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checking wound allocation
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Old 20 Oct 2008, 13:27   #1 (permalink)
Shas'La
 
Join Date: Nov 2006
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Default checking wound allocation

I just want to check that I did this right. I had to Broadsides, 1 'Vre, 1 'Ui and 1 Shield drone. I was hit by 4 Exorcist Missiles Str 8 AP1. I assigned 1 missile to each 88 and 2 to the drone. Then the 88's didn't get a save so they took 1 wound each while the drone failed an invulnerable and died. If I did this wrong, it still didn't effect the game, cause my 88's broke and fled off the table anyways. But I just want to make sure I did this right.

On a second note, my first and second turn shooting were at a squad of Grey Knight Terminators. The other good targets were An Exorcist Launcher and A Pentinant Engine. Did I make the right choice shooting the Terms as they were on an overlooking cliff with me? The Exorcist was about 30" away and the Engine was close to 60". The exorcists ended up taking out the broadsides, a devilfish and tossing 2 wounds on my commander. The Engine ended up taking out a full squad of FW's.
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Old 20 Oct 2008, 14:02   #2 (permalink)
Shas'Saal
 
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Default Re: checking wound allocation

You allocated the wounds correctly but you forgot that a strength eight wound intant kills your broadsides.

I would target the exorcist first.
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Old 20 Oct 2008, 14:20   #3 (permalink)
Shas'La
 
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Default Re: checking wound allocation

I did forget that. Crap. Now I'm really sure I should have hit that thing! Thanks!
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Quote:
Originally Posted by enderwiggin
you should know by now GW likes to do it backwards... "Mr. Tank driver, drive me closer so I can hit it with my sword!"
Hope. This is not a plan. This is not a solution. It is reaction.
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Old 20 Oct 2008, 15:08   #4 (permalink)
Shas'O
 
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Default Re: checking wound allocation

Quote:
Originally Posted by cykosis
You allocated the wounds correctly but you forgot that a strength eight wound intant kills your broadsides.
Really? I though that Instant-kill was if the wepaon strength was more then twice your Toughness; at twice your toughness you were still ok(I could be wrong thought...it's been a while).
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Old 20 Oct 2008, 15:22   #5 (permalink)
Shas'Ui
 
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Default Re: checking wound allocation

Quote:
Originally Posted by Boneguard
Quote:
Originally Posted by cykosis
You allocated the wounds correctly but you forgot that a strength eight wound intant kills your broadsides.
Really? I though that Instant-kill was if the wepaon strength was more then twice your Toughness; at twice your toughness you were still ok(I could be wrong thought...it's been a while).
No, actually twice your T is enough to instant-kill. Unfortunately.
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Old 20 Oct 2008, 15:24   #6 (permalink)
Shas'O
 
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Default Re: checking wound allocation

Oh darn

Thus the moral of the story is...cover save always use terrain to protect your Broadside from Instankill weapon.
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Old 20 Oct 2008, 17:46   #7 (permalink)
Shas'La
 
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Default Re: checking wound allocation

I didn't have any cover close by. They were on a cliff over looking 90% of the battle field. I had mistakenly thought the 2+ and 1 shield drone would be enough. It was enough in 4th. But this was my first real game of 5th and I was really mistaken! Now I'm knee jerking and thinking about no a.s.s and taking shield generators and 2 drones instead.
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Quote:
Originally Posted by enderwiggin
you should know by now GW likes to do it backwards... "Mr. Tank driver, drive me closer so I can hit it with my sword!"
Hope. This is not a plan. This is not a solution. It is reaction.
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Old 21 Oct 2008, 00:55   #8 (permalink)
Shas'Ui
 
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Default Re: checking wound allocation

For a high-priority unit like broadsides I'd do everything I could to make them hard to kill. If nothing else, let them soak gunfire and laugh when the rest of your army wipes out his busy units. Myahahahah, works every time with my Death Company!

Yes, you did the wound allocation perfectly. However, broadsides are wasted on terminators when there are tanