|
![]() |
|
|
#1 (permalink) |
|
Kroot Shaper
Join Date: Aug 2006
Location: Australia
Posts: 76
|
Do any of you have any great house rules? I've only made one;
Whenever you are playing skimmers if both players agree all skimmers may choose to count as moving any chosen distance effectively on the turn before the game.
__________________
pirhana can strip a corpse in minutes. How fast can you win your warhammer? |
|
|
|
|
|
|
#2 (permalink) |
|
Shas'Saal
![]() Join Date: Jul 2006
Location: Melbourne, Australia
Posts: 219
|
That seems very skewed in the Tau's favour, has anyone actually agreed with it?
-dordgers
__________________
"The strength of your force may be calculated by multiplying it's weight by it's velocity. Strive always to maximize both" - Commander Puertide "For the Greater Good!" |
|
|
|
|
#3 (permalink) | ||
|
Shas'Vre
![]() ![]() ![]() ![]() |
Quote:
Skimmers need to move at a certain speed to avoid shots properly. If they need to go X (=1, let's say) speed in Y (=1) amount of time to achieve this, well... X = Y 1 = 1 (restriction: X < 1) X =/= Y 0.99 =/= 1 You phail. Reality wins. :P
__________________
Quote:
Deathwing: 14/6/3 Tau: 5/0/3 Blood Angels (NEW): 10/1/3 Blood Angels (OLD): 27/5/10 Eldar: 10/0/1 Death Guard: 1/0/0 |
||
|
|
|
|
#4 (permalink) |
|
Shas'Vre
![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: UK
Posts: 1,635
|
I think he means that if the opponent gets the first turn, then your skimmers will count as having moved quickly the previous "turn" for the purposes of shooting at them.
__________________
"The Greater Good means nothing to you, and so you are nothing to me." - Gue'shas'vesa'ui Dal'yth Tau'sin Ta'is TO'TAU'VA T'GUE'HE TO'CYR'HE |
|
|
|
|
#5 (permalink) | |
|
Shas'El
![]() ![]() ![]() ![]() ![]() |
Here's a house rule that our group has come to know and love.
Tank crewmen: If a vehicle is wrecked, destroyed, or somehow put out of commission, then the crew attempts to bail out. Roll a D6 for each of the crew members. On a 4+, the crew member escapes the wreck and proceeds on foot. The opponent only counts as getting half of the victory points until all of the crew members are dead. If a vehicle is annihilated or explodes spectacularly in any other fashion, the crew members may not bail out, as they have been instantly killed by the death of their vehicle. Crew weapons: IG: Lasgun Tau: Pulse pistol Orks: Slugga SM and CSM: Bolt pistol
__________________
But seriously, a Guardsman, I'm willing to bet, could a) outshoot me, b) give me the beating of my life, and c) shove more squad-based tactics down my throat than I'd ever care to digest. Guard are hard, hard men. Whether or not GW's inconsistent, Marine-worshipping fluff keeps with that, mkay? Real men fight in tanks! sig by Kais Quote:
|
|
|
|
|
|
#6 (permalink) | |||
|
Shas'Ui
![]() ![]() ![]() Join Date: Mar 2006
Posts: 610
|
I like the crewmen rule. My friends created this rule, "unfortunate circumstances".
Before a game, both players roll D6 and add value to the Ld of your most expensive HQ unit. The player with the lower sum will not be able to shoot without taking an Ld check during their first turn. This represents Guardsmen scrambling to their posts after a heavy night of drinking, Eldar caught up in crying about how great they used to be, Space Marines chanting a particularly catchy litany repeatedly, Orks just returning from the local Mad Grox race, Tau playing with Gue'la videogames ("hey check it out! I've got a Russian accent!"), etc, etc. The Ld represents the commander's ability to hold his army together in the face of unfortunate circumstances. Quote:
__________________
Sig thanks to EvilKillaRuna of Relic Forums ![]() Quote:
|
|||
|
|
|
|
#7 (permalink) | |||
|
Shas'Vre
![]() ![]() ![]() ![]() |
Quote:
What I was trying to say was that you can't move less than 6" and count it as more than 6" (the whole time vs. distance thing). Nevermind... I misread what he was saying, anyways.
__________________
Quote:
Deathwing: 14/6/3 Tau: 5/0/3 Blood Angels (NEW): 10/1/3 Blood Angels (OLD): 27/5/10 Eldar: 10/0/1 Death Guard: 1/0/0 |
|||
|
|
|
|
#8 (permalink) | ||
|
Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Brampton Ont. Canada
Posts: 6,441
|
I once made a rule where if a drop pod scattered into a building during a cityfight it had a chance of crashing through the floor and damaging (or even collapsing) the entire building.
__________________
Quote:
Quote:
|
||
|
|
|
|
#9 (permalink) |
|
Shas'O
![]() ![]() ![]() ![]() ![]() ![]() |
I use one where weapons on AA mounts [Hydras, Firestorms etc] can make a shot at any Deepstrikers as they arrive [but only if they use the conventional means of deepstriking].
__________________
Brunettes and Beer. |
|
|
|
|
#10 (permalink) |
|
Shas'Ui
![]() ![]() ![]() |
I don't remember where this rule was from, it may even be official. But it was that any skimmer that is stunned drifts 2d6" with the scatter dice. And can blow itself up/immobilize itself depending on what kind of terrain it might crash into. Tank shocks friendly and enemy units alike that it runs into =)
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Gargant House Rules | Darth_Fraggle | Expansions | 17 | 09 Apr 2009 09:07 |
| Dogs of War: Ugly Akmed's Camelry, plus new rules for Cavalry! [House Rules] | Wargamer | The Warhammer World | 5 | 17 Jul 2008 16:04 |
| Our house Rules | Funshade | House Rules | 5 | 08 May 2007 23:27 |
| A few of my house rules... | Rechar | House Rules | 0 | 11 Apr 2006 01:51 |
| Tau house rules | drakonize | Tau | 1 | 17 Sep 2005 21:06 |