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Baal Dragonblade
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Old 14 Jan 2008, 23:41   #1 (permalink)
Shas'La
 
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Default Baal Dragonblade

Well... This is what I created with the VDR rules... I dunno if it's too overpowered or if the fluff is all right... but well, here it is, tear it apart (btw, I am thinking of changing the name to something more original...).

BAAL DRAGONBLADE SUPER-HEAVY TANK
POINTS: 1650

The ultimate weapon of the Blood Angels Chapter, the Baal Dragonblade provides an incredible firepower to counter their enemy’s heavy weapons. It provides the chapter with a heavily armored all-round long-range support weapon platform, capable of sustaining heavy hits and keeps on firing. It may even be a worthy opponent to the titans of the Adeptus Titanicus.
There are very few of the Baal Dragonblades, and some have been lost through history as they are destroyed and never rebuilt, because of using similar STC design parcels as those used by the Imperial Guard’s Baneblades. Even though they are from an old age, the best technomarine adepts maintain the Baal Dragonblades and their weapon systems are always being checked and renewed.
Of an even bigger size than the Baneblades, each Dragonblade is a magnificent machine, a result of the most advanced technology the Blood Angels are capable of handling.


(Sort of twice the size of a baneblade or at least half)

UNIT: One Baal Dragonblade
TYPE: Super-heavy Tank
STRUCTURE POINTS: 5
SPEED: Lumbering
IMPERIAL SHIELDS: 2 (can they actually get shields/fields?)

[table][tr][td] [/td][td]Cost[/td][td]Front[/td][td]Side[/td][td]Rear[/td][td]Bs[/td][/tr]
[tr][td]Dragonblade[/td][td]1650[/td][td]14[/td][td]14[/td][td]14[/td][td]4[/td][/tr][/table]

WEAPONS AND EQUIPMENT:
- One Turret Mounted Dragonblade Cannon Battery
- Two Dragonfire Cannons
- Two Dragonblade Missile Batteries
- Two Hunter-Killer Missiles
- One Storm Bolter

Dragonblade Cannon Battery

[table][tr][td][/td][td]Range[/td][td]S[/td][td]AP[/td][td]Type[/td][/tr][tr][td]Dragonblade Cannon[/td][td]108"[/td][td]9[/td][td]2[/td][td]Ordnance 1/Blast, Titan Killer, Main weapon.[/td][/tr][tr][td]S-Battle Cannon[/td][td]72"[/td][td]7[/td][td]4[/td][td]Heavy 4, Split Shots, Co-Axial.[/td][/tr][/table]


Dragonblade Missile Battery

[table][tr][td][/td][td]Range[/td][td]S[/td][td]AP[/td][td]Type[/td][/tr][tr][td]Dragonblade Storm Missile[/td][td]72"[/td][td]8[/td][td]3[/td][td]Heavy 1, Anti Air, Twin-Linked.[/td][/tr][tr][td]Dragonblade Tempest Missile[/td][td]G72"[/td][td]5[/td][td]4[/td][td]Ordnance 1/Blast, Gun Battery x2.[/td][/tr][/table]

[table][tr][td][/td][td]Range[/td][td]S[/td][td]AP[/td][td]Type[/td][/tr][tr][td]Dragonfire Cannon[/td][td]36"[/td][td]6[/td][td]4[/td][td]Heavy 4D3 (or simply 8 ), Rending.[/td][/tr][/table]

SPECIAL RULES:
Power of the Machine Spirit, Extra Armor.
Split Shots: The shots from the S-Battle Cannon may be split among two different targets, then, resolve the shots as usual.

May be equipped with Dozer Blades, Searchlight and Smoke Launchers.
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Old 15 Jan 2008, 02:10   #2 (permalink)
Shas'O
 
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Default Re: Baal Dragonblade

As it stands right now it is definately underpriced.

The Dragon cannons are rediculous really and the armor needs to be re-worked.
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Old 15 Jan 2008, 16:35   #3 (permalink)
Shas'La
 
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Default Re: Baal Dragonblade

Underpriced? If you say so... and it really isn't that powerfull... With luck it could take down a titan... As most of it's weapons aren't so powerful to engage high armored targets, even a Land Raider could blast it...
What would you put as the price?
btw, what is the armor value of a Land Raider or even a Baneblade?

