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How closely should players stick to fluff?
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Old 28 Jul 2005, 20:56   #1 (permalink)
Shas'Saal
 
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Default How closely should players stick to fluff?

After a previous discussion (that went a bit of topic) an important question about fluff began to arise, how closely should players stick to fluff when they build armies and battle? Fluff is an important art of the game and the 40k universe virtually revolves around it, so considering this should all players consider their army's written history and past experiences when building a list and battling with it?
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Old 28 Jul 2005, 21:10   #2 (permalink)
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Default Re: How closely should players stick to fluff?

Like a stick insect sticks to a stick with sticky stuff stuck to it.
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Old 28 Jul 2005, 21:16   #3 (permalink)
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Default Re: How closely should players stick to fluff?

Deviation is punishable by crucifiction.
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Old 28 Jul 2005, 21:28   #4 (permalink)
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Default Re: How closely should players stick to fluff?

The Inquisition gives you the follwoing options: :
A) Becomae a daemonhost. :
B) Be executed quickly and your soul fed to the emporer. ???
C) be executed painfully and your soul left alone. (we'll feed it to the emperor anyways...Shhh! its a big secret!.)
D) be consripted in the Imperial guard :-\ :P
E) go to a penal coloy and become recruited by Col. Schaeffer....if your good enough. >
f) (not official.) Run away to join Chaos/Xenos. ( if selected Ordo Assasinus will remove you upon sight.). O0
g) attend my sister's birthday parites.

++++Incoming transmission:

Inqiuzitor Wargamer:
[DO.NOT.DEVIATE.FROM.FLUFF..]
[PUNISHIBLE.BY.DEATH.]][
++++Ending Transmissions.
SqurielLord.
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Old 28 Jul 2005, 23:29   #5 (permalink)
Shas'La
 
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Default Re: How closely should players stick to fluff?

To fluff, or not to fluff--that is the question:
Whether 'tis nobler in the mind to suffer
The slings and arrows of outrageous powergamers
Or to take arms against a sea of literature
And by opposing rule them. To die, to sleep--
No more--and by a sleep to say we end
The game, and the thousand roaring weapons
That war is heir too. 'Tis a consummation
Devoutly to be wished. To play, to fluff--
To fluff--perchance to game: ay, there's the rub,
For in that game of fluff what failures may come
When we face those who deviate from it,
Must give us pause. There's the respect
That makes calamity of such a great game.
For who would bear the lascannons and autocannons,
Th' commisar's roar, the Termi's Armor
The pangs of wounded captains, the cheaters delay,
The insolence of n00bs, and the spurns
That patient merit of th' storyline makes,
When he himself might his quietus make
With a Wraithlord? Who would Guardsmen bear,
To move and shoot in a dimlit corner,
But that the dread of something tricked out,
The hidden powerfist, from whose strike
No basic troop returns, puzzles the will,
And makes us rather bear that fluff we have
Than fly to deviants that we respect not?
Thus conscience does make cowards of us all,
And thus the native hue of resolution
Is sicklied o'er with the pale cast of thought,
And enterprise of great pitch and moment
With this regard their currents turn awry
And lose the name of action. -- Soft you now,
The Wraithlords cometh! -- Powergamer, in thy orisons
Be all my sins remembered.

For some reason, I just had to.
I apologize, Shaskespeare has to be rolling his grave.

O'Dev'n
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Old 28 Jul 2005, 23:41   #6 (permalink)
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Default Re: How closely should players stick to fluff?

Quote:
When he himself might his quietus make
With a Wraithlord?
I'm sure that if Shakespeare had any sides left, they would now be split.
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Old 28 Jul 2005, 23:47   #7 (permalink)
Ethereal
 
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Default Re: How closely should players stick to fluff?

Quote:
Originally Posted by O'Dev'n
To fluff, or not to fluff--that is the question:
Whether 'tis nobler in the mind to suffer
The slings and arrows of outrageous powergamers
Or to take arms against a sea of literature
And by opposing rule them. To die, to sleep--
No more--and by a sleep to say we end
The game, and the thousand roaring weapons
That war is heir too. 'Tis a consummation
Devoutly to be wished. To play, to fluff--
To fluff--perchance to game: ay, there's the rub,
For in that game of fluff what failures may come
When we face those who deviate from it,
Must give us pause. There's the respect
That makes calamity of such a great game.
For who would bear the lascannons and autocannons,
Th' commisar's roar, the Termi's Armor
The pangs of wounded captains, the cheaters delay,
The insolence of n00bs, and the spurns
That patient merit of th' storyline makes,
When he himself might his quietus make
With a Wraithlord? Who would Guardsmen bear,
To move and shoot in a dimlit corner,
But that the dread of something tricked out,
The hidden powerfist, from whose strike
No basic troop returns, puzzles the will,
And makes us rather bear that fluff we have
Than fly to deviants that we respect not?
Thus conscience does make cowards of us all,
And thus the native hue of resolution
Is sicklied o'er with the pale cast of thought,
And enterprise of great pitch and moment
With this regard their currents turn awry
And lose the name of action. -- Soft you now,
The Wraithlords cometh! -- Powergamer, in thy orisons
Be all my sins remembered.

For some reason, I just had to.
I apologize, Shaskespeare has to be rolling his grave.

O'Dev'n
You deserve a medal for that.
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Quote:
No love, it's GREAT Britain....the clue's in the name

Thanx to Kais for the sig
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Old 28 Jul 2005, 23:57   #8 (permalink)
Shas'Vre
 
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Posts: 1,240
Default Re: How closely should players stick to fluff?

Fluff should be used lossly.

But the best way to deal with fluff is find a style and then find fluff that agrees with it.

If you like CC and using transports, you use the SWs
If you like big guns and blasting things, use the Crimson Fists.
If you like being loser, use Ultra Marines
ect

You find a play style you like, then you find race and army fluff.
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Old 29 Jul 2005, 00:39   #9 (permalink)
Shas'Ui
 
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Default Re: How closely should players stick to fluff?

Quote:
For some reason, I just had to.
I apologize, Shaskespeare has to be rolling his grave.
That was beautiful, my friend.

Back to the topic on hand, fluff should be the exact guideline to building your army. If you really desperately need something in your army, put it in your fluff. However remember to keep fluff within the bounds of reason, and try to stick with a common theme throughout.
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Old 29 Jul 2005, 02:07   #10 (permalink)
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Default Re: How closely should players stick to fluff?

I'm afraid I would have to say, by the letter of the rule, your army wouldn't have to stick to any sort of fluff. The only thing the rules care about are if you're sticking to them.

I've always tried to build armies according to fluff, I personally think it enhanses the expierence of the game. This has also cost me many games where my 'fluffy' units had no business being in.

The big problem with fluff is that it's quite scattered about and not all gamers actually read it or care about it. They've never picked up a GW Novel, Background Book, etc.. They read White Dwarf for Chapter Approved, Battle Reports, and New Models only. GW doesn't make it defacto that you should play by your armies fluff. They've tried in the Space Marine 'dex, but they left a loophole:

Look on pg 45 under the "Chapters of Legend" section; in summary it basically says "use these traits (which were put in place to define the fluff boundery surrounding an army) or don't - we don't care. If you want to play a Raven Guard army with a Land Raider, A Crusaider, and a Pred. Annihilator - go for it - hell, you don't have to field assault squads if you don't want....

So until fluff will be enforced by the GW squad you never have to design an army based on it, unfortunately I don't ever see them making that an enforced policy.

-K
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