Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Drafting of Codex: Scythians
Reply
Old 20 Jul 2008, 00:28   #1 (permalink)
Kroot Shaper
 
Join Date: Jun 2008
Location: England
Posts: 75
Send a message via MSN to Inquisitor Raikov
Default Drafting of Codex: Scythians

Codex: Scythians

Theme of army: Very skilful anti infantry combat units, some very powerful, but limited short ranged weaponry.

Main strengths: Powerful combat units with lots of areas for variation against specific armies before game start. Very
powerful ranged weaponry. Some extremely fast units. Very difficult to break.

Main weaknesses: Relatively small force. Limited weaponry. Weak resistance to firepower. Limited armoured support.
Short ranged weaponry

Scythian Warrior Order: 'Bladewhirls'

WS BS S T W I A LD SV
Bladewhirl Acolyte 5 - 3 3 1 5 3 9 5+
Bladewhirl Disciple 5 - 3 3 1 5 4 9 5+
Bladewhirl Champion 6 - 4 3 2 6 5 10 4+
Bladewhirl Hero 7 - 4 4 3 7 6 10 4+

Bladewhirls are most noted for their appearance against the lightly armoured legions of the Guard, their blades most noted for
being extremely fast, weaving a deadly trail of scything death and mounds of bloodied corpses in their wake.

Fleet, Move Through Cover


Scythian Warrior Order: 'Deathscythes'

WS BS S T W I A LD SV
Deathscythe Acolyte 5 - 4 3 1 5 2 9 5+
Deathscythe Disciple 5 - 4 3 1 5 3 9 5+
Deathscythe Champion 6 - 5 3 2 6 4 10 4+
Deathscythe Hero 7 - 5 4 3 7 5 10 4+

Deathscythes are reputed to be exclusively tasked against heavy infantry. Their phase blades pass out of the material universe
and rematerialise inside the target, the Deathscythe using his incredible focus to control the phase.

Fleet, Move Through Cover

Scythian Warrior Order: 'Flaildancers'

WS BS S T W I A LD SV
Flaildancer Acolyte 5 - 3 3 1 5 2 9 5+
Flaildancer Disciple 5 - 3 3 1 5 3 9 5+
Flaildancer Champion 6 - 4 3 2 6 4 10 4+
Flaildancer Hero 7 - 4 4 3 7 5 10 4+

Flaildancers are among one of the most feared of the Warrior Orders. They use natural agility and their flails to block
attackers and ensare the unfortunates to be in combat with them.

Fleet, Move Through Cover

Flaildancing: +2 to cover save, each hit in combat is ignored on a successful initiative test, close combat attacks may not be
made if the second option is used.


Scythian 'Shadowkin'

Some Scythian warriors show exceptional abilities of focus that allows them to blend with their surroundings. They use this to
form elite teams that infiltrate enemy positions and destroy any resistance.

Shadowkin are any of the Warrior Orders, but become elites and have infiltrate.


Scythian Assault Suits

WS BS S T W I A LD SV
Assault Suit 5 - 6 4 2 5 3 10 3+

The Scythian Assault suit was inspired by their conflicts with the T'au, and was designed as an effective counter to them.
The suit is fully integrated to the Scythian pilots bio-signs as to increase responsiveness, and will grant a good deal of protection
while adding mobility from the jump jets in the back of the suit.

Jump Infantry, Deep Strike


Disgraced Warriors

WS BS S T W I A LD SV
Disgraced 5 - 4 4 1 5 D3+1 10 5+

The Disgraced Warriors of the Scythians form bands of ronin warriors who attach themselves to a force to seek atonement.
They literally hurl themselves toward the enemy, with no regard for their own safety, only to aid their fellows by absorbing the
incoming fire.

Fleet, Move Through Cover, Feel No Pain

Frenzied: Must always move at full speed towards the nearest enemy unit.

Psy-Gore Auxiliaries

WS BS S T W I A LD SV
Psy-Gore Adept 2 4 3 3 1 3 1 8 4+
Psy-Gore Craftsman 2 4 3 3 1 3 1 9 4+
Psy-Gore Artisan 2 5 3 3 2 4 2 9 3+
Psy-Gore Architect 3 6 3 3 3 4 3 10 3+

The Psy-Gore are rightly feared for their skills as craftsmen, and even more for their usage of their craft. Able to focus
their crystalline weaponry to a numbr of different resonances before a battle, they typically use short range pulses to shatter
their target.

Fleet, Move Through Cover

Uses Blade Pattern crystals

Psy-Gore Prism Tank

Armour:
BS Front Side Rear
Psy-Gore Prism Tank 4 11 11 10

The Prism Tank is possibly the most feared aspect of the Psy-Gore. Capable of annihilating tanks or vaporising infantry,
the Psy-Gore make use of their prismatic technology to full effect in this masterpiece.

Tank, Skimmer

Prismatics: The Prism Tank may be used to fire as a Crystalline: Scythe or a Crystalline: Lance.


