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#1 (permalink) | |
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Shas'Ui
![]() ![]() ![]() Join Date: Jan 2008
Posts: 936
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Well, I bought these Black Orks and I had the idea that maybe i could include them (converted a bit of course) In my Guard army as CC Ogryns.
They all have the Black Ork weapons (axes of the sort), but just Pimp'd up a bit. My first idea was just to say that they cannot shoot, and their weapons use the 'Ogryn-proof' rules for their clubs and axes. Anybody have better ideas? Please suggest, Thanks Mal
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#2 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2008
Location: Cheshire, England
Posts: 2,823
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Well, you could just convert them a lot [obviously] and give them a pretty bad ranged weapon and a Close-Combat Weapon, Power Fist etc.
You could say they're genetically/bionically enhanced in one way or another. That's all I've got at the moment but if I think of anything else I'll tell you .- Shadow |
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#3 (permalink) | |
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Shas'Ui
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Posts: 936
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Yeh but the thing is here i'm sticking to the looks more instead of the rules, so i love the black ork weapons so they're having them, but i need rules for them! :-\
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#4 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2008
Location: Cheshire, England
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Oh ok.
Hmmmmmm.... Well, you could say that they're fists count as Power Fists but you want the Black Orc weapons. They could have +1 attack than the normal amount, maybe a higher initiative. - Shadow |
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#5 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Feb 2007
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Rending, possibly? Powerfists seems too powerful, especially for an Ogryn. Maybe it confers furious charge or something to the Ogryn...?
Also, the armor the Black orks have is clearly better than the shoddy stuff the Guard gives them, so maybe they should get a better armor save too. |
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#6 (permalink) | ||
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Shas'Ui
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Quote:
I could higher the initiative, here's what i've got up to now. Ogryn Big ‘Uns (Ork Mercenaries) Number/Squad: Between three and five Big ‘uns. Weapons: Clubz or Bloodaxes and frag grenades, Character: One Big ‘Un may be upgraded to a Boss at +5pts. Same rules apply as for Bone’eads. Transport: As Ogryns. SPECIAL RULES: Weaponz: The Clubz and Bloodaxes are massive weapons covered in spikes and deadly ornaments. These weapons are only good in close combat, as throwing them would be highly impossible, even by a Big ‘Un. Therefore, the Big ‘Uns can only fight in close combat (The Boss might have a gun if given to him) and when they are in close combat, these weapons add +1 to Attack. These are included in the profiles. [table][tr][td][/td][td]Cost[/td][td]Ws[/td][td]Bs[/td][td]S[/td][td]T[/td][td]W[/td][td]I[/td][td]A[/td][td]Ld[/td][td]Sv[/td][/tr] [tr][td]Big 'Un[/td][td]20pts[/td][td]4[/td][td]3[/td][td]5(6)[/td][td]4[/td][td]3[/td][td]3[/td][td]3[/td][td]8[/td][td]5+[/td][/tr][tr][td]Boss[/td][td]+5pts[/td][td]4[/td][td]3[/td][td]5(6)[/td][td]4[/td][td]3[/td][td]3[/td][td]4[/td][td]9[/td][td]5+[/td][/tr][/table] I need help from those experts out there, but please don't just say 'Oh no its useless you can't do it.' I'm try to do it. EDIT: Better?
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#7 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2008
Location: Cheshire, England
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Looks ok
.I wouldn't increase the Initiative but the Armour Save instead, it woudn't make them too good and you can just increase the points cost by about four. Also, could you please use the tables that have been made for posting profiles? A tutorial is provided. - Shadow |
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#8 (permalink) | |
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Shas'Ui
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Posts: 936
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I did its just i copied and pasted it from word that's all.
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#9 (permalink) | |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2008
Location: Cheshire, England
Posts: 2,823
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Quote:
.- Shadow |
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#10 (permalink) | |||
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Shas'Ui
![]() ![]() ![]() Join Date: Jan 2008
Posts: 936
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Quote:
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