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#1 (permalink) | |
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Shas'O
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Sufferbringer
The Sufferbringer is built on the same lines as the Eldar Revenant Titan but with several modifications. It is designed to emerge from a link in the Webway and sow terror and disorder amongst enemy infantry, causing pain and harvesting souls with every step. It is unique as a Titan intended for use against massed infantry in close quarters rather than mounting a large array of ranged weaponry. [table][tr][td] [/td][td]Cost[/td][td]Ws[/td][td]Bs[/td][td]S[/td][td]Front[/td][td]Side[/td][td]Rear[/td][td]I[/td][td]A[/td][/tr] [tr][td]Sufferbringer[/td][td]550[/td][td]5[/td][td]4[/td][td]7[/td][td]12[/td][td]12[/td][td]12[/td][td]4[/td][td]Special[/td][/tr][/table] [table][tr][td]Type: Super-heavy Tank, Skimmer*[/td][td]Structure Points: 3[/td][/tr][tr][td]Speed: Fast[/td][td]Crew: 1 Dark Eldar Steersman[/td][/tr][/table] *Bizarre I know but that's what the Eldar Revenant is and that's what I'm basing this on sooo... [table][tr][td]Weapons: Agoniser trailers, Dark Revenant Missile Launcher. The Sufferbringer has Soul Stones.[/td][td]Options: May take a Vessel of Malice for +100pts.[/td][/tr][tr][td]Super-Heavy Detachment: As a Super-Heavy vehicle the Sufferbringer must be taken as a separate detachment. A detachment consists of 1-3 Sufferbringers. Or just play Apocalypse ;D[/td][td][/td][/tr][/table] SPECIAL RULES Shadowfields: The Sufferbringer is protected by a dark energy field. The field provides the Titan with a 4+ invulnerable save against glancing or penetrating hits from the front, side, rear, top or bottom. In close combat this save is increased to 2+, but if failed three times it loses the save in close combat. Propulsion: The Sufferbringer moves like an Eldar Jetbike in all respects. Soul Stones: The Sufferbringer is adorned with gems containing the screaming souls of countless dead, the power of which enable it to advance relentlessly. If the Titan suffers a "Driver stunned" result, treat this as a "Gun crew shaken" result instead. (In standard 40k [i.e. non-IA rules] this is basically Crew Stunned and Crew Shaken respectively - like Eldar Spirit Stones). Dark Revenant Missile Launchers: These have the following profile: [table][tr][td]Range[/td][td]Strength[/td][td]AP[/td][td]Type[/td][/tr][tr][td]24"[/td][td]5[/td][td]3[/td][td]Heavy 4[/td][/tr][/table] Agoniser Trailers: The Sufferbringer is equipped with a network of whips, chains and energised blades utilising the same nerve technology as the personal weapon known as the Agoniser. When in close combat, the Sufferbringer rolls to hit against every model in the enemy unit it is in combat with. The hits work as an Agoniser hit - wounding on a 4+, no armour saves allowed. This even applies to units that may well be incredibly large - such is the size of the web of barbs extended by the Sufferbringer. Titan Tank Shock: The Sufferbringer may assault as a Walker. It may not Tank Shock. Vessel of Malice: The Vessel of Malice may be activated in the same way as a Crucible of Malediction. However, it is much more potent. All psykers that can see or be seen, from any direction, the Sufferbringer must immediately take a Leadership test at -2 to their Leadership. If they fail, they are removed from play with no saves of any kind allowed. One use only. [hr] Sufferbringer Bomb Constructed from the same technology that built the Talos, the Sufferbringer Bomb is nothing more than a delivery system for the dread Titan of the Dark Kin. [table][tr][td] [/td][td]Cost[/td][td]Ws[/td][td]Bs[/td][td]S[/td][td]T[/td][td]W[/td][td]I[/td][td]A[/td][td]Ld[/td][td]Sv[/td][/tr] [tr][td]Sufferbringer Bomb[/td][td]70[/td][td]-[/td][td]-[/td][td]7[/td][td]7[/td][td]3[/td][td]-[/td][td]-[/td][td]-[/td][td]3+[/td][/tr][/table] A Sufferbringer Bomb counts as a Heavy Support choice but takes up no slot on the FoC. It may only be chosen if a Sufferbringer is also present. Unit Type: Eldar Jetbike. SPECIAL RULES Shadowfield: The Sufferbringer Bomb has a 2+ Invulnerable Save until it fails it. After that it reverts to its 3+ save. Mindless: When the Sufferbringer Bomb is deployed, nominate a target point on the table (this should not be revealed to your opponent). It may only move and must move at full speed towards this point, and when it reaches said point it will deploy the Sufferbringer Webway Portal immediately (regardless of the kind of move it made) and in so doing will be destroyed and counts as such for all purposes. Sufferbringer Webway Portal: Once deployed, a Sufferbringer may enter play from an active Sufferbringer Webway Portal. A Sufferbringer may not use a standard Webway Portal. If the Sufferbringer Bomb is destroyed before it can deploy the Webway Portal, the Sufferbringer itself may not enter play and counts as destroyed. [hr] Sunkiller Ugh. I was going to write full rules and background for this and then I realised... all I've done is taken a Scorpion Super Heavy Grav-Tank, renamed the Pulsars to Phantom Lances (that's what the DE call their Pulsars - check out Battlefleet Gothic), and given it two rather than twinlinked. So... it's just a Scorpion with a splinter cannon rather than a shuriken cannon pretty much. Counts-as Scorpion with two rather than twin-linked pulsars. +120pts. With a splinter cannon rather than a shuriken cannon. [hr] Some Dark Eldar things =)
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#2 (permalink) |
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Shas'O
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sounds quite cool. i just don't know if DE use superheavies at all? never really heard of them using any, and wouldnt FW already have done them in that case?