PS: it is a Space Marine Vehicle (Blood Angels...)
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Old 15 Jan 2008, 16:44   #4 (permalink)
Shas'O
 
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Default Re: Baal Dragonblade

Quote:
Originally Posted by Fr05ty
Underpriced? If you say so... and it really isn't that powerfull... With luck it could take down a titan... As most of it's weapons aren't so powerful to engage high armored targets, even a Land Raider could blast it...
What would you put as the price?
btw, what is the armor value of a Land Raider or even a Baneblade?

PS: it is a

Well, a landraider is kitted like your armor, and Baneblades are weaker armored (we can't post official stats like that...).

Tweak the Dragon cannons firing rate and cleanup how your missile batteries work (The writing is vague to me), you could probably drop the cost after that is figured out.
Yes, they can get shields btw. The S-Battlecannon needs it's stats (I assumed you meant a standard also) and you would be fair in giving it a D strength weapon if it is twice the size of a Baneblade....in fact if it is supposed to be that big armor 14 may not be out of the question I guess.
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Old 15 Jan 2008, 19:31   #5 (permalink)
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Default Re: Baal Dragonblade

Someone doesn't have a clue how Space Marines operate... they would never field this vehicle. Imperial Guard might, the Skitarii would certainly, but Marines wouldn't even look at it.
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Old 17 Jan 2008, 12:23   #6 (permalink)
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Default Re: Baal Dragonblade

Quote:
Originally Posted by Wargamer
Someone doesn't have a clue how Space Marines operate... they would never field this vehicle. Space Marines might, the Skitarii would certainly, but Marines wouldn't even look at it.
Either it's a big typo, or the logic of this sentence escapes me

As for the vehicle itself, the general idea is okay (although I agree it's not something space Marines would use), but I'm not sure about this whole trend to build bigger and biger vehicles. I mean, I have two Baneblades (one still to be assembled) and a Warhound, but I think thats really enough. Such a huge machine requires at least 10,000 points per side in my opinion.
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Old 17 Jan 2008, 13:17   #7 (permalink)
Shas'La
 
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Default Re: Baal Dragonblade

Sorry to say that, but you have no clue how Super Heavy vehicles work do you? Don't be offended, I'm trying to help and explain the rules.

The mistakes I see:
- Shields are called 'Void Shields'
- Co-axial rule on the S-Battlecannon makes no sense, since you're very clearly intending them to fire at different targets than the main gun; more so, since they can target two targets. a) co-axial weapon MUST fire at the same target that it's 'parent' weapon b) S-Heavy vehicle can select different target for each of its guns (other than co-axials)
- Because of the rule b) above, and because of the fact that you can shake only one gun per one 'shaken' result, the Power of the Machine spirit rule makes little sense; it'll be better to just make a rule which says that your tank ignores any 'driver stunned' results or something. To be honest, Power of the Machine spirit could be applied to any S-Heavy, and probably because of that none of them has it.
- Extra armor is rather impossible with S-Heavy, there's no precedence.
- Dozer Blade makes no sense; all S-heavies can re-roll Difficult Terrain tests anyway.
- Searchlight and Smoke Launchers tend to be in standard equipment, at least Baneblade has them.
- Titan-killer rule has been scrapped already.

In general, I like the idea of the vehicle... If only it didn't look so much like Abrams Good luck.
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Old 17 Jan 2008, 16:11   #8 (permalink)
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Default Re: Baal Dragonblade

Yeah, I started saying one thing and changed it mid-sentance. :P
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Old 17 Jan 2008, 16:14   #9 (permalink)
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Default Re: Baal Dragonblade

Quote:
Originally Posted by Max Smirnov
- Titan-killer rule has been scrapped already.
No it hasn't. I've seen nothing to imply Titan-Killer is no longer valid.

Perhaps in Apocalypse it is removed, but standard 40K still allows it.
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Old 20 Jan 2008, 02:39   #10 (permalink)
Shas'La
 
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Default Re: Baal Dragonblade

Thanks for the comments, I really appreciate them. So, as you say this couldn't be a space marine tank, first, it is too slow to be placed in the fast attack strategy they use. Second, it is just too big. And third, It could be so easily an Adeptus Titanicus vehicle. So it is an Adeptus Titanicus and I'll write the fluff later.
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