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Mako Light Tank and Whiteshark Super Heavy Tank
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Old 23 Mar 2006, 04:10   #1 (permalink)
Kroot Shaper
 
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Default Mako Light Tank and Whiteshark Super Heavy Tank

MAKO SCOUT TANK

Points Front Side Rear BS

Mako 70 12 10 10 3

Type: Tank, Skimmer, Fast Crew: Tau Fire Cast

The Mako Scout Tank is available in two configurations, a light support variant and a scout/recon variant. Both versions feature Landing Gear.

Weapons (Light Support Variant): The Light Support variant mounts one heavy weapon system in a dorsal turret reminiscent of the Hammerhead tank.

The turret may house twin-linked Burst Cannons at +20 points, a Smart Missile System at +30 points, or an Ion Cannon at +40 points.

Weapons (Scout/Recon Variant): This variant is armed with a primary weapon system and a coaxial Markerlight. During a firing round, the player may choose to fire the primary weapon, or to use the Markerlight, but not both. Both of these weapons are mounted in a single dorsal turret. In addition, this vehicle mounts twin-linked pulse carbines in a chin turret.

The primary weapon may be a Missile Pod at +25 points, a Plasma Rifle at +35 points, a Fusion Blaster at +25 points, or a Burst Cannon at +20 points.

Options: The Mako may be equipped with Sensor Spines, a Targeting Array, a Blacksun Filter, Flechette Dischargers, a Decoy Launcher, and a Disruption Pod, at the cost listed in the Tau Armoury. In addition, the Mako may be equipped with up to two Seeker Missiles.

Special Rules:

Forward Scout: The Mako Scout Tank typically operates ahead of the main Tau lines, either in support of Pathfinder infantry or identifying targets for Heavy Support or Elite units. In scenarios where some troops start in reserve and others on the table, Mako Scout Tanks may always deploy on the table. Mako Scout Tanks may make a normal move after deployment but before the first turn in order to get to a forward position.


WHITESHARK SUPER-HEAVY TANK

It was during the battle for Sy’l’kell that the Tau first encountered Imperial Super-Heavy tanks. Initially, the Tau regarded them as wasteful and excessively vulnerable machines, and this was reinforced by the ease with which the Hammerhead Gunship dealt with the Baneblades deployed against them. The Tau had tried and rejected ultra-large combat vehicles centuries before this, primarily due to the lethality of the Tau railgun and its excellent penetration against even the heaviest armor.

This all changed at Dal’yth Prime. There, the Tau were introduced to the incredible destructive might of the Imperial War Machines of the Legio Validus. Time and again, the Titans repelled the gallant attacks of the Hammerhead crews, seeming almost invulnerable to their mighty railguns. After sustaining crippling casualties, the Hammerheads were withdrawn and the Titans were eventually stopped using ambush tactics with Broadside Battlesuits. Casualties among the veteran Battlesuit warriors were enormous.

After the Imperial retreat from Dal’yth Prime, the Tau frantically salvaged the wrecks of as many super-heavy tanks and Titans as they could find, and analyzed them in minute detail. They then began an aggressive research and development program seeking a response to the Imperial threat. The program would first bear fruit in the form the deadly Whiteshark super-heavy tank. It is believed that the Tau are attempting to create their own Titans as well, but this has not yet been confirmed.

Points Front Side Rear BS

Whiteshark 600 13 12 11 3(4)

Type: Super-Heavy Tank, Skimmer Crew: Tau Fire Cast

Structure Points: 3 Defense Screens: 1

Weapons: The Whiteshark is armed with twin-linked Heavy Railguns in a large dorsal turret, a Smart Missile System on the upper deck and two burst cannons in canard pods on the forward fuselage. The burst cannons are not twin-linked and may fire separately.

Options: The Whiteshark may be equipped with a Blacksun Filter, Flechette Dischargers, a Decoy Launcher, and a Disruption Pod, at the cost listed in the Tau Armoury. In addition, the Whiteshark may be equipped with up to six Seeker Missiles.

The Whiteshark is equipped with a Targeting Array as standard, and the BS in the stat line already reflects this.

Special Rules:

Heavy Railguns (Titan-Killer):
These weapons operate as a standard Tau Railgun but with the Titan-Killer modification. The player must declare before firing whether the Railguns are to be employed in the standard fashion or as Titan-Killers. If the former is selected, the railguns perform normally (except when using submunitions, in which case the barrage rules are used).

If the player selects the Titan-Killer option, the Railguns do not count as twin-linked weapons.

Targeting: Instead of picking one target for the Whiteshark, pick a target for each of its weapons.

Whiteshark Tank Shock: Enemy infantry must test at a –1 leadership if they are Tank-Shocked by a Whiteshark.

Movement: The Whiteshark is a powerful skimmer, despite its weight and size. It moves just as a normal skimmer does (it is not considered “ponderous”).

Tau Defense Screens: After their initial disdain for war machines was replaced by respect (and even fear), the Tau avidly dissected and examined the Imperial machines whenever possible. Imperial Void Shields were recognized as quite useful tools, although much too heavy and unreliable. The Tau were quick to design their own version, and one that benefits from the Tau’s amazing grasp of advanced technology. So compact and efficient were these devices that one could even be fitted to their new super-heavy tank, the Whiteshark.

