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Ellixian 127th 1000 points...
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Old 22 May 2006, 15:50   #1 (permalink)
Shas'O
 
Join Date: Oct 2004
Posts: 5,246
Default Ellixian 127th 1000 points...

Headquarters
~HSO~
Master Crafted Power Weapon
Refractor Field
Bolt Pistol
Carapace
Total:116

~Command Squad~
x2 Veterans
-Carapace
-Laspistol & CCW
x1 Veteran
-Medic
-Laspistol & CCW
Trooper
-Master Vox
All with Frags
Total:68

~Fire Support Squad~
x2 Heavy Bolter
x1 Autocannon
Total:85

~Anti Tank Squad~
x2 Missile Launcher
x1 Lascannon
Total:100

HQ Total:369

Elites:

~Stormtrooper~
Veteran Sarge
-Power Weapon
-Hellpistol
Grenade Launcher
Flamer
x7 Hellguns
Total:125

Elite Total:125

Troop #1:

Platoon

~Junior Officer~
-Master Crafted Bolter
-Refractor Field
Total:71

~Command Squad~
x2 Grenade Launcher
x1 Mortar Team
All with frags
Total:31

~Squad 1~
Veteran sarge
-Laspistol & CCW
Grenade Launcher
Vox
x7 Lasguns
Total:79

~Squad 2~
Veteran sarge
-Laspistol & CCW
Grenade Launcher
Vox
x7 Lasguns
Total:79

Troop #1 Total:260

Troop #2:

Armoured Fist squad

~Squad~
Veteran sarge
-Laspistol & CCW
Flamer
Vox
x7 Lasguns
All with frags
Total:87

~Chimera~
Hull Heavy Bolter
Turret Multilaser
Pintle Heavy Stubber
Smoke Launcher
Hunter Killer Missile
Total:110

Troop #2 Total: 197

[size=12pt]ARMY TOTAL: 951[/size]

[hr]

Thanks guys.

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Old 22 May 2006, 16:41   #2 (permalink)
Shas'O
 
Join Date: Sep 2004
Location: Southern California
Posts: 5,117
Send a message via MSN to arguleon-veq
Default Re: Ellixian 127th 1000 points...

'~HSO~
Master Crafted Power Weapon
Refractor Field
Bolt Pistol
Carapace
Total:116
~Command Squad~
x2 Veterans
-Carapace
-Laspistol & CCW
x1 Veteran
-Medic
-Laspistol & CCW
Trooper
-Master Vox
All with Frags
Total:68
'

Don't master craft things, it's not worth. Especially in Guard lists. You seem to want this unit to maintain LD with the Master Vox but you've kitted them out for combat, where they will die. I'd drop the 2 normal Vets and just have them as regular guys with Carapace and 2CC Weps if you really want this squad for combat and for them to have Carapace. At least you will be cutting a few points.

'~Fire Support Squad~
x2 Heavy Bolter
x1 Autocannon
Total:85

~Anti Tank Squad~
x2 Missile Launcher
x1 Lascannon
Total:100
'

I really wouldn't mix weapons. I don't think 6 man squads are a good place for expensive Lascannons either but it looks like you want to keep your regular infantry quite mobile so this is the only place for them. Take 3 Heavy Bolters and 3 Lascannon, don't mix.

'~Stormtrooper~
Veteran Sarge
-Power Weapon
-Hellpistol
Grenade Launcher
Flamer
x7 Hellguns
Total:125
'

I would always double up on special weapons, again, don't mix. I'd probably go for twin Plasma, then you have a unit that is decent at 24" against MEQ's and it doubles its effectiveness at 12".

'~Junior Officer~
-Master Crafted Bolter
-Refractor Field
Total:71

~Command Squad~
x2 Grenade Launcher
x1 Mortar Team
All with frags
Total:31
'

Lose the master crafting and Refractor Field. If you want this squad advancing with your other infantry drop the Mortar, if you want it for fire-support drop the Grenade Launchers.

'~Chimera~
Hull Heavy Bolter
Turret Multilaser
Pintle Heavy Stubber
Smoke Launcher
Hunter Killer Missile
Total:110
'

Drop the Hunter Killer and Heavy Stubber, both not worth it.

These changes give you 132 points to play with;

For that you could get another Infantry squad and a Sentinel with an Autocannon.


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