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#1 (permalink) | |||
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Shas'Vre
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If you have a vehicle that moved Flat Out last turn, and you wreck it, does the unit inside become destroyed? A unit cannot disembark if the vehicle did, or is going to move flat out, and wrecks force the models inside the disembark.
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#2 (permalink) |
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Shas'El
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I belive they disembark as normal during a wrecked result as it is an emergency disembarkation.
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#3 (permalink) |
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Shas'El
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Pg. 67 covers the results of vehicle damage. Speed doesn't matter, you just apply the results on passengers as shown on that page.
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#4 (permalink) | ||
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Shas'La
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#5 (permalink) |
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Shas'Vre
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Wow, the last time this thread popped up i argued for these points and everyone argued against me saying that they do get destroyed because they "can't disembark" but they also said that should the vehicle explode, which specifically states the unit disembarks taking a few SX hits, I thought that created a very stupid double standard.
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#6 (permalink) |
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Shas'Ui
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While true, the confusion arises that it states a unit cannot embark nor disembark from a vehicle that's moving flat out. However that situation occurs when it immobilizes itself during the movement phase while going flat out.
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#7 (permalink) | ||
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Brampton Ont. Canada
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I think they should definitely be able to disembark. For one thing, this isn't a voluntary action. These guys are either being catapulted through a windshield (if vehicles in 40k had them that is), crawling out of a mangled wreck, or miraculously surviving the whole thing simply exploding.
Also, look at it this way. If passengers were insta-jibbed when they vehicle got shot down after going full throttle, the Dark Eldar people would probably form angry mobs in the streets. Trust me folks. You don't want that.
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#8 (permalink) |
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Shas'El
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Orkses would be none to pleased either.
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#9 (permalink) | ||
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Shas'O
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Indeed. Add everyone's favourite green skinned hooligans to the mob and it gets a lot worse. A bunch of pointy eared freaks in razorblades and purple spandex was bad enough.
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#10 (permalink) |
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Shas'Vre
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It's one that needs to be FAQ'd. There is an inherent contradiction when a transport wrecks after moving flat out. The transport-wrecked rules say must disembark, while the transport-fast rules say can not disembark. The rules under emergency disembarkation say that is only to be used when the unit inside is forced to disembark but can not do so normally because the access points are blocked. Emergency disembarkation rules don't say anything to suggest that it's allowed at other times that regular disembarkation is not. In my opinion, RAW states that the unit is destroyed. This fails the common sense test, since the unit would survive (albeit with wounds and a pinning test) if the damage result was one worse, but there are plenty of things in 40k that don't make sense so what's one more?
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