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Tau Civil Protection Team (for Kill-Team)
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Old 01 Mar 2006, 02:29   #1 (permalink)
Ethereal
 
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Default Tau Civil Protection Team (for Kill-Team)

We were discussing Tau Police, and I whipped these up. I am probably going to try to model them when my boxed set arrives. I will add a little more fluff at that time.

http://forums.tauonline.org/index.php?topic=19106.0

Tau Civil Protection Team

[table][tr][td]Unit[/td][td]Cost[/td][td]Ws[/td][td]Bs[/td][td]S[/td][td]T[/td][td]W[/td][td]I[/td][td]A[/td][td]Ld[/td][td]Sv[/td][/tr][tr][td]Aun'la[/td][td]15[/td][td]4[/td][td]3[/td][td]3[/td][td]3[/td][td]1[/td][td]3[/td][td]1(2)[/td][td]9[/td][td]4+[/td][/tr][/table]

This novice Ethereal is currently assigned to patrol duty as part of his training, helping to teach younger, troublesome Tau about their role in the Greater Good. He has not yet earned the ornamentation of his office, and as such is armored in the same manner as his Shas comrades. He is armed with a pair of Close Combat Weapons (+1 Attack). He is not an independent character, but rather counts as a squad upgrade in addition to the normal Shas置i. He does not confer the "Fearless" ability on the squad he joins, unlike his elder brethren.

Shas置i (20 pts)
The Shas置i uses the profile for a Fire Warrior Shas置i, and is armed with a Pulse Pistol.

Shas値a (10 pts)
The Shas値a use the profile for Fire Warriors, and are armed with Pulse Carbines and Disruption Grenades. Up to half of the models may replace their Pulse Carbines with Pulse Rifles or Pulse Pistols at no additional cost.

哲ot cut out for this kind of thing!

While most kill-teams are hardened special operations forces trained for independent missions, the Civil Protection Team is just in the wrong place at the wrong time, and as such is a little out of its league in this sort of work. Once the alarms start going off, it will take their Aun値a痴 steely nerves to keep them calm and on task.

Unlike a normal Kill Team, the CPT takes leadership checks as in normal 40k, although it will automatically regroup if possible, even if under half-strength. The Ethereal may re-roll any Leadership-based tests. In addition, the CPT player rolls 2d6 at the beginning of each turn, immediately after Brute Squad movement. If the Ethereal is present, the CPT player may roll three dice and drop the lowest. If this roll is exceeded by the current number of Klaxon counters, the Kill Team player must pass a leadership test or else roll on the following table.



1-2 Freeze up!
The Kill-Team may perform no actions this turn.

3-4 Flee!
The Kill-Team will automatically fall back away from the closest visible Brute Squad. If no Brute Squads are visible, the Kill Team will Freeze Up! as per the above rules.

5-6 Panic!
The Kill Team will not move, but will immediately fire at the closest visible Brute Squad. If no Brute Squads are visible (or in range), the Kill Team will accidentally knock over a barrel or something, adding a Klaxon Counter.




Disruption Grenades

These devices contain a combination of EMP generators, irritants, and smoke cartridges designed to confuse and disorient hostile suspects.

A Kill-Team model with a Pulse Carbine may fire a Disruption Grenade instead of shooting. This will cause an 殿ware Brute Squad to return to an unaware state while they search for the Kill Team in the confusion, but will also accrue an additional d3 Klaxon Counters due to the noise.

The Kill Team may take specialist abilities and equipment from the Kill Team rules as normal.


These rules are designed more for character than for effectiveness. I gave them ATSKNF as a compensation for dropping Fearless. I armoured the Ethereal because that is how I intend to model him, but also because it saves me from worrying about the Mixed Armour rules. The Disruption Grenades seem like an interesting mechanic to try, as they will be effective against a single Brute Squad but may quickly lead to the Tau unit becoming surrounded...
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Old 01 Mar 2006, 04:07   #2 (permalink)
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Default Re: Tau Civil Protection Team (for Kill-Team)

Hmm..nice idea
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Old 01 Mar 2006, 21:01   #3 (permalink)
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Default Re: Tau Civil Protection Team (for Kill-Team)

I love the idea. I think that they should just be bonded. ATSKNF is a marine thing (it even says in the BBB).This makes for an interesting game, but who is the opponent. Is this a town suddenly under attack? This is very interesting. I like the aun'la idea. On the part where it says he can roll all Ld based tests, this is ment for him to be able to reroll all rolls, including that roll to see if the kill team shoots at a squad randomly right?
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Old 01 Mar 2006, 22:37   #4 (permalink)
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Default Re: Tau Civil Protection Team (for Kill-Team)

Quote:
Originally Posted by shasocastris
I love the idea. I think that they should just be bonded. ATSKNF is a marine thing (it even says in the BBB).This makes for an interesting game, but who is the opponent. Is this a town suddenly under attack? This is very interesting. I like the aun'la idea. On the part where it says he can roll all Ld based tests, this is ment for him to be able to reroll all rolls, including that roll to see if the kill team shoots at a squad randomly right?
It will take a little balancing and play-testing to determine what the Ethereal can re-roll and how leadership in general should work. I debated using bonding, but that carries story implications I did not want to use. It is also more important than normal that rallying is easier than normal, since a Kill Team could find itself pushed into a bad situation too easily without it. My intention is that the Klaxon Counter test would not be rerollable (since he is already making it easier to pass), but the subsequent leadership test would be. The result rolled on the table would not be re-rollable.

Opponents could be cultists, diseased or rebellious Kroot, belligerent Gue'Vesa, or just other, more professional Kill Teams that might run afoul of the local police.

Thanks for the feedback!
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Old 02 Mar 2006, 23:51   #5 (permalink)
lonely tau
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Default Re: Tau Civil Protection Team (for Kill-Team)

i think that they would be better as brute teams but thats just my thoughts
 
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