Tau Defense Screens work just as the original Imperial models, by blocking one glancing or penetrating hit (from a shooting attack) and then shutting down to recharge. Unlike Imperial Void Shields, Tau Defense Screens automatically come back online at the start of the next turn, and no repair role is required.
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Old 23 Mar 2006, 04:14   #2 (permalink)
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Default Re: Mako Light Tank and Whiteshark Super Heavy Tank

I need to get a good camera for close-in work, and I'll post the conversion pics.
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Old 23 Mar 2006, 04:49   #3 (permalink)
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Default Re: Mako Light Tank and Whiteshark Super Heavy Tank

the job of killing titans is for the tigershark flyer's,and six seeker missile's is a bit much don't you think?
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Old 24 Mar 2006, 00:49   #4 (permalink)
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Default Re: Mako Light Tank and Whiteshark Super Heavy Tank

Sorry but I have been using Mako for my Light Skimmer/flyer. White Shark is also been used, but I cannot remember who.
Good rules, but you need new names.

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Old 24 Mar 2006, 20:01   #5 (permalink)
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Default Re: Mako Light Tank and Whiteshark Super Heavy Tank

Death~King: The inclusion of six seeker missiles is to compensate for the generally low throw-weight of this vehicle when compared to other super-heavies. For instance a Baneblade has 2 ordinance, three heavy (lascannon/autocannon) and three light (heavy bolter) weapon systems generating 11 attacks per shooting turn.

The Whiteshark by comparison also generates 11 attacks, but 10 of them are light (and relatively short-ranged) weapons. It really only has a single attack suitable for engaging vehicles heavier than transports, which was the point of the vehicle. I figured a fistfull of seekers was not out of place on a vehicle like this, and keep in mind that the vehicle has no Markerlight of its own.

I know that Tigersharks and Mantas are the preffered method of eliminating Titans for the Tau, but in a situation where the Tau do not possess air superiority this could be a serious liability. This design was my answer to that particular set of circumstances (and a great excuse to HEAVILY modify a Forge World Scorpion that I had sitting around )

The Mothman: Thanks! As to the names, how about Grouper and Nurse Shark ;D. We need a Tau Name Database around here. Maybe that would be a good project for me to get into to contribute.
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Old 25 Mar 2006, 07:52   #6 (permalink)
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Default Re: Mako Light Tank and Whiteshark Super Heavy Tank

i dont particularly like the 600 points for a tank that doesnt have that good armour part. if you are going to have a 600 point tank at least give it 14 AV. that and maybe the Railgun should still be twin linked for the titen killer mode but solid shot counts as a melta with 120" range (unfair but for 600 points : ) so it would roll 2 dice for AP when it is within 6 feet. other than the points bieng a little high they are good.
 
Old 25 Mar 2006, 17:08   #7 (permalink)
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Default Re: Mako Light Tank and Whiteshark Super Heavy Tank

Quote:
Originally Posted by TauberAlles

Tau Defense Screens: After their initial disdain for war machines was replaced by respect (and even fear), the Tau avidly dissected and examined the Imperial machines whenever possible. Imperial Void Shields were recognized as quite useful tools, although much too heavy and unreliable. The Tau were quick to design their own version, and one that benefits from the Tau’s amazing grasp of advanced technology. So compact and efficient were these devices that one could even be fitted to their new super-heavy tank, the Whiteshark.
The void shields are incredibly complex pieces of machinery. One does not simplely "dissect 'em up" and just like that, figure out the secrets. They are heavy and unreliable because they are complex. Tau could not figure out how they work and make a far better version. It just doesn't work that way. Please, please, please re-write the fluff.
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Old 25 Mar 2006, 17:16   #8 (permalink)
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Default Re: Mako Light Tank and Whiteshark Super Heavy Tank

Your scout vehicle appears to be sporting a gun meant for a front-line battle tank; specifically, the Ion Cannon. This is wrong, seriously.


Now, your Super-Heavy. That shield is a joke. For two shields, you have two options:

1) Use Imperial Shields.

2) Base it off Epic.

In other words, your Shield gives a 6+ Invulnerable against all attacks, which increases to 5+ against Ordnance / Melta attacks, and 4+ against Titan Killer attacks.

The Tau lack the technology to create the kind of "super-shield" you suggest. They aren't even close.
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Old 27 Mar 2006, 08:57   #9 (permalink)
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Default Re: Mako Light Tank and Whiteshark Super Heavy Tank

Tau still do not use super heavies, you said it yourself, they are wasteful. If the Tau have been unable to gain air superiority (rare, but if the were against eldar....) then their anti super heavy would be in the form of a swordfish I think it is, the twin linked railer and missile pod one.
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Old 27 Mar 2006, 09:18   #10 (permalink)
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Default Re: Mako Light Tank and Whiteshark Super Heavy Tank

Their only Super-Heavies are the Scoprionfish Missile-Gunship, the Manta and the Moray (essentially a Mini-Manta).

Clearly, they do use Super-Heavies, though they mostly take the form of flyers.
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