Re: 1500 pt guardsmen Opinions would be apreciated :)

Yea, thats definately an issue. My suggestion: Get rid of those Psykers. You've dumped around 200 points on 3 models that will not accomplish much of anything. You've also got too much stuff on your tanks. Strip off all those upgrades.

If you're using a vox network, I'd drop the commissar, banner and most of the stuff on your commander. You want to keep him out of sight and none of that stuff is going to carry over the vox. With all those saved points you should be able to afford more than the 3 squads it'd take you to fill out that platoon.
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Old 25 Aug 2008, 07:55   #3 (permalink)
Shas'Ui
 
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Default Re: 1500 pt guardsmen Opinions would be apreciated :)

There is four, right?

two platoon squads, one platoon command, one armored fist
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Old 25 Aug 2008, 08:45   #4 (permalink)
Shas'La
 
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Default Re: 1500 pt guardsmen Opinions would be apreciated :)

Strip track guards and smoke launchers, keep the extra armor upgrades.
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Old 25 Aug 2008, 08:49   #5 (permalink)
Kroot Shaper
 
Join Date: Aug 2005
Posts: 66
Default Re: 1500 pt guardsmen Opinions would be apreciated :)

Quote:
Originally Posted by Jordan
If you're using a vox network, I'd drop the commissar, banner and most of the stuff on your commander. You want to keep him out of sight and none of that stuff is going to carry over the vox. With all those saved points you should be able to afford more than the 3 squads it'd take you to fill out that platoon.
So the commissar's bonus to LD doesn't work through the vox?
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Old 25 Aug 2008, 12:26   #6 (permalink)
Shas'Vre
 
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Default Re: 1500 pt guardsmen Opinions would be apreciated :)

no unfortunatly

almost nothing other than the officer's base LD is passed through the vox.
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