Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Flyer Redux (5th Edition)
Reply
Old 22 Jul 2008, 02:16   #1 (permalink)
Shas'O
 
Join Date: Dec 2006
Location: Somewhereshire
Posts: 6,214
Send a message via MSN to Ravager
Default Flyer Redux (5th Edition)

Okay, these are house rules to try and bring fliers in line with 5th edition rules and the ethos behind them.
They may need a little tweaking.

Deployment
Flyer units are never deployed on the table at the start of the game, instead, they are held in reserve, traveling from a forward base to the battlefield, preparing to make an attack run. When flyer units arrive from reserves they are placed as an outflanking unit, meaning they come on from a short board edge, and must be placed from 24" – 48" from the edge.

Movement
Fliers are incredibly fast, capable of relocating from one end of the battlefield to the other in mere moments. Flyer units have a top speed of 48". However, a flyer must stay moving in order to stay in the air, and thus, flyer units also have a minimum move distance of 24". A Flyer may only pivot once per turn, and must move in a straight line. The movement of flyer type units is never impeded by terrain of any kind. If a flyer moves off the field due to its minimum move distance, it is placed back in to reserve. If it ends the game while off the field, it counts as destroyed.

Shooting
For the purposes of shooting, a Flyer counts as having remained stationary if it moved 24". A Flyer counts as having moved at Combat Speed if it moved further than 24" this turn. Unless firing in to area terrain, all firing by a flyer follows the normal line of sight rules, but inflicts a -1 modifier to all cover saves. Vehicles attacked by a flyer are always hit on their side armour, regardless of the actual facing the flyer is in.

Flyer units may also drop bombs. These are treated as barrage weapons in all respects, and the hit is always assumed to come from the center of the blast marker. Any number of bombs may be dropped in a single turn, but they are one shot weapons. Once a bomb is dropped, it's gone.

Shooting at Flyers
Flyers are incredibly hard to hit due to their great speed. All weapons firing at flyer units add 12" to the distance they are firing, meaning things like pistols and rapid-firing weapons will be unable to hit flyer units. Weapons that do not roll to hit, but are not ordnance, may target flyer units. However, if the shot scatters and misses the flyer, it will not damage nearby units on the ground as the shot is on such an angle that the projectile just keeps flying off in to the distance. Weapons that use the flamer template cannot hit flyer units.

Ordnance weapons are unable to hit flyers unless they are mounted in a turret. If the scatter dice rolls a 'hit' when an ordnance weapon targets a flyer, then it must immediately be re-rolled, to represent the difficulty of such a shot. In addition, even if the central hole of the blast is over the flyer, any ordnance shot counts as half strength, due to the speed of the flyer.

Flyer units get a 2+ cover save from all firing at them, to represent the insane speed they travel at.

Any pintle mounted or one shot optional weapon (Hunter Killer Missile, Seeker Missile, etc) counts as having an Anti-Aircraft mount, and reduces a Flyer's cover save to 4+.

Damage to Flyers
Any Crew – Stunned results count as Crew – Shaken.
If a flyer suffers a Damaged – Immobilised result, roll a D6. On a 1-3 the flyer suffers a Destroyed – Wrecked damage result and is removed from play. On a 4-6 the flyer crashes to the ground 4D6" away in a random direction, and then suffers a Destroyed – Explodes damage result.
If a flyer suffers a Destroyed – Wrecked result at any time it is simply removed from play.
If a flyer suffers a Destroyed – Explodes damage result while still in the air, the explosions will not damage any units on the ground.
__________________
Quote:
Originally Posted by CmdrBonesaw
"Drop the shovel, and stand back from the keyboard!"


