|
![]() |
|
|
#1 (permalink) |
|
Shas'Saal
![]() Join Date: Dec 2007
Posts: 155
|
To whom it may concern-If you're a newcomer here, don't waste your time with all the other sections of this forum. You should look at these sections only:
-armies of the 40k -the regional board (if you don't know where to play) -The enclave(a place to express all of your wonderings about 40k without getting a spam warning )For choosing an army, don't go to the armies of choice and ask about. When I was first on this forum, I got chewed out for asking to many questions about one army in the specifics (go figure :P). Many people will tell you different from what i'm about to say, but that is just how they WANT to play their team. This is the most basic advice for newcomers. 1-What made you consider Warhammer? This game isn't exactly cheap, and requires a lot of patience. You also have to paint the models. You and your friends can agree that it takes to long, but when you go to tournaments, you won't be allowed to play with gray models(unpainted models) . This game is also looked down on a bit for being, 'nerdy'. I believe there was an episode on SNL for that. But I digress. 2-Making cover: You can either buy pre-made cover or make your own. Amking your own cover requires, again, a lot of patience. You can use carboard, styrofoam, and even pebbles(you'd be suprised), etc. Buying a board can go either way, you can go to shops and play on their boards, or you and your buddies could buy your own. Also, make a mental note that not all warhammer players are normal, nice, human beings (I just can't wait for the replies to this sentence, I'll probably even get a warning ).3-Choosing an army on't immeadiatly go for the uber-human space marines (and their traitorous brothers) or the scary Necrons, look at your options. And remember this-If you start a team that requires a lot of strategy, You'll end up being a good player in the long run, but if you choose an easy team then you'll be good in the short run. This is good for people not that into warhammer.Space Marines-The uber humans of the galaxy, these are power houses in Thick, metal armor that are the second best basic infantry in the game. (I would say chaos are the second best, but the new edition calmed that eam down) This team has powerful infantry that used for tank killing, and heavy infantry killing. This team is very basic, and does not very a lot. Space marine armies are usually infantry based, not needing much vehicle support. Also, their tanks are terrible compared to Imperial Guard tanks . Strategy requirements-a little. This team isn't about maneuvering around, only basic outflanking. This team is good at basic combat, not needing to really put the enemy into a tight spot. A good space marine player is hard to come by, they still have the ability to beat you, but they don't need to really think HOW they are going to beat you. A smart player can easily beat Space marines. A good space marine player (because of his good skills) will cause you to rip your hair out. This team relies heavily on basic muscle. (Any comments about how I am wrong or how I said it will be directed to the bottom. Tyranids-This team is oddly based off the creatures in the movie, "aliens". This army is abunch of hordes of little guys with big overloards supervising; there are other variants that are useful, like the lictors and Gene stealers, but this team excels at hand-to-hand-combat and is very interesting. If you like swarms of units overrunnning positons and disruptive creatures and or big huge creatures, than this is the team for you. strategy requirement-mediorce, This team can hold its own for a while, but eventually, you have to use brain power to think up how you are going to deliver the killing blow without dieing to heavy weapons. Orks-A hilarious and challenging team, orks also excel in hand to hand combat, but have the ability to field massive gunny(as the orks call it) machines. If you like to play with burly, strong green skinned mushroom people, then orks are for you! They loot and have some cheap powers that rival chaos' powers and eldar powers. If you get in close, and the enemy doesn't have a completely hand-to-hand comabt team, then you've won the game. You could go gunny orks, but this is the most basic type of ork players. Stategy requirement- Pretty high, You really have to plan how to get in close and blow up enemy tanks before they cut you down. Eldar-This team in georgia(at least where I'm from) is considered kind of fruity. Believe it or not, there are some girls who play this game, and they usually go eldar. Kids who play eldar and are not girls get made fun of, at least from what I've seen. Eldar have the most cheap, powerful, unfair psychic powers ever seen. Only chaos can match them in cheap unfair powers, but if you read the codex, chaos kind of came from the eldar. This team is arrogant, and has lots of firepower and hit-and-run tactics. This is sometimes an underestimated team and I've seen females destroy snotty, boys without losing a fourth of their army. strategy requirement-A little less than meduim, if you know what units to use for certain situations, then you are good to go. Dark eldar-Unlike Eldar, this team relies more on close combat. This team has abilities to have 8 wounds scored with one guy, drugs that give extra initiative, leadership, and attacks, but it's not much for shooting. You'll only really need dark lances. strategy requirement- mediorce, you'll have to find out a way to immeadiate blow up and kill any heavy infantry, then get in close. But the getting in close isn't a problem. Chaos space marines-This team is space marines' traitoruous cousins who in all respects are like space marines except: 1-They have a lot of cheap psychic powers that are unbelievable. 