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5th Edition Deathwatch Kill-Teams
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Old 08 Oct 2008, 18:15   #1 (permalink)
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Default 5th Edition Deathwatch Kill-Teams

Deathwatch are in need of an update, what with their rules now being two editions old. Enter my version! ;D

Any Imperial army may purchase a Deathwatch Kill-Team as a HQ choice.

Deathwatch Kill-Team 170pts
[table][tr][td] [/td][td]WS[/td][td]BS[/td][td]S[/td][td]T[/td][td]W[/td][td]I[/td][td]A[/td][td]Ld[/td][td]Sv[/td][/tr]
[tr][td]Deathwatch Captain[/td][td]5[/td][td]5[/td][td]4[/td][td]4[/td][td]2[/td][td]5[/td][td]3[/td][td]9[/td][td]3+[/td][/tr]
[tr][td]Deathwatch Veteran[/td][td]4[/td][td]4[/td][td]4[/td][td]4[/td][td]1[/td][td]4[/td][td]2[/td][td]9[/td][td]3+[/td][/tr]
[tr][td]Deathwatch Marine[/td][td]4[/td][td]4[/td][td]4[/td][td]4[/td][td]1[/td][td]4[/td][td]1[/td][td]8[/td][td]3+[/td][/tr]
[/table]

[table][tr]
[td]Unit Composition:
  • 1 Deathwatch Captain
  • 4 Deathwatch Marines
[/td]

[td]Wargear:
  • Bolter
  • Close Combat weapon (Librarian has a Force Weapon)
  • Psychic Hood (Librarian Only).
  • Deathwatch Ammunition.
  • Frag Grenades
  • Melta Bombs
  • Power Armour
[/td]

[td]Options:
  • The Squad may include up to 5 additional Deathwatch Marines at +25pts per model.
  • Any Deathwatch Marine may be upgraded to a Deathwatch Veteran at +10pts.
  • One Deathwatch Veteran may be upgraded to an Apothecary at +25pts.
  • Up to two Marines may replace their Bolter with one of the following;
    -Flamer at +5pts.
    -Meltagun or .M40 'Stalker' Bolter at +10pts.
    -Plasmagun or Heavy Bolter with Suspensors at +15pts.
[/td]
[/tr]

[tr][td] Unit Type:
  • Infantry.
[/td]

[td]Character:
  • The Captain may be upgraded to a Librarian at +65pts
  • The Captain / Librarian may replace his Bolter for any of the following;
    -Storm Bolter at +5pts.
    -Combi-Bolter at +10pts.
    -Plasma Pistol at +15pts.
  • The Captain may replace his chainsword for any of the following;
    -Power Weapon or Lightning Claw at +15pts.
    -Power Fist at +25pts.
    -Thunder Hammer at +30pts.
  • The Captain / Librarian may take any of the following;
    - Hellfire Rounds at +10pts.
    - Auxiliary Grenade Launcher at +15pts.
    - Digital Weapons at +15pts.
[/td]

[td]
  • Any Veteran may replace his close combat weapon with one of the following;
    -Power Weapon or Lightning Claw at +15pts.
    -Power Fist at +25pts.
    -Thunder Hammer at +30pts.
    -Pair of Lightning Claws at +30pts (also replaces Bolter).
  • Any Deathwatch Marine or Deathwatch Veteran may be equipped with Hellfire Rounds at +5pts.





Transport:
The unit may be mounted in a Rhino, a Razorback (if 6 models or less) or a Drop Pod.
The costs for these vehicles are found in Codex: Space Marines.
[/td][/tr]
[/table]