We have done the impossible... and that makes us mighty.
Firefly is pretty much made of Awesome, Funny, and Aww. Sometimes simultaneously. We'd better stop before we quote the entire script.
–tvtropes.org
Ravager is offline   Reply With Quote
Old 22 Jul 2008, 03:04   #2 (permalink)
Shas'La
 
Join Date: Mar 2008
Location: Ireland (sure&begorah)
Posts: 407
Send a message via MSN to D Black
Default Re: Flyer Redux (5th Edition)

All in all not bad need some rewording though the pintle mount is grand but "optional" is open to interpretation what my (optional) lascannon sponsons hit you on 4's, bye bye hellblade
__________________




Quote from: Wargamer

Metal fans are allowed to use stereotyped generalisations of other types of music. Why? Because the "avatar" of Rap and similar music is a binged up black guy who holds his gun in such a way as he will probably shoot his own foot off in a gunfight. The avatar of Metal is a bearded, unwashed Scandinavian guy who kills you, your family, your town, your country and the neighbouring country because there isn't much else to do up in the snowy fjords of Vikingland.
D Black is offline   Reply With Quote
Old 22 Jul 2008, 05:49   #3 (permalink)
Shas'O
 
Join Date: Dec 2006
Location: Somewhereshire
Posts: 6,214
Send a message via MSN to Ravager
Default Re: Flyer Redux (5th Edition)

Quote:
Originally Posted by D Black
All in all not bad need some rewording though the pintle mount is grand but "optional" is open to interpretation what my (optional) lascannon sponsons hit you on 4's, bye bye hellblade
Clarified it to mean only things like one shot optional weapons, such as Hunter Killers.
__________________
Quote:
Originally Posted by CmdrBonesaw
"Drop the shovel, and stand back from the keyboard!"


We have done the impossible... and that makes us mighty.
Firefly is pretty much made of Awesome, Funny, and Aww. Sometimes simultaneously. We'd better stop before we quote the entire script.
–tvtropes.org
Ravager is offline   Reply With Quote
Old 22 Jul 2008, 08:36   #4 (permalink)
Ethereal
 
Join Date: Apr 2004
Location: On the Midnight Ocean
Posts: 26,404
Send a message via MSN to Wargamer
Default Re: Flyer Redux (5th Edition)

I think these make Flyers way too powerful; most people hit them on 6s or 7s, and they get a 2+ Cover save. One or the other needs changing.
__________________
Farewell, Kangaroo Joe, you shall not be forgotten.

Quote:
Originally Posted by Tom Norman
"Wargamer is never wrong, Frodo Baggins; he knows precisely the rules he means to."
Wargamer is offline   Reply With Quote
Old 22 Jul 2008, 11:21   #5 (permalink)
Shas'O
 
Join Date: Dec 2006
Location: Somewhereshire
Posts: 6,214
Send a message via MSN to Ravager
Default Re: Flyer Redux (5th Edition)

Quote:
Originally Posted by Wargamer
I think these make Flyers way too powerful; most people hit them on 6s or 7s, and they get a 2+ Cover save. One or the other needs changing.
Right, modifier reduced to -1. AA mount ignores modifier.
Now most things will be hitting them on 4s and 5s. Harder to hit than a normal vehicle, certainly, but not stupidly so.

2+ cover remains, to represent the insane speed flyers tear across the field at. Sure, Joe guardsman thinks he hit that Hellblade screaming overhead…
__________________
Quote:
Originally Posted by CmdrBonesaw
"Drop the shovel, and stand back from the keyboard!"


We have done the impossible... and that makes us mighty.
Firefly is pretty much made of Awesome, Funny, and Aww. Sometimes simultaneously. We'd better stop before we quote the entire script.
–tvtropes.org
Ravager is offline   Reply With Quote
Old 22 Jul 2008, 12:42   #6 (permalink)
Ethereal
 
Join Date: Apr 2004
Location: On the Midnight Ocean
Posts: 26,404
Send a message via MSN to Wargamer
Default Re: Flyer Redux (5th Edition)

Personally, I think you should drop the modifier entirely; give a range modifier (-12" to all weapon ranges, to represent fighting gravity), and let AA weapons reduce the Cover save back down to 4+; this means AA is a much better choice for knocking out flyers, but the speed of the craft ensures it can still potentially run the gauntlet.

