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Resolving grenades / outflanking .
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Old 27 Nov 2008, 13:12   #1 (permalink)
Kroot Shaper
 
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Default Resolving grenades / outflanking .

hello , i know i have been asking a few noob questions lately but i do have 2 more .

how are grenades resolved in close combat , im aware you need to roll a 6 to stick it on a walker , but what about the rest of the time . do you resolve it using regular close combat rules or , since they are thrown use the bs .

also , what is the use of offensive grenades besides kraks and melta . grenades like frags which arent really used to destroy vehicles .


And a bonus question now .

when you are outflanking using infiltrators or scouts are they able to use the full range of movement / shooting / assault the turn they come in ? .
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Old 27 Nov 2008, 13:16   #2 (permalink)
Shas'El
 
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Default Re: Resolving grenades / outflanking .

Yes you can use you full ange of movemnt / shooting /assualting for outflanking.

As for gernades have a look on page 63 in your rule book; that will answer all your question on gernades.
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Old 27 Nov 2008, 13:53   #3 (permalink)
Shas'O
 
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Default Re: Resolving grenades / outflanking .

Offensive grenades negate cover bonuses when you charge an enemy in cover.

Defensive grenades negate assault bonuses when charged.

It's somewhat counter intuitive that grenades in 40k don't actually "do damage" but you have to remember that 40k is an abstract system. The grenades have an impact, and it's useful.
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Old 27 Nov 2008, 14:03   #4 (permalink)
Ethereal
 
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Default Re: Resolving grenades / outflanking .

Once again, FPS games are a great source of examples!

In Metal Gear Online, two of the most common grenades are "standard" Grenades (which explode), and Flash Grenades (which blind the enemy).

Against a savvy opponent, it's pretty hard to use a normal Grenade to kill them; they'll just dodge out of the way. However, if you throw one at someone in cover, they have to get out of cover to avoid being blown up. This is how Offensive Grenades work in 40K.

Flash Grenades are Defensive - they blind the enemy, but don't do any damage. Since they are blinded, they can't hit very well. This is how Defensive Grenades work in 40K.
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Old 27 Nov 2008, 14:11   #5 (permalink)
Ethereal
 
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Default Re: Resolving grenades / outflanking .

Wargamers example is spot on and is how ive always imagined them to be.
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Old 27 Nov 2008, 14:13   #6 (permalink)
Kroot Shaper
 
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Default Re: Resolving grenades / outflanking .

thanks for the fast and spot on replies this should help in tonights game
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Old 27 Nov 2008, 14:45   #7 (permalink)
Shas'O
 
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Default Re: Resolving grenades / outflanking .

Wargamer is entirely correct. Only anti-vehicle grenades are actually used to damage anything.
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Old 27 Nov 2008, 14:54   #8 (permalink)
Shas'El
 
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Default Re: Resolving grenades / outflanking .

Wargamers analogy is correct but Droids_Rule your comment is not defensive grenades still have a str and can damage a vehicle. It may be only a glance but they do have a chance. Combine this chance with tankhunters or against open top and they may even end up destroying the vehicle.
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Old 27 Nov 2008, 15:00   #9 (permalink)
Shas'O
 
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Default Re: Resolving grenades / outflanking .

I wasn't aware defensive grenades had a strength value. Could you give an example? I'd like to check that out. The only defensive grenade I'm aware of is the Tau's photon grenade, though I'm sure there are more but I thought they had the same effect and no more.

Nevertheless, that still means that only vehicles are damaged with grenades (and not every grenade can damage it, just certain cases). Aside from that, they just buff or debuff one side or the other in an assault depending on the effect. I'm sure there are exceptions to this as always, but they're unique cases. :P
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Old 27 Nov 2008, 15:02   #10 (permalink)
Shas'El
 
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Default Re: Resolving grenades / outflanking .

Page 63 of the rule book states that all Defensive and assualt gernades are str 4+D6. Have a look at pge 63 it answers all question on gernades.
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