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#3 (permalink) | |
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Shas'O
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Yeah, to be honest I'm not sure. But the way I see it is the Eldar do and the Dark Eldar do practise a very similar method of waging war. If the Eldar can continue their lightning strikes with Revenants and Scorpions, then why should the Dark Eldar miss out?
I feel that they probably do, because even if they don't use superheavies they certainly will have more vehicles than the Raider and the Ravager - yet there are no other FW things for them aside from the Raven, which doesn't even have rules. Therefore I feel that Forge World has neglected to release things for the Dark Eldar because they already fill a niche market at best and the Dark Eldar are nowhere near a popular enough army to warrant Forge World goodies. However, the Dark Eldar can field the Eldar Void Dragon Phoenix and following on from this I would not be surprised if they could field other vehicles similar to their Craftworld cousins. A case in point is the Dark Eldar starships - very similar to the Craftworlders but also different. We know that they *have* starships, so why not large ground vehicles? You might say that they are not conducive to the Dark Eldar method of waging war, but what if they are conducting a raid on say, a huge hive city? Ravagers are not going to cut it in a hurry, so they are going to need something along the lines of a Scorpion to break through the defences. The Eldar Scorpion mounts Pulsars - which are the starship weaponry of the Craftworld Eldar. Hence why I feel it is entirely reasonable that the Dark Eldar would field a Scorpion-esque tank (for the use of breaching Hives, or perhaps for breaking Titans - they clearly fight Titans on occasion because otherwise what would be the point of the three Ravager strong Apocalypse formation???) that mounts Phantom Lances - the equivalent starship weaponry of the Dark Eldar, which are virtually the same (the way it boils down is they both count as Lances, if a Pulsar hits you can roll to hit again up to a maximum of three hits, and a Phantom Lance deals one hit on a roll of 4 and two hits on a 5 or 6). When I have more time I will write proper rules for the Sunkiller because the Phantom Lances are *slightly* different from the Pulsars and do perhaps warrant *slightly* different rules. But yeah.
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#4 (permalink) |
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Shas'O
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good points really. but despite their unpopular nature, FW goodies are always good, and could still be bought out of sheer coolness. but still you have a good point. however, the new DE release might change this
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#5 (permalink) | ||
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Shas'O
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Quote:
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#6 (permalink) |
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Shas'O
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yeh, very true. if they are fair or overpriced people allows it, if they are underpriced they start to argue. thats how it works mostly i guess
anyway, its nice rules and i could really think of making a DE style titan, with spiky bitz etc that makes it look to a revenant what a DE warrior is to a guardian, a spikier version in fact, i might try it someday when i start of my DE army. i think of kitbashing ravagers and scratch built parts into something cool ;D ;D
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#7 (permalink) | |
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Shas'O
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Yeah, I'm gonna convert a FW Revenant into it when I have the time.
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#8 (permalink) |
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Shas'O
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yeh, that works too, give it these carpace-like sections, spikes etc. myself i don't know, im getting a revenant for my eldra but im not sure if i want to buy another one for converting. but i probably do my scratch built one pretty similar
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#9 (permalink) |
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Kroot Shaper
Join Date: Oct 2008
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Phantom lances cause pinning perhaps?
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#10 (permalink) | |
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Shas'El
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Quote:
The Revenant is a super-heavy walker. It then also has its own agile rule. Hang on a sec... You're using the forgeworld rules aren't you? Ok, sorry. That said your sufferbringer still has better rear armour than the eldar one (certainly the apoc one), drop rear armour to 10 and then leave the others as is (posssibly lowering side). Also, you've limited your sufferbringer to (if memory serves) two thirds that of an apoc revenant. Personally I'd boost the speed and lower the armour. Remember this is DE. It should be lighter and faster than the ordinary eldar one.
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