Warhammer 40k Forum Tau Online

Warhammer 40k Forum Tau Online (http://forums.tauonline.org/)
-   General 40K (http://forums.tauonline.org/general-40k/)
-   -   Back to GW and 40K in particular. Questions from beyond the warp... (http://forums.tauonline.org/general-40k/9247-back-games-workshop-40k-particular-questions-beyond-warp.html)

bc99 26 Aug 2005 04:55

Back to GW and 40K in particular. Questions from beyond the warp...
 
Hello everybody.

I played 40K many moons ago when it was called Rogue Trader. I then played a little bit of 2nd edition, but was turned off by the game at that point.

I went on to play some other games, notably VOR, Warzone, Chronopia, as well as many types of historical wargames. I really liked the system for Warzone and Chronopia. I enjoy the skirmish style games, and liked the "flow" to the battles that those rules accomodated. During that time I still would pick up White Dwarf at the comic store. I loved the background, the models, and the painting.

Well, years and years later I still get the occasional codex and have even kept up with the WDs. I recently bought the 4th edition rules, and the imperial guard codex. Boy... the game sure has changed, to say the least.

40K is now less like a skirmish game. Sure, the figures are still not in base to base contact, etc. It's just not like before where you would measure from individual figures, and could target specific models, etc. The game seems to have been streamlined, and rules changed to attempt to make a more balanced, almost "easy" mode play style.

That being said, I'm still addicted to the background, and the models. I really want to start making an IG army. I always liked the nameless hordes of grunts charging across the field of battle. Hell, remember the old school Guard? The first plastic guys, etc. I used to have those guys! Well, now that the cadian plastics are here, I'm feeling the urge to get the horde going again... FIX... BAYONETS.

Anyway, enough with my introduction, I've got some questions now that I'm back.

1.) Can I give krack or meltabombs to my troops and have them use those in melee/hand to hand? I understand that frag grenades are totally different, and that I don't "throw" them like in the old rules. Are krack and melta bomb nades the same? Can I use them to attack only tanks, or can I try and drop them on a carnifex or wraithlord?

2.) I'm still fuzzy on the casualty removal process. The defender gets to remove the casulaties from his squad. What about when all I can target are, say, his "special weapons" troops. Let's say I target that squad, can he still remove normal troopers and leave the speical weapon guys untouched?

3.) Lasgun is a rapid fire weapon. The rules state that if I haven't moved, I can fire once over 12". Okay, so uhm, if I advance I can't shoot my rapid fire weapons?

Sorry if these are really n00bish posts, but well, I'm a real n00b again.


Andromidius 26 Aug 2005 05:05

Re: Back to GW and 40K in particular. Questions from beyond the warp...
 
1/ You can only attack models with an Armour Value (i.e. a tank, skimmer, dreadnought, etc). It's a pity you can't use Krak Grenades on Wraithlords etc, because then you'd have a reason to take them then. Also, you can only use them against Dreadnoughts that are immobilised.

2/ The 'defender' can remove any model in a squad within range (or the blast template) of the 'attacking' unit. This can be a regular troops, if desired, leaving special etc models untouched. However each model must take a wound, so stack up enough and you can't shield them. Also, the models must be in range - if the special etc model is the only model in range, it's the only model that can be removed.

3/ Rapid fire is confusing at first, but it's pretty simple. If a model doesn't move, it can fire to it's maximum range once or twice at 12". If it moves it can fire twice at 12". However, if either of these options are taken (i.e. you fire), you cannot assault.

~Andromidius

DireStrike 26 Aug 2005 14:51

Re: Back to GW and 40K in particular. Questions from beyond the warp...
 
1) I dunno, I don't play imperials.

2) He can remove the casualties from any of his unit members that are in range, and can be seen. In your example, the heavy weapons troops would die. It's his fault for putting them in front!

This can be confusing when some members of a unit can see some members of another unit, but usually there aren't enough casualties for it to be an issue, or are so many casualties that everybody in sight dies.

A blast template can be moved by the defender. The attacker places it over a head/center of base, and the defender can move it before or after the wound resolution over another head/center of base. He can then take casualties from anywhere under the moved template. When it is moved, it must provide the same amount of hits - you cannot move it over 2 men when before it had 8. Finally, you cannot move it over the head/center of base of a model that could not be seen or is out of range of the firer.

3) I can't improve on Andromidius' explanation.


All times are GMT. The time now is 22:51.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO © 2011, Crawlability, Inc.
TauOnline.org is completely unofficial and is in no way endorsed by Games Workshop Limited.


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366