SPECIAL RULES:
True Grit: Bolters count as Pistols in combat, but the model does not receive +1 A for charging.
Deep Strike: If the unit is not equipped with a Rhino or Razorback, they may enter play via Deep Strike.
Outflank: If not equipped with a Drop Pod, the unit may Outflank if the scenario allows it.
Deathwatch Ammunition: Each member of the squad equipped with a Bolter (including Combi-Bolter and Storm Bolter) may use the following special ammunition types; Dragonfire Rounds, Kraken Penetrator Rounds, Inferno Rounds (re-roll failed To Wound rolls) and Metal Storm rounds (12" Str 3 AP - Assault 3). Declare which ammo type will be used at the start of each Shooting Phase.
Independent Character: Captains / Librarians are Independent Characters. They may not leave the squad unless the rest of the squad is killed.
Psyker: Librarians are Psykers. They have two Psychic Powers chosen from the Space Marine Codex.
Apothecary: As long as the Apothecary is alive, the squad has Feel No Pain.
Suspensor Heavy Bolter: The Suspensor Heavy Bolter may be used as a standard Heavy Bolter.
Alternatively, they may be used as shown below:
Range: 18" Str: 5 Ap: 4 Type: Assault 3.
Finally, if fired as a Heavy Weapon, you may instead choose to fire a Hellfire Shell (see Codex: Space Marines page 66).
'Stalker' Bolter: Fitted with sniper scopes and Stalker Silenced Shells, the Stalker Bolter becomes a proficient sniper weapon.
Range: 36" Str: 4 Ap: 5 Type: Heavy 2, Rending, Pinning.
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Old 08 Oct 2008, 18:22   #2 (permalink)
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Default Re: 5th Edition Deathwatch Kill-Teams

I'm liking this loads! Nicely done Wargamer! ;D
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Old 08 Oct 2008, 18:29   #3 (permalink)
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Default Re: 5th Edition Deathwatch Kill-Teams

Right, only one problem is that you didn't say where in the FOC they take up. If memory services their an HQ choice... oh n Lightning claws costing the same as an ordinary Power Weapon? Part from those 2 things very dam fine!!! May make these guys up for friendly games ;D

just noticed you did put they take up HQ my bad
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Old 08 Oct 2008, 18:42   #4 (permalink)
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Default Re: 5th Edition Deathwatch Kill-Teams

A single lightning claw costs the same as a power weapon throughout the entire codex. Lightning claws gain the re-roll to wound but lose the ability to gain an extra attack from a pistol.
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Old 08 Oct 2008, 18:48   #5 (permalink)
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Default Re: 5th Edition Deathwatch Kill-Teams

One thing; aren't digital weapons manufactured by xenos? And Deathwatch are alien hunters, so would they actually utilise them?

Apart from that (which TBH I'm not sure I'm even right about), very well done!
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Old 08 Oct 2008, 19:42   #6 (permalink)
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Default Re: 5th Edition Deathwatch Kill-Teams

Digi-weapons are not alien-exclusive. Tycho, for example, has Digi-lasers fitted to his bionic eye.
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Old 08 Oct 2008, 19:57   #7 (permalink)
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Default Re: 5th Edition Deathwatch Kill-Teams

Fair 'nuff, I (gladly) stand corrected.
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Old 10 Oct 2008, 08:00   #8 (permalink)
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Default Re: 5th Edition Deathwatch Kill-Teams

looks good wargamer but theres 1 thing wich might need correcting

Quote:
Originally Posted by Wargamer
[table][tr][td]Wargear:
  • Bolter
  • Close Combat weapon (Librarian has a Force Weapon)
  • Psychic Hood (Librarian Only).
  • Deathwatch Ammunition.
  • Frag Grenades
  • Melta Bombs
  • Power Armour
[/td][/tr][/table]
[list][*]The Captain / Librarian may take any of the following;
- Hellfire Rounds at +10pts.

Any Deathwatch Marine or Deathwatch Veteran may be equipped with Hellfire Rounds at +5pts

Deathwatch Ammunition: Each member of the squad equipped with a Bolter (including Combi-Bolter and Storm Bolter) may use the following special ammunition types; Hellfire Rounds, Kraken Penetrator Rounds, Inferno Rounds (re-roll failed To Wound rolls) and Metal Storm rounds (12" Str 3 AP - Assault 3). Declare which ammo type will be used at the start of each Shooting Phase.
it seems silly for them to be able to buy helfire rounds if they all come equipped wit hit as standard
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Old 10 Oct 2008, 08:03   #9 (permalink)
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Default Re: 5th Edition Deathwatch Kill-Teams

Ah. Well spotted. Deathwatch don't get Hellfires as standard.

Edit: Deathwatch now receive Dragonfire rounds - Hellfires were a typo.
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Old 10 Oct 2008, 08:36   #10 (permalink)
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Default Re: 5th Edition Deathwatch Kill-Teams

Looks like the Men In Black are back in the action

Nice rules, balanced, updated and as the Deathwatch should be - hardcore and versatile.

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