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New Combat Suit.
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Old 14 Sep 2005, 03:02   #1 (permalink)
Shas'La
 
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Default New Combat Suit.

With disproval from the ethereals. The earth cast has started creating a new close combat battle suit. This suit is a breakthrought in technology as it is so small it cannot be seen. The suit uses billions of nano bots that are implanted on the suit and the suit wearer. These nano bots then connect to a hardwired system implanted in the users brain. This increases speed and strength .* The nanos are also able create a small shield around the suit and the suit wearer that last a short time but is very powerful. With the approval from the Fire Cast the new battle suits have started making appearances in battles. The Fire Cast has also equiped the suit wearers with a new armor that is much more battle resilient and a carbine that has been modded to increase firerate while keeping down the recoil to a stander carbine.

You may only have 0-1 teams in an army they act as an elite.
No units are avalable to O'shavaha and an army with an ethereal.


XV151* CombatSuit
* S* *T* * *I* * Sv
* 2* *1* * *2* * 3+

* * * * * * *Points* * *Ws* *Bs* S* T* W* *I* *A* *Ld* * Sv
Shas'ra* * 35* * * * *3* * * 3* *5* 4* *2* * 4* 2* * 8* * *+3
Shas'vre* +10* * * *3* * * 3* *5* 4* *3* * 5* 3* * 9* * *+3
Team: A team consits of 4-8 Shas'ra.

Equipment: Combat teams are equiped with 151* Combat battlesuits. The above proble has been amended to include the suit's enchancements.

Character: One shas'ra per team may be upgraded to a shas'vre team leader at an addition 10 points. The team leader my have a markerlight for 10points. The leader may exchange his Blade for a Forge Blade for 10points.

SPECIAL RULES
Options A unit is always equiped with a Pulse Carbine151 and Photon Grenades. A unit may be given EMP Grenades for 3 points and a unit may exchange there Photons for FlashBangs at 3points a model.

Bonded: A team may be bounded be the Ta'lissera at an addictional cost of 10 points for the team.

Shield Generator-The armor is equiped with a small +5 inv shield generator.

Advanced Maneuvers When your enemey is rolling for wounds he roles agains your ws+1ws. 3=4, 4=5

Hardwiring A Team may choose one hardwired system for the whole team.
Target Lock-20 points
Targeting Array- 40 points (+1bs)
Combat AI- 40 points (+1ws)
Drone Controller- 10 ( 5 drones may be taken-Gun Drones cost 10points Shield Drones cost 30points you may have a mix)
Black Sun Filter- 10

---------------------------------Notes------------------------------

Weapons
Pules Carbine151 18'' assault 2. S4 AP5
Forge Blade- Gives +1 A---At the start of the assault, roll a d6. On a result of 5 or 6 all attacks count as rending equivalents. Otherwise, this unit recieves +1 initiative, 1's being no result"
Flashbang-When being charged each unit throws one FlashBang at one unit, the unit that is hit with a flashbang then loses two attacks. A unit will always have atleast one attack.
-------------------------Creating the Unit-------------------------
Some help would be nice here...
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Old 14 Sep 2005, 03:10   #2 (permalink)
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Default Re: New Battle Suit. (not done)

Pst...it's Shas'la...not Shas'ra. Also, this has already been done so-to-speak. In a way this isn't that different then my Hawk Squadron house rules. Save that their armor acts in the way your nano's do. And their Bullpup Pulse Carbine isn't that far removed from your idea.

Although Hawk Squadron is a gue'vesa unit.
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Old 14 Sep 2005, 03:26   #3 (permalink)
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Default Re: New Battle Suit. (not done)

Yes i know its la. ra is a rank i made for these guys because there better then vets as you can see by there stats. But they are still under the command of a vre witch i trully think should have a bs4. The only think i think that is keeping him down from getting that bs4 is because gamesworkshop wants you to role all the dice at once instead of going "im rolling for my commander now, and now my men" i think they just wana make you say role them all.

Edit-Wow your still posting that story Wow. Ya your Bullpup Carbine is the same as my Pulse Carbine 151. Althought i trully think a bullpup would have a longer range then 18 maybe 24 assalt 2.
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Old 14 Sep 2005, 05:13   #4 (permalink)
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Default Re: New Battle Suit. (not done)

Quote:
Originally Posted by wind777
Edit-Wow your still posting that story Wow. Ya your Bullpup Carbine is the same as my Pulse Carbine 151. Althought i trully think a bullpup would have a longer range then 18 maybe 24 assalt 2.
I'm still writing, yes. It's really a novel in message-board form. I'll probably work a series out of it. As for the bullpup, it's all about balance. No powergaming, just balance. I chose to make it 18" because it's better then a standard tau weapon, so it has to have a downside. Range is it's downside.
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Old 14 Sep 2005, 07:16   #5 (permalink)
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Default Re: New Combat Suit.

...Why do you bother?

Ws 4 Tau? Well maybe a Shas'O, but nobody lower than that will ever be good enough to get Ws 4. Do we see Ws 5 Guardsmen? Do we see Bs 4 Orks? No, because they cannot be that good.

