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#1 (permalink) |
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Shas'La
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With disproval from the ethereals. The earth cast has started creating a new close combat battle suit. This suit is a breakthrought in technology as it is so small it cannot be seen. The suit uses billions of nano bots that are implanted on the suit and the suit wearer. These nano bots then connect to a hardwired system implanted in the users brain. This increases speed and strength .* The nanos are also able create a small shield around the suit and the suit wearer that last a short time but is very powerful. With the approval from the Fire Cast the new battle suits have started making appearances in battles. The Fire Cast has also equiped the suit wearers with a new armor that is much more battle resilient and a carbine that has been modded to increase firerate while keeping down the recoil to a stander carbine.
You may only have 0-1 teams in an army they act as an elite. No units are avalable to O'shavaha and an army with an ethereal. XV151* CombatSuit * S* *T* * *I* * Sv * 2* *1* * *2* * 3+ * * * * * * *Points* * *Ws* *Bs* S* T* W* *I* *A* *Ld* * Sv Shas'ra* * 35* * * * *3* * * 3* *5* 4* *2* * 4* 2* * 8* * *+3 Shas'vre* +10* * * *3* * * 3* *5* 4* *3* * 5* 3* * 9* * *+3 Team: A team consits of 4-8 Shas'ra. Equipment: Combat teams are equiped with 151* Combat battlesuits. The above proble has been amended to include the suit's enchancements. Character: One shas'ra per team may be upgraded to a shas'vre team leader at an addition 10 points. The team leader my have a markerlight for 10points. The leader may exchange his Blade for a Forge Blade for 10points. SPECIAL RULES Options A unit is always equiped with a Pulse Carbine151 and Photon Grenades. A unit may be given EMP Grenades for 3 points and a unit may exchange there Photons for FlashBangs at 3points a model. Bonded: A team may be bounded be the Ta'lissera at an addictional cost of 10 points for the team. Shield Generator-The armor is equiped with a small +5 inv shield generator. Advanced Maneuvers When your enemey is rolling for wounds he roles agains your ws+1ws. 3=4, 4=5 Hardwiring A Team may choose one hardwired system for the whole team. Target Lock-20 points Targeting Array- 40 points (+1bs) Combat AI- 40 points (+1ws) Drone Controller- 10 ( 5 drones may be taken-Gun Drones cost 10points Shield Drones cost 30points you may have a mix) Black Sun Filter- 10 ---------------------------------Notes------------------------------ Weapons Pules Carbine151 18'' assault 2. S4 AP5 Forge Blade- Gives +1 A---At the start of the assault, roll a d6. On a result of 5 or 6 all attacks count as rending equivalents. Otherwise, this unit recieves +1 initiative, 1's being no result" Flashbang-When being charged each unit throws one FlashBang at one unit, the unit that is hit with a flashbang then loses two attacks. A unit will always have atleast one attack. -------------------------Creating the Unit------------------------- Some help would be nice here... |
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#2 (permalink) |
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Shas'Ui
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Pst...it's Shas'la...not Shas'ra. Also, this has already been done so-to-speak. In a way this isn't that different then my Hawk Squadron house rules. Save that their armor acts in the way your nano's do. And their Bullpup Pulse Carbine isn't that far removed from your idea.
Although Hawk Squadron is a gue'vesa unit.
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The fate of twelve raw recruits will determine the destiny of an Empire. ![]() Or Visit the Website! ![]() “I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours.” [Stephen F Roberts |
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#3 (permalink) |
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Shas'La
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Yes i know its la. ra is a rank i made for these guys because there better then vets as you can see by there stats. But they are still under the command of a vre witch i trully think should have a bs4. The only think i think that is keeping him down from getting that bs4 is because gamesworkshop wants you to role all the dice at once instead of going "im rolling for my commander now, and now my men" i think they just wana make you say role them all.
Edit-Wow your still posting that story Wow. Ya your Bullpup Carbine is the same as my Pulse Carbine 151. Althought i trully think a bullpup would have a longer range then 18 maybe 24 assalt 2. |
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#4 (permalink) | |
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Shas'Ui
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__________________
The fate of twelve raw recruits will determine the destiny of an Empire. ![]() Or Visit the Website! ![]() “I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours.” [Stephen F Roberts |
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#5 (permalink) | ||||||
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Ethereal
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...Why do you bother?
Ws 4 Tau? Well maybe a Shas'O, but nobody lower than that will ever be good enough to get Ws 4. Do we see Ws 5 Guardsmen? Do we see Bs 4 Orks? No, because they cannot be that good. Quote:
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Overall, 1/10. Your concept was flawed, badly produced, and clearly the work of someone who knows feth-all about 40K, let alone Tau. Do some research, or stop spamming the House Rules board.
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Farewell, Kangaroo Joe, you shall not be forgotten. Quote:
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#6 (permalink) |
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Shas'La
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Im sorry but a vet has 4 bs. Its called a wolf tooth necless costs 5 per unit. Also wargammer do you even know anything. You always comment like you know eveything and that your thoughts matter the most. They help me but common you dont have to be so negative. Suggests Impovments not This sucks and stuff dude chill its the first draft.
