Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Codex : sewer fight
Closed Thread
Old 24 Mar 2006, 04:12   #1 (permalink)
Shas'La
 
Join Date: Jan 2006
Location: Gold Coast
Posts: 369
Default Codex : sewer fight

I decided to create a codex dedicated to tunnel and sewer fighting but you can use to to represent any thing you wish from fighting in a tyranid bio fleet, to the webway or a bat infested cave system, whatever you wish

here are the rules

[glow=red,2,300]CODEX SEWER FIGHT![/glow]

models normalcy fight to get to one end of a tunnel to make a direct route into enemy territory where supplies can be dropped of safely but you can decide victory conditions for yourself.

to fight in a tunnel you need pipes all acros the battle feild and models must be inside the pipes at all times to best represent this cut lengths of PVC in half and for a bit more detail paint with texture paint and the colors of your choosing and fill about a centimeter (half an inch) with PVA or water effects.

Each tunnel may have d3 obstacles* (washed up bodies, fortifications or a heap of something unmentionable) units behind these count as being in cover and shooting against them removes the BS modifier that sewer fighting imposes,

no vehicle of any kind may be used

models that can may deep strike at pipe entries or manholes

all units that have a clear shot down a tunnel get a 2+ to their BS to a maximum of 5.

models that remained stationary in their last turn and are charged may make shoot into close combat at double their imitative instead of fighting in CC. subsequent turns are resolved as normal, units can't fall back as they are in assault.

on sewer control points

each sewer may have up to d3 water control stations any scoring unit (and independent characters) in base to base contact with the controls may flood a randomly determined length of pipe on a 4+ they must do nothing lse on the turn they do this. All models in the pipe move 2d6" in the direct indicated by the scatter dice (so if the arrow face up they all move directly up the pipe) and suffer a str 4 hit with no Armour saves to represent the risk of drowning (or being skewered by some unwashed debris). they may flood the pipe again on a 5+ however models in flooded piping only take a str 3 hit and move only d6 (same way as last time). after flooding a pipe a second time the control panel cannot be used again (the flow of water will be insufficient to fill the pipe)

if a unit has to pass a moral check for more that 25% then if they fail they count as being pinned (as they get their breath back).

each control point is worth the total number of control points divided by the points limit of the game (so if there were 3 a in a 1500 pt game then 1 would be worth 500 points).

The doors to control points may be locked form the inside and count as having a AV of 12 and any glancing or penertrating hits destroy they door

models inside locked control point cannot be flooded unless the door is destroyed

monstrous creatures may not enter control points

units in control points count as being in cover

__________________
"He may say he fights for the greater good but we know tat his kind cannot be trusted"

"His name doesn't make any sense! How can you be a commander, Aun AND volenteer at the same time!?!"

translated parts of suspicous conversation about the Mal'caor'la 8.05.10990
Voodoo Jim is offline  
Old 24 Mar 2006, 08:07   #2 (permalink)
Ethereal
 
Join Date: Apr 2004
Location: On the Midnight Ocean
Posts: 26,404
Send a message via MSN to Wargamer
Default Re: Codex : sewer fight

This smells suspiciously of Forgeworld's rules for fighting inside a building...
__________________
Farewell, Kangaroo Joe, you shall not be forgotten.

Quote:
Originally Posted by Tom Norman
"Wargamer is never wrong, Frodo Baggins; he knows precisely the rules he means to."
Wargamer is offline  
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Codex: Snowball fight Bugga62 House Rules 8 12 Dec 2007 02:13
sewer combat zero Terrain 74 13 Sep 2006 01:32
Sewer Board Terminatus Terrain 12 01 Sep 2006 18:10
Sewer Crawling Commander_Vimes Fluff/Stories 14 29 Sep 2005 18:34