Quote:
Advanced Maneuvers The Nano bots take priority in keeping the wearer of the suit alive. When being attacking in close combat your opponet roles again a unit with 5ws instead of 4ws.
Even worse! This isn't Star Trek, we don't do the whole "nano bot" routine... and if we did, it would be Necron only.

Quote:
Implants A Team may choose one implant for the whole team.
Target Lock-10 points
Targeting Array-20 points (+1bs)
Combat AI-20 points (+1ws)
Drone Controller- 5 ( 5 drones may be taken-Gun Drones cost 10points Shield Drones cost 30points you may have a mix)
Black Sun Filter- 5
Combat AI is so screwed its not funny... you can have Ws 5 Tau, who have an effective Ws equal to a Harlequin! Christ man, at least pretend to know the army before you make rules...

Quote:
FlashBangs- When you are being charge by more then one attack per unit you may use a flashbang to reduce there attack by 2 per model. Example. Charged by Kroots 10 of them vs your 8 CombatSuit, when the kroot charge they have 3 attacks you then use flashbangs and reduce there attack by 2 and because you have only 8 grenades you remove 2 attacks from 8 of there units. So now you have 8 men attacking with 1 attack and 2 men attacking with 3 attacks.
And most models have their attacks reduced to 0... beardy as sin. Get rid of them.

Quote:
Weapons
Blades-Gives +1 A and +1 I
Pules Carbine151 18'' assault 2.
Forge Blade- Gives +2 A +1 I and adds rendering.
All garbage. The Carbine might be recoverable, but the others are a joke.

Quote:
Nano Shield- When you take a wound and fail to make an armor save you may remove the nano shield and rerole a +2 inv shield save. This item work just like the wolf tooth neckless on Space Wolfs and some other item on the sisters.
I don't know of any Space Wolf or Sisters item that gives you a 2+ Invulnerable...

Overall, 1/10. Your concept was flawed, badly produced, and clearly the work of someone who knows feth-all about 40K, let alone Tau. Do some research, or stop spamming the House Rules board.
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Old 14 Sep 2005, 21:04   #6 (permalink)
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Default Re: New Combat Suit.

Im sorry but a vet has 4 bs. Its called a wolf tooth necless costs 5 per unit. Also wargammer do you even know anything. You always comment like you know eveything and that your thoughts matter the most. They help me but common you dont have to be so negative. Suggests Impovments not This sucks and stuff dude chill its the first draft.
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Old 14 Sep 2005, 21:29   #7 (permalink)
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Default Re: New Combat Suit.

Quote:
Originally Posted by wind777
Im sorry but a vet has 4 bs. Its called a wolf tooth necless costs 5 per unit.
Yes... but that is an upgrade for Space Wolves; close-combat masters even by Space Marine standards. Even a Blood Claw could beat down a full squad of Firewarriors unarmed.

You can't compare across armies like that. You don't know enough about how the game works.

Quote:
Suggests Impovments not This sucks and stuff dude chill its the first draft.
Delete the topic. Close-combat Tau are wrong. End of.

In future, try to think before posting. Whenever you try to make a unit, ask yourself three questions:

1) Does this upgrade fit with the fluff?

2) Why am I giving them this upgrade?

3) How do I justify it?
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Old 15 Sep 2005, 04:02   #8 (permalink)
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Default Re: New Combat Suit.

Dude Tau is a race of specialists they have firewarriors earth guys air guys water guys and ethereals. If you specialise in something, eat sleep and dream of shotting and war you think that the standard firewarrior would have bs4 or atleast a vet would. I mean you have to prove youself to become a vet. You have to prove that out of 12 some guys with bs3 you have better aim betting thinking skills better everything arround. Instead what do they do they give you 1 extra wound.......wow thats just c**p there. O wait hers the punch line when you advance throught the ranks you become better at fighting not shotting. Im sure that once your a sha'ui you stop shotting your gun and start fighting hand to hand. I mean from a ui to a vre you get what 1 extra ws and I where the hell does that comefrom. I can just imagine when his getting promoted. Shas'ui (what ever his name is) you are being promoted to shas'vre because you have showed that your combat skills* -Witch tau disapprove of- are better then an ui congradulations. Ya wtf is that you should get promoted because you shot better or something not just because you can do better close combat. For a race that does non like fighing it sure likes to promote guys that are good at it to higher rank.

You the space wolfs vets have 4ws.
They have an item that can be bought for 5points a guy that give them an inv save of +2 when they fail to make a saving throw.
The 1 free nano shield is basically like having 2 wounds on 1 guy but you can still kill him with 1 attack. And at 10 points for the 2nd charge its 2x the amount of the wolf tooth neckless.

