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#1 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Jun 2008
Posts: 740
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Any vehicle can choose to purchase a Manta vehicle drop at +30 points per vehicle. If one member of a vehicle squadron purchase a drop, all must. If they buy this upgrade, they gain deepstrike. As they are being dropped from great heights, they may not fire their weapons or unload any passengers. However, any model firing at the deepstriking vehicle does so as if they are firing at a Flyer as per Imperial Armor.
If the vehicle is a dedicated transport, its team must deepstrike inside the vehicle. If a squadron of vehicles deepstrikes, place one, roll for scatter (2D6, taking the lower of the two numbers), and place the others within unit coherency around it. For an additional 20 points, they may deepstrike with a gun drone team (each model being bought as per the Tau codex, with the same size restrictions, point cost, etc. They do not count as a Fast Attack choice). If they do so, the Gun Drones are placed within 2" of the deepstriking vehicle and grant it an invulnerable save*, but only on the turn it comes in. Any model firing at the Drones on the turn they come in does so as if they are firing at a Flyer as per Imperial Armor. This upgrade may not be bought with vehicles in a squadron. In the turn after the vehicle deepstrikes, the gun drones become their own unit. *The invulnerable save is equal to 7 - the number of drones left in the team, the best possible save being a 2+. If the invulnerable save is made, a gun drone must be removed as a casualty. If no gun drones are left, the invulnerable save is removed. A model taking a Manta vehicle drop (and the gun drones accompanying it if their are any) may choose to either enter through reserves as normal (the gun drones and vehicle counting as a single reserves roll), or automatically come in on the first turn. C&C welcome.
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#2 (permalink) | |||||||||
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Shas'La
![]() ![]() Join Date: Nov 2008
Posts: 380
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the great thing about mantas is that they don't drop things at great heights, the drop them at just above skimmer level. if you were to drop a skimmer out the back of a manta it would just drop until drag and anti gravity fields forced it to stop, before hitting the ground. they would still be able to move (in fact they would be able to move farther if desired) in what ever direction chosen, and unload and function (shoot) Quote:
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I hope this helps you out a little bit, and if you don't own IA3 I encourage you to get it, it is well worth the cost, and is far better then your codex
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Scratch-built Thunderhawk Dropship. Scratch-built 1:72nd scale Space Marine Landing Craft. Scratch-built Chaos super-heavy dreadclaw drop pod/army transport. |
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#3 (permalink) | |
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Shas'Ui
![]() ![]() ![]() Join Date: Jun 2008
Posts: 740
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As to your mentioning of how a Manta goes down to skimmer level to unload troops, this is true. However, if a battlefield is too dangerous to land the Manta, the vehicles would be capable of unloading mid-flight, much akin to the Orca dropping run (I forget the name, but its the deploying along the flight path ability). Perhaps having the deepstriking 2D6 (taking the lower value) would be more accurate. Also, as the vehicle being dropped is most likely using their thrusters for lift/slowing it down rather than maneuvering, some scatter should occur. I forgot to write something into the original post (I will edit it in). That would be that once the gun drones have deepstriked with the vehicle, they form a separate unit. The idea wasn't so much that the gun drones themselves were an upgrade, but that they had been tasked with protecting the vehicle. Thanks for the suggestions.
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#4 (permalink) | |||||
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Shas'La
![]() ![]() Join Date: Nov 2008
Posts: 380
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within 6in. of the first vehicle? the thin I am worried about is a vehicle scattering off the table (easier to do given their size) or two vehicles landing on top of each other (and crashing) Tau pilots are not dumb. Perhaps since they are coming out of the Manta you could do less drop vehicle BS(4) or add skilled pilots rules for +10 (ish) points that increase vehicle movement and decrease scatter or engine damage or something (like overdrives on blood angles, or machine spirit, etc.) be creative, Tau are rather good at R and D and after fighting a few battles would begin to develop technologies to combat specific things that certain groups have. Quote:
Keep working, thinking and testing. When you have it roughly perfected post it in its final version. I can't wait to use this, great Idea!
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Scratch-built Thunderhawk Dropship. Scratch-built 1:72nd scale Space Marine Landing Craft. Scratch-built Chaos super-heavy dreadclaw drop pod/army transport. |
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#5 (permalink) | |||
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Shas'Ui
![]() ![]() ![]() Join Date: Jun 2008
Posts: 740
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*Same stats as a heavy gun drone, IC, and any friendly unit or vehicle within 6" gains the benefits of a stealth field generator. Quote:
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