Psy-Gore Lightbenders

WS BS S T W I A LD SV
Lightbender 2 4 3 3 1 4 1 10 4+

The Psy-Gore's most recent addition to their arsenal is the Lightbender device. It distorts space around the bearer, allowing
the bearer to move faster and ignore anything in it's path for short periods of time, as well as scattering the bearers location.

Lightbending: A Lightbenders save is invulnerable, and the unit may also make moves as Jump infantry, and ignore all terrain
tests of any kind.

Uses Bolt pattern crystals.


Crystalline Weaponry

Range S AP Type
Blade 12" 3 4 Assault 2
Bolt 12" 4 3 Assault 1
Spear 24" 6 2 Heavy 2
Scythe 36" 5 4 Assault 4
Lance 36" 10 1 Heavy 1

Just putting this up so I can have the aid of the benevolent wisdom of the peeps on here. Apologies for the jumbling, when I release a full version with the full list of stuff I'll use coding. Would appreciate constructive criticism, since this is my first attempt at this.
__________________
Brostin, Flamers are NOT for cooking marshmallows!
Inquisitor Raikov is offline   Reply With Quote
Old 20 Jul 2008, 00:30   #2 (permalink)
Kroot Shaper
 
Join Date: Jun 2008
Location: England
Posts: 75
Send a message via MSN to Inquisitor Raikov
Default Re: Drafting of Codex: Scythians

Small thing I forgot to mention, this would be the sort of Bestiary section. The Warrior Order's have the bottom 2 entries of he Order as HQ choices, the 2nd is a unit leader. Same applies to the Psy-Gore Auxiliaries.
__________________
Brostin, Flamers are NOT for cooking marshmallows!
Inquisitor Raikov is offline   Reply With Quote
Old 21 Jul 2008, 17:55   #3 (permalink)
Shas'La
 
Join Date: Aug 2007
Posts: 423
Default Re: Drafting of Codex: Scythians

I would make the vehicle a fast vehicle, to better represent the fact they are a fast moving race
__________________


C:\Users\Samuel\Pictures\SINDRI.jpg
fattyboy5 is offline   Reply With Quote
Old 21 Jul 2008, 21:12   #4 (permalink)
Shas'Saal
 
Join Date: Aug 2007
Location: You tell me
Posts: 212
Send a message via AIM to The_One
Default Re: Drafting of Codex: Scythians

they are VERY CC oriented...but PLEASE line up the stats...it's VERY difficult to read...also the weapons aren't very specific according to the "fluff" provided, some point costs would also be enjoyed.

Still needs some work but has A LOT of potential
The_One is offline   Reply With Quote
Old 22 Jul 2008, 16:36   #5 (permalink)
Shas'El
 
Join Date: Nov 2007
Posts: 2,327
Send a message via MSN to ollieb8
Default Re: Drafting of Codex: Scythians

Quote:
Originally Posted by Inquisitor Raikov
Scythian Assault Suits

WS BS S T W I A LD SV
Assault Suit 5 - 6 4 2 5 3 10 3+

The Scythian Assault suit was inspired by their conflicts with the T'au, and was designed as an effective counter to them.
The suit is fully integrated to the Scythian pilots bio-signs as to increase responsiveness, and will grant a good deal of protection
while adding mobility from the jump jets in the back of the suit.

Jump Infantry, Deep Strike
Jim, seriously? These are basically the most beardy thing i have every heard, an amazing cc army with, argueably, the best shooting unit in the game, i really think that this army is fine without it.


Quote:
Originally Posted by Inquisitor Raikov
Scythian Warrior Order: 'Flaildancers'

WS BS S T W I A LD SV
Flaildancer Acolyte 5 - 3 3 1 5 2 9 5+
Flaildancer Disciple 5 - 3 3 1 5 3 9 5+
Flaildancer Champion 6 - 4 3 2 6 4 10 4+
Flaildancer Hero 7 - 4 4 3 7 5 10 4+

Flaildancers are among one of the most feared of the Warrior Orders. They use natural agility and their flails to block
attackers and ensare the unfortunates to be in combat with them.

Fleet, Move Through Cover

Flaildancing: +2 to cover save, each hit in combat is ignored on a successful initiative test, close combat attacks may not be
made if the second option is used.
The initiative test on these guys is way too powerful regardless of whether their points go up or not, example:

You charge a unit of termies, sure if they hit you you'll rape them, but your failing those I tests on 6+ so its quite likely that a small number of those are gonna hold up a unit of termies for ages.

