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Equipment that gives 4+ Cover Save and Ordnance Barrage
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Old 01 Dec 2008, 03:40   #1 (permalink)
Zen
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Default Equipment that gives 4+ Cover Save and Ordnance Barrage

Interesting subject from the Tau Boards; if a vehicle is equipped with a equipment that's able to give the vehicle 4+ Cover Save is fired upon by an Ordnance Barrage Weapon, does the vehicle still get the 4+ Cover Save?

Also, this might be related; Does Ork Warbikerz with their Exhaust Smoke Special Rule get a 4+ Cover Save if fired upon a Ordnance Barrage? I say yes but I like to be sure.
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Old 01 Dec 2008, 03:47   #2 (permalink)
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Default Re: Equipment that gives 4+ Cover Save and Ordnance Barrage

well i'm assuming you're talking about the disruption pods, and it says it always counts as obscured if over 12 inches. then barrage says count the model being hit from center of template for cover determining purposes, so using this logic if the barrage shot came from over 12 inches away, then yes alwaysg et 4+. not sure about warbikes.
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Old 01 Dec 2008, 03:51   #3 (permalink)
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Default Re: Equipment that gives 4+ Cover Save and Ordnance Barrage

Hmm, I'll have to check the exact wording of barrage weapons, but Indirect/no line of sight still allow the save for sure...

Fluffwise, I don't see why it wouldn't (since the vehicle is distorted to such a degree that spotting it should be closer to stealth effects...).

If the games abstract enough to allow for 3+ squads giving a model a 4+ coversave from an assault cannon (without hitting a single one of the intervening models with the hundreds of rounds in between), then it's acceptable for a little more "video gamesque" sort of fighting, that GW loves. :
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Old 01 Dec 2008, 03:54   #4 (permalink)
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Default Re: Equipment that gives 4+ Cover Save and Ordnance Barrage

Disruption Pod, Smoke Launchers etc.

I think you get the 4+ Cover Save anyway since if a Skimmer move Flat-Out that will give them the 4+ Cover Save as well.

Quote:
Originally Posted by enderwiggin
Fluffwise, I don't see why it wouldn't (since the vehicle is distorted to such a degree that spotting it should be closer to stealth effects...).
Spotting? What spotting? We just need to know the general area and fire which is represented by by the full 2D6" scatter.
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Old 01 Dec 2008, 04:01   #5 (permalink)
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Default Re: Equipment that gives 4+ Cover Save and Ordnance Barrage

I don't see someone as well trained as the guard firing into open space for no reason when the enemies are the Tau. Yes there's spotting, even now enemy contact happens before our armies just blast apart dirt for no reason. We like for the enemy's supply of human kevlar to be there when the ordnance comes.

I see the IG doing the professional soldier thing and firing at the target, which would be visually (and a wide range of spectrums) distorted a considerable distance away.
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Old 01 Dec 2008, 04:05   #6 (permalink)
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Default Re: Equipment that gives 4+ Cover Save and Ordnance Barrage

Quote:
Originally Posted by enderwiggin
I don't see someone as well trained as the guard firing into open space for no reason when the enemies are the Tau. Yes there's spotting, even now enemy contact happens before our armies just blast apart dirt for no reason. We like for the enemy's supply of human kevlar to be there when the ordnance comes.

I see the IG doing the professional soldier thing and firing at the target, which would be visually (and a wide range of spectrums) distorted a considerable distance away.
Ummm...

Once again, Barrage shows that they only know the general area of their target to begin with, they're firing "Around this point" they know the enemy is there, they just dont know where in that area the enemy is.

Plus, if it was true artilery, vehicle would be gone no matter what, the entire grid square being annyhilated.
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Old 01 Dec 2008, 05:02   #7 (permalink)
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Default Re: Equipment that gives 4+ Cover Save and Ordnance Barrage

The bikers would get their saves because it doesn't give an actual space for the cover save, just says that they get it. If you wanted to be particularly anal and go for things not in the rulebook, you could say that behind the Warbikers is the cloud of smoke that provides the cover save, but that makes very little sense all in all...
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Old 01 Dec 2008, 05:14   #8 (permalink)
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Default Re: Equipment that gives 4+ Cover Save and Ordnance Barrage

Quote:
Originally Posted by Icer
Quote:
Originally Posted by enderwiggin
I don't see someone as well trained as the guard firing into open space for no reason when the enemies are the Tau. Yes there's spotting, even now enemy contact happens before our armies just blast apart dirt for no reason. We like for the enemy's supply of human kevlar to be there when the ordnance comes.

I see the IG doing the professional soldier thing and firing at the target, which would be visually (and a wide range of spectrums) distorted a considerable distance away.
Ummm...

Once again, Barrage shows that they only know the general area of their target to begin with, they're firing "Around this point" they know the enemy is there, they just dont know where in that area the enemy is.

Plus, if it was true artilery, vehicle would be gone no matter what, the entire grid square being annyhilated.
Exactly, you had to have supposed enemy contact in the area first.
We don't know to what degree the image is disrupted/erased/shunted.

Likes it's been stated in a few other threads, you still need a target before firing.
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Old 01 Dec 2008, 05:28   #9 (permalink)
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Default Re: Equipment that gives 4+ Cover Save and Ordnance Barrage

other units may have seen them, heard them or maybe their are civilians in the area and they have tipped you off. Radar, UAV, sensors, satalite images, the list goes on and on for ways to know of enemy in an area.
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Old 01 Dec 2008, 05:58   #10 (permalink)
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Default Re: Equipment that gives 4+ Cover Save and Ordnance Barrage

Quote:
Originally Posted by Hyena031
other units may have seen them, heard them or maybe their are civilians in the area and they have tipped you off. Radar, UAV, sensors, satalite images, the list goes on and on for ways to know of enemy in an area.
All of which, can give the wrong co-ordinates by the pod's fluff. ^-^

Which is why there's a fluff justification for that save/chance at missing.
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