2-They rely more on special units that cost a lot of points. and 3-Their basic units are a tad better. This team is demons that possesed space marines. They are weird, and have some freaky units, Like this cow demon with 6 nipples. Just Nasty :cookie:! strategy requirement-For basic fights, not a lot, but against smart players, a ton! You'll need a way to not let you're units die to heavy weaponnry as the games starts. Their units cost a lot of points, and sometimes are even half of your army. Demon hunters-This team has the ability to beat Demons without sweating, as their name indicates, and like demons, rely heavily on expensive special units, like terminators and veterans with swords. This is a very, 'cool' team amongst players and is thought to be unbeatable(don't get any ideas though). Against tanks with big plasma guns and pie plates that have armor piercing of 3 and 2, this team will fall like flies. Strategy requirement-It's a gamble if you're not playing against demons, you could either die before turn three of completely destroy the other person. Imperial Guard-Being The most unpopular team (except for dark eldar), these guys are, 'squishy' and weak. People just starting joke about how guard suck, because they don't know how to play with a team besides marching them down the field, which space marines can do, but not guard. Out of all the teams, this has the most Fire power, and the best tank in the game for its point cost- The Leman Russ battle tank. Ya, there are monoliths, but those cost crazy points. I.G. have the best artillery in the game, as well as tanks and transports(again fot the point cost) and you are allowed to field many units You'll be faced by a bunch of *ssholes who make fun of you, but never fear, prove them wrong! Strategy requirement-A metric ton, Players who are veterans with the guard are unbeatable, but it is an extreme challenge(I still have problems winning with this team myself). You will have to put the enemy in a tight spot, that makes them chose between your tanks or your troops supported by basilisks, and remember, you'll be a better player if you play with a more challenging team in the long run, it requires you to think hard of how to blast the enemy to bits. In conclusion, these teams are mainly about your opinion, and kids are already saying I'm wrong, but thatis their playing style, and I am giving you the MOST basic info you will need. :rockon:
__________________
Every body has a strategy- until they get punched in the face. -Mike Tyson |
|
|
|
|
|
|
|
#2 (permalink) | |
|
Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: Australia
Posts: 2,636
|
Quote:
So before having a winge about it all, look at what you did wrong, admit it, then work out how you can improve your posting habits. |
|
|
|
|
|
|
#3 (permalink) |
|
Shas'Vre
![]() ![]() ![]() ![]() Join Date: Apr 2007
Posts: 1,650
|
I don't think I agree with any of the things you've said...
The game isn't "Nerdy" it's "Geeky"... Which army someone decides to play doesn't determine how good a player they are, or how long it takes for them to become a good player. And the definition of a good player is a very varied thing... Space Marines don't require little skill or strategy, there just a forgiving army, you don't automatically lose after making a heinous mistake. Rules like ATSKNF help this and they have always been seen as an all rounder, good starting army. But that doesn't mean it doesn't require skill to use them well. And they can be very maneuverable, it's easy to field a completely mech army, or a completely biker army, how is that not maneuverable? And basic outflanking? There trademark move is Drop pod assault.... Not basing this on point for point wise, but my vote for best basic infantry goes to Grey Knights, Assault 2, 24" Gun and 2 Strength 6 attacks in combat I think are quite nice... |
|
|
|
|
|
#4 (permalink) |
|
Shas'El
![]() ![]() ![]() ![]() ![]() |
So what your saying is, don't go for space marines first, but you highly suggest them in the next bullet point? :
|
|
|
|
|
|
#5 (permalink) |
|
Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Posts: 3,880
|
I think you are trying to be helpful, but it just isn't, it's condescending. People need to feel free to ask dumb questions otherwise they can't learn. I'll tell you what, ammasssss a few well read and interesting posts before defining the 'noob' experience to others. and rej is right... we are proud geeks, not nerds. Nerds do the mathhammer for us, so technically they are related, but Geeks paint better. Whatever. Interchangeable insults... Although it may seem like good advice, knowing how to turn cereal boxes into a building is nothing new to anyone who has graduated kindergarten (fine I said it... I'll take the karma smite... but you know we were all thinking it)
In other related topics brought up, I do believe SMs are noobish precisely because they are very forgiving. This does not mean that they are unworthy of a good player who chooses to play them better. A good player with a Daemon army or an Eldar/DE one who makes NO mistakes will have an advantage, while a noobie kid with some smurfs will at least stand a chance despite their lack of skill, so its easy to say that the smurfs are cheese, but in fact, they can be done well too. A GOOD marine player can win without ubercheese or forgivable moves, it's just the mediocre ones that give them the bad name. |
|
|
|
|
|
#6 (permalink) |
|
Shas'Vre
![]() ![]() ![]() ![]() Join Date: Sep 2007
Posts: 1,958
|
Space Marines are a beginner-friendly army. You can make a mistake and still win a game with them, or you can play with no skill or knowledge at all without necessarily getting tabled. Neither of these can be said about the more difficult armies like Tau or Eldar. OK, it takes minimal skill to play gunline Tau or Guard, but you're still going to get tabled by any mobile army played by someone who's seen gunline before.