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#7 (permalink) | |||
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Ethereal
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You can't compare across armies like that. You don't know enough about how the game works. Quote:
In future, try to think before posting. Whenever you try to make a unit, ask yourself three questions: 1) Does this upgrade fit with the fluff? 2) Why am I giving them this upgrade? 3) How do I justify it?
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Farewell, Kangaroo Joe, you shall not be forgotten. Quote:
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#8 (permalink) | |||
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Shas'La
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Dude Tau is a race of specialists they have firewarriors earth guys air guys water guys and ethereals. If you specialise in something, eat sleep and dream of shotting and war you think that the standard firewarrior would have bs4 or atleast a vet would. I mean you have to prove youself to become a vet. You have to prove that out of 12 some guys with bs3 you have better aim betting thinking skills better everything arround. Instead what do they do they give you 1 extra wound.......wow thats just c**p there. O wait hers the punch line when you advance throught the ranks you become better at fighting not shotting. Im sure that once your a sha'ui you stop shotting your gun and start fighting hand to hand. I mean from a ui to a vre you get what 1 extra ws and I where the hell does that comefrom. I can just imagine when his getting promoted. Shas'ui (what ever his name is) you are being promoted to shas'vre because you have showed that your combat skills* -Witch tau disapprove of- are better then an ui congradulations. Ya wtf is that you should get promoted because you shot better or something not just because you can do better close combat. For a race that does non like fighing it sure likes to promote guys that are good at it to higher rank.
You the space wolfs vets have 4ws. They have an item that can be bought for 5points a guy that give them an inv save of +2 when they fail to make a saving throw. The 1 free nano shield is basically like having 2 wounds on 1 guy but you can still kill him with 1 attack. And at 10 points for the 2nd charge its 2x the amount of the wolf tooth neckless. Quote:
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#9 (permalink) |
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Shas'Ui
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Ouch. Dude, it hurt reading that. You have to use some sort of proofreading system and spell check. Seriously, you don't understand how hard it is to read a point of yours when things are garbled like that. Take some pride in your posts, and take the effort to at least make it half-decent.
You don't understand how childish it all looks, and how it comes off when reading it, when it's that bad. Better grammar and proper spelling will really improve your posts by volumes. As for your points, half are not sound at all and the rest lack research. Nano-technology is just not something Tau use. There may be a specific reason why they don't use implants, maybe they find it attrusive and vulgar. I have never seen a Tau with bionics, and never plan to see one. No prostetics, and if they have them I'm fairly certain they're as lifelike as possible to deminish it's obtuse interaction with the Tau body. In my Hawk Squadron rules, I make certain not to go too overboard. Balance is key, remember that. When you have all these uber additions it makes for a pretty one-sided game. I read somewhere that a BS4 Tau, during conceptual play-testing, mowed down Marines as if they were nothing. Keep in mind, STR 5 AP 5 weapons are a blessing - if not a god-send - from the Games Workshop deities. BS4 is insanely accurate for 40k and with such powerful armaments they would decimate. And who wants to play against that? After a while, playing it would probably get dull as it lacks challenge. Further, what would probably be more interesting and less abusive of the Tau fluff, would be converting new hardwired systems for XV8 battlesuits. And it would definitely be more appropriate. Instead of implants, you have an additional hardpoint option. Which means that it will end up balanced anyway, as you can only take three. Instead of taking implants AND hardwired options...or something of that sort. As for the Carbine 151, you can salvage that, as Wargamer stated, by doing what I did. Keep the assault 2, drop the range, and make it STR 4 so it's on par almost with the Shrieken Catapult. It's moe reasonable, and more balanced. And if you want to make them assaulty troops, add the Ork Fighter upgrade, and BAM! You have a decent and nicely-converted force. Heck you can even work with the Tau crisis suits a little and make them more your style. Check out the conversions section for details. Hope this helps a bit.
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The fate of twelve raw recruits will determine the destiny of an Empire. ![]() Or Visit the Website! ![]() “I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours.” [Stephen F Roberts |
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#10 (permalink) | ||
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Mar 2005
Posts: 1,260
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I think the suits are cool. The rules could use some refinement, but otherwise I like the ideas. Flashbang rules are messy. Clean them up. Consider having them affect charging units by never counting them as having an extra close combat weapon during the first assault of the game? (Grenades used, cases ejected) Combat AI routine is too expensive. Consider creating some sort of variable roll for the +1 WS roll, perhaps on a roll of 5+ the unit recieves a +1 WS for the round? Something this radical should be experimental in nature, so perhaps lower the cost and increase the chance of failure. Blades Nano Shield- When you take a wound and fail to make an armor save you may remove the nano shield and rerole a +2 inv shield save. This item work just like the wolf tooth neckless on Space Wolfs and some other item on the sisters. Finally, I cannot see this type of power being utilized by firewarrior armor sized "nano suits". This would be far more believeable in the hands of a normal crisis suit (Squad Size 1-3, perhaps being HQ retinue only?). That is my final suggestion.
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