Could you tone those down a bit please.
__________________
Quote:
Originally Posted by Rafe
Edit: Silk Spectre wins the thread.
[spoiler=40K Clones]Wanna play as clones in 40K?
Quote:
Originally Posted by Circus
I'm amazed at how balanced this is. I salute you.
[/spoiler]
ollieb8 is offline   Reply With Quote
Old 25 Jun 2009, 14:23   #6 (permalink)
Kroot Shaper
 
Join Date: Jun 2008
Location: England
Posts: 75
Send a message via MSN to Inquisitor Raikov
Default Re: Drafting of Codex: Scythians

Not posted on this for quite a while, so I'm going to dig all the stuff out again. Comments taken and noted, points will be up once I find the Codex again. The assault suits? Where does it say ANYTHING about them having ANY ranged weapons? Please, find it for me. And the flaildancers are MEANT to do that. They have NO OTHER USE unless you take them against light infantry, and why oh why would you take them against light infantry, when Bladewhirl's will do the same job, but faster and better? Sure, they're good against anything, but for their actual use as a unit to simply tie down other better units, they are not spectacular like the rest of the army is meant to be. And take the average rolls you make. 5 hits, from a unit of 5, which is usually 4 wounds, which i'll probably fail one test. It's the same principal as Terminator Armour, it grants you a 2+ save. These guys have no save against Bolter fire, you do, these guys can't attack your Terminators, because they'll simply get pasted if they try, you can. Simply put, they are difficult to kill, and nothing more.

I'll also be knocking up the fluff soon, and I'll sort out the stat lines, knocked this up well before I had any real knowledge of coding etc etc. Probably be uploading the finished thing at some point soon, it's not too far off.
__________________
Brostin, Flamers are NOT for cooking marshmallows!
Inquisitor Raikov is offline   Reply With Quote
Old 25 Jun 2009, 21:53   #7 (permalink)
Shas'O
 
Join Date: Feb 2008
Posts: 9,511
Send a message via MSN to Skeith
Default Re: Drafting of Codex: Scythians

I'm interested in having a decription of the species physical appearence. What is the most common shape on their body? Pyramid, Cube, Triangles, Squares? Are they scaly? Are they organic in nature or a combination of metal and organic? (differentally to a Necron Pariah, but still cyborg)
Do they look like Preying Mantis? Their fluff seems to indicate that to me.

What part of the galaxy are they from? Are they nomadic? or did they come to this galaxy in a similar way to the Tyranids?

Skeith is offline   Reply With Quote
Old 27 Jun 2009, 21:18   #8 (permalink)
Kroot Shaper
 
Join Date: Jun 2008
Location: England
Posts: 75
Send a message via MSN to Inquisitor Raikov
Default Re: Drafting of Codex: Scythians

If you look at the tiny bit of fluff that's given by Lexicanum, they're Warrior Monks, but as far as is stated, they are completely organic. My perception of them is that they are humanoid, but that they wear combat garb of unknown form, equivalent to conventional Flak Armour. so I'm imagining a group of beings similar to the Tsuruanni from Raymond E Feist's Magician, but with more .

Again, fluff is very sparse on their beginnings, homeworld and such, but it does indicate that their homeworld was cleansed by the Crimson Fists shortly after the Horus Heresy. I've made some changes to the fluff to exemplify the nomadic warrior monk aspects that they hold, ie, i've removed the Venom Weaponry. Not just because then they seem like Buddhist Tyranids if I leave that point in.

So, theory is...

Scythians are humanoid in appearance, but their natural form is rarely seen, as the armour that they wear appears to semi-graft onto the body, giving them forms more akin to creatures recorded to have been found on their homeworld. Deathscythes adopt the style of armour and combat inspired by the Bladekin (Larger, more intelligent forms of Praying Mantis, I liked the idea, seems cool), wheras the Bladewhirls are more akin to that found in the rarer breeds of Gladiator Beetles, featuring the blade-like protrusions found on these creatures across the armour, such as on the joints, shins, fore-arms, elbows and fists.

The only known record of their previous homeworld was that of Scythia, in a region of space designated HR8518. Now they exist as an entirely nomadic people, stopping at worlds only to refuel, leaving no trace of their passing, unless there are foes to be fought. At this point, the Warrior Orders will descend, and in no recorded incident with these forces has the garrison survived, the only trace of their passing being bloodied corpses, often unrecognisable as human, such is the brutal hatred they have for all life (More on the full reasoning at a later date.)

...So, there's a little taster, I hope it sort of answers a few questions, and also, delay folks, so feel free to put forward any and all comments, cos I need to re-write it all again, coded this time, and I will be makking some modifications to existing ideas. Anything people would like to see, would like explaining, anything at all, ask me.
__________________
Brostin, Flamers are NOT for cooking marshmallows!
Inquisitor Raikov is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Codex: Daemonhunters and Codex: Witch Hunters available as free downloads! Masked Thespian The Inquisition 0 24 Jun 2010 12:28
Sticking it to the Codex - on 'Codex' and 'Deviant' Chapters Wargamer Space Marines 5 22 Jun 2010 01:10
1500Pt Tourney list. (Generic Codex, maybe BA codex) ImperialScum Space Marines Army Lists 3 23 Mar 2010 14:00
Codex Dark Angels: 5th edition, using Codex Space Marines Falstead House Rules 17 13 Oct 2008 23:20
Predator Codex testing/play testers wanted (thanks given in codex) The Return of LeeStar! House Rules 7 06 Nov 2006 08:45