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Predator Codex testing/play testers wanted (thanks given in codex)
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Old 21 Jul 2006, 21:28   #1 (permalink)
Shas'La
 
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Default Predator Codex testing/play testers wanted (thanks given in codex)

Okay no offence to Scizor's Codex but we seem to have differences in whats what anyways, me and messyart have been testing.
So far we have been using Imperial Guard (more details on army lists later)

Okay we have tried to have a 500pt Guard army vs 1000pt predator army (preds won of course) then we did a little scenario we made up for them called find the lost (objective) I won with the predators just. At the moment a 1000pt each way battle is going on and it looks even ish so what I'm posting to say is (update predators won this is leading to the smart disk being down graded a little)

Does anyone want to help test the codex (you will be put in the codex backing) just proxy the models and gives us the feedback this way we can wrap the codex up.

Please post back soon thank you
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Old 27 Jul 2006, 18:36   #2 (permalink)
Shas'Vre
 
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Default Re: Predator Codex (messyart n LeeStar version) testing

If you post the link I can help you with it.
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Old 06 Oct 2006, 11:08   #3 (permalink)
Shas'Ui
 
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Default Re: Predator Codex testing/play testers wanted (thanks given in codex)

i'll help.
but do you care if we make the actual models, or just use some exess guys?
also, if you have any ways to make them, that would be helpful
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Old 06 Oct 2006, 11:54   #4 (permalink)
Shas'El
 
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Default Re: Predator Codex testing/play testers wanted (thanks given in codex)

use what you want, catachan, necron etc just tell us where you think the rules are wrong.
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Old 14 Oct 2006, 15:03   #5 (permalink)
Shas'El
 
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Default Re: Predator Codex testing/play testers wanted (thanks given in codex)

ok, anyone who wants too help, the link to the unfinished codex is in my sig, there are some more units in another pred topic as well.
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I love looking back to yesterday, to see how we performed.
Then, looking to today, and seeing how we've improved.

Unfortunately, looking back to the things posted here, I realised I can now do much better :3

Here are my step by step tutorials for ease of use
Dreadnought close combat arms
Ig tanks
Ork PowerKlaw
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Old 26 Oct 2006, 23:59   #6 (permalink)
Shas'Ui
 
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Default Re: Predator Codex testing/play testers wanted (thanks given in codex)

well, i showed it to the GW guys. they said that it was sorta unbalanced.
i haven't found any one to use it against( people fear it!!!!)
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Old 30 Oct 2006, 08:20   #7 (permalink)
Shas'El
 
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Default Re: Predator Codex testing/play testers wanted (thanks given in codex)

mole... the new 1500pt list i've written can't lose...anyway, were working on toning down the weapons, for instance, the smartdisc is now ST-5 and AP 4, the missile system is [type]-heavy 1 twinlinked, when you roll a one it hits the pred firing it. the cloak too, when units are within 12" they have a 1+bonus to their I skill when shooting and a 2+ bonus when within 6".

check the other pred thread, i had an idea.
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I love looking back to yesterday, to see how we performed.
Then, looking to today, and seeing how we've improved.

Unfortunately, looking back to the things posted here, I realised I can now do much better :3

Here are my step by step tutorials for ease of use
Dreadnought close combat arms
Ig tanks
Ork PowerKlaw
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Old 06 Nov 2006, 08:45   #8 (permalink)
Shas'El
 
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Default Re: Predator Codex testing/play testers wanted (thanks given in codex)

that seems like a pointless thing to say, that reminds me, we should meet up next saturday (early for once) and have a decent battle.* now you must choose, lost and damned or tyranids?

(i forgot about the party)
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I love looking back to yesterday, to see how we performed.
Then, looking to today, and seeing how we've improved.

Unfortunately, looking back to the things posted here, I realised I can now do much better :3

Here are my step by step tutorials for ease of use
Dreadnought close combat arms
Ig tanks
Ork PowerKlaw
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