Obviously, Flyers receive no penalty to range when firing; they aren't working against gravity.
__________________
Farewell, Kangaroo Joe, you shall not be forgotten.

Quote:
Originally Posted by Tom Norman
"Wargamer is never wrong, Frodo Baggins; he knows precisely the rules he means to."
Wargamer is offline   Reply With Quote
Old 22 Jul 2008, 21:20   #7 (permalink)
Shas'O
 
Join Date: Dec 2006
Location: Somewhereshire
Posts: 6,214
Send a message via MSN to Ravager
Default Re: Flyer Redux (5th Edition)

Quote:
Originally Posted by Wargamer
Personally, I think you should drop the modifier entirely; give a range modifier (-12" to all weapon ranges, to represent fighting gravity), and let AA weapons reduce the Cover save back down to 4+; this means AA is a much better choice for knocking out flyers, but the speed of the craft ensures it can still potentially run the gauntlet.

Obviously, Flyers receive no penalty to range when firing; they aren't working against gravity.
Gah, how could I forgot the 12" rule. Thanks Wargamer.
Also added your idea about AA mounts reducing cover saves.
__________________
Quote:
Originally Posted by CmdrBonesaw
"Drop the shovel, and stand back from the keyboard!"


We have done the impossible... and that makes us mighty.
Firefly is pretty much made of Awesome, Funny, and Aww. Sometimes simultaneously. We'd better stop before we quote the entire script.
–tvtropes.org
Ravager is offline   Reply With Quote
Old 07 Aug 2008, 19:48   #8 (permalink)
Kroot Shaper
 
Join Date: Jul 2008
Posts: 43
Default Re: Flyer Redux (5th Edition)

You might need to consider allowing flyers to leave the board, and re-enter along same board edge in a future turn.

This still allows a round of shooting against them, but more of a strafing run feel to them. I would be tempted to make fliers only move in a straight line, and then at the end of their movement make a pivot of up to 45degrees.

Once you go beyond a 6' x 4' table you are into apocalypse rules anyway.
Animist is offline   Reply With Quote
Old 10 Aug 2008, 02:15   #9 (permalink)
Shas'O
 
Join Date: Jan 2006
Posts: 7,926
Default Re: Flyer Redux (5th Edition)

Where were the original flyer rules? Cause outside the modifier, this looks like what I remember...
__________________
*Doh!-Nuts DarkWand3r3r Msg Player 04-08-2009 17:51:32
Moral of this story... in real life or in a pen and paper game... do not piss off Delpheus or he will OMGWTFBBQPWN your face with a uber hit.
DELPHEUS is offline   Reply With Quote
Old 10 Aug 2008, 07:14   #10 (permalink)
Shas'O
 
Join Date: Dec 2006
Location: Somewhereshire
Posts: 6,214
Send a message via MSN to Ravager
Default Re: Flyer Redux (5th Edition)

Quote:
Originally Posted by 3v!L Tak'Ukos
Where were the original flyer rules? Cause outside the modifier, this looks like what I remember...
There are 2 versions.
The proper, official, flyer rules come from the appendices of Imperial Armour Volume X.
The other rules come from Apoc.
__________________
Quote:
Originally Posted by CmdrBonesaw
"Drop the shovel, and stand back from the keyboard!"


We have done the impossible... and that makes us mighty.
Firefly is pretty much made of Awesome, Funny, and Aww. Sometimes simultaneously. We'd better stop before we quote the entire script.
–tvtropes.org
Ravager is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Flyer base help. Dan_teal Hobby 7 05 May 2008 00:06
Flyer Help Tralfagar General 40K 4 17 Sep 2007 16:42
Tau Redux shasocastris Tau 23 10 Feb 2007 21:46
Tau LoTech Flyer GreyDeath Conversion 13 15 Jul 2005 17:35