I know that in some circles, the words Geek and Nerd are not entirely interchangeable. One implies a lack of social skills while the other implies the presence of technical ones. Unfortunately, I can never remember which is which, so I tend to avoid both words if I'm trying to be complimentary. For advice to beginners choosing an army, everyone has their own opinion on how best to go about it. My opinion is that you should learn three things about an army you are considering: what the models look like, how they play (in general terms like fast, shooty, assaulty, tough, etc.), and the fluff behind them. The appearance of the models is important because you're going to be spending a lot of time looking at them on your painting and gaming table so you'd better like the look of them. Play style is important so you don't get someone who likes the swirling melee of assault playing Tau. The fluff might be unimportant to many players, but you don't want to invest in a bunch of models then find yourself thinking "Orks (or elves or undead) in space? what a stupid idea" or "Supersoldiers bred from the flesh of a 10,000 year old psionic corpse is kinda creepy." |
|
|
|
|
|
#7 (permalink) |
|
Shas'Saal
![]() Join Date: Dec 2007
Posts: 155
|
sorry, but I had to stop for obvious reasons, and I will complete my speech. but like I said, a lot of you don't understand a BEGINNER"S view. This is for beginners.
__________________
Every body has a strategy- until they get punched in the face. -Mike Tyson |
|
|
|
|
|
#8 (permalink) |
|
Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
A lot of us were beginners you know :
|
|
|
|
|
|
#9 (permalink) |
|
Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2010
Location: Behind you!!
Posts: 3,308
|
I think saying a good Space marine player is hard to come by is a bit of a sweeping statement as there are a lot of good Sm players I know. Also saying beating them is easy... Well that also joins the initial comment.
Also a newbie can not access the enclave so no idea why you put that in. Also compared to this there is a very good thing on the gamesworkshop website saying about the tactics of all the armies here http://www.games-workshop.com/gws/co...n=&aId=7000009 I would think simply having a link to this would have been far more interesting to a new player than readng what you have put. Anyway my rant over now. W o K
__________________
NADS |
|
|
|
|
|
#10 (permalink) | |
|
Shas'Saal
![]() Join Date: Dec 2007
Posts: 155
|
Quote:
' yourself. From now, I will not reply any more to these questions, this is for beginners, not forum masters. Last time-People will tell you I'm wrong, but that is THEIR playing style.
__________________
Every body has a strategy- until they get punched in the face. -Mike Tyson |
|
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 500 points beginners space wolves army | Terroney | Space Marines Army Lists | 5 | 01 Sep 2010 13:10 |
| 850pt spacewolf (witch hunters army) beginners army | El moustache | Space Marines Army Lists | 2 | 18 Dec 2009 10:45 |
| The beginners guide to starting a Necron army | Lord Of War | Necrons | 4 | 18 Sep 2008 10:21 |
| 500pt Beginners Army List Thread | Sitarangi | General 40K | 3 | 21 Apr 2007 04:07 |
| NEED help choosing army | the emperors flame | General 40K | 14 | 23 Nov 2006 21:52 |