Quote:
Ws 4 Tau? Well maybe a Shas'O, but nobody lower than that will ever be good enough to get Ws 4. Do we see Ws 5 Guardsmen? Do we see Bs 4 Orks? No, because they cannot be that good.
Ok i can understand that So i have lowered it to 3 but you can still get the combat ai for 50points for the whole team.
Quote:
Even worse! This isn't Star Trek, we don't do the whole "nano bot" routine... and if we did, it would be Necron only.
There tau...They have advanced technology im sure this can happen.
Quote:
FlashBangs- When you are being charge by more then one attack per unit you may use a flashbang to reduce there attack by 2 per model. Example. Charged by Kroots 10 of them vs your 8 CombatSuit, when the kroot charge they have 3 attacks you then use flashbangs and reduce there attack by 2 and because you have only 8 grenades you remove 2 attacks from 8 of there units. So now you have 8 men attacking with 1 attack and 2 men attacking with 3 attacks.
And most models have their attacks reduced to 0... beardy as sin. Get rid of them
Orinally i was gana make it so the unit gets atleast 1 attack and this only works on the charge. I forgot to wright the part about having atleast 1 i add it.
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Old 15 Sep 2005, 04:34   #9 (permalink)
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Default Re: New Combat Suit.

Ouch. Dude, it hurt reading that. You have to use some sort of proofreading system and spell check. Seriously, you don't understand how hard it is to read a point of yours when things are garbled like that. Take some pride in your posts, and take the effort to at least make it half-decent.

You don't understand how childish it all looks, and how it comes off when reading it, when it's that bad. Better grammar and proper spelling will really improve your posts by volumes.

As for your points, half are not sound at all and the rest lack research. Nano-technology is just not something Tau use. There may be a specific reason why they don't use implants, maybe they find it attrusive and vulgar. I have never seen a Tau with bionics, and never plan to see one. No prostetics, and if they have them I'm fairly certain they're as lifelike as possible to deminish it's obtuse interaction with the Tau body.

In my Hawk Squadron rules, I make certain not to go too overboard. Balance is key, remember that. When you have all these uber additions it makes for a pretty one-sided game. I read somewhere that a BS4 Tau, during conceptual play-testing, mowed down Marines as if they were nothing.

Keep in mind, STR 5 AP 5 weapons are a blessing - if not a god-send - from the Games Workshop deities. BS4 is insanely accurate for 40k and with such powerful armaments they would decimate. And who wants to play against that? After a while, playing it would probably get dull as it lacks challenge.

Further, what would probably be more interesting and less abusive of the Tau fluff, would be converting new hardwired systems for XV8 battlesuits. And it would definitely be more appropriate. Instead of implants, you have an additional hardpoint option. Which means that it will end up balanced anyway, as you can only take three. Instead of taking implants AND hardwired options...or something of that sort.

As for the Carbine 151, you can salvage that, as Wargamer stated, by doing what I did. Keep the assault 2, drop the range, and make it STR 4 so it's on par almost with the Shrieken Catapult. It's moe reasonable, and more balanced.

And if you want to make them assaulty troops, add the Ork Fighter upgrade, and BAM! You have a decent and nicely-converted force. Heck you can even work with the Tau crisis suits a little and make them more your style. Check out the conversions section for details.

Hope this helps a bit.


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Old 15 Sep 2005, 05:05   #10 (permalink)
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Default Re: New Combat Suit.

Quote:
Originally Posted by wind777
Im sorry but a vet has 4 bs. Its called a wolf tooth necless costs 5 per unit. Also wargammer do you even know anything. You always comment like you know eveything and that your thoughts matter the most. They help me but common you dont have to be so negative. Suggests Impovments not This sucks and stuff dude chill its the first draft.
I guess it makes him feel big to pick on people online?

I think the suits are cool. The rules could use some refinement, but otherwise I like the ideas.

Flashbang rules are messy. Clean them up. Consider having them affect charging units by never counting them as having an extra close combat weapon during the first assault of the game? (Grenades used, cases ejected)

Combat AI routine is too expensive. Consider creating some sort of variable roll for the +1 WS roll, perhaps on a roll of 5+ the unit recieves a +1 WS for the round? Something this radical should be experimental in nature, so perhaps lower the cost and increase the chance of failure.

Blades-Gives +1 A Not needed.

Pules Carbine151 18'' assault 2. Too usefull.

Forge Blade- Gives +2 A I and adds rendering. Way too strong. Rending isn't a bad upgrade to throw around instead of power weapons, but on a unit of 8 guys with multiple attacks? Not a great idea. How about this "Forge Blade - At the start of the assault, roll a d6. On a result of 5 or 6 all attacks count as rending equivalents. Otherwise, this unit recieves +1 initiative, 1's being no result" Once again, experimental nature of technology they have shunned for ages. Edit - I just noticed it was team leader only. My comments still apply though :P


Nano Shield- When you take a wound and fail to make an armor save you may remove the nano shield and rerole a +2 inv shield save. This item work just like the wolf tooth neckless on Space Wolfs and some other item on the sisters.
Totally busted. How about a bionic roll? Simple enough. Lower points, make it less powerful.

Finally,
Just take a normal firewarrior and add some kind of small weapon. The Daggers of the kroots make great Blades. Also Keep the large sholder pad off.

I cannot see this type of power being utilized by firewarrior armor sized "nano suits". This would be far more believeable in the hands of a normal crisis suit (Squad Size 1-3, perhaps being HQ retinue only?). That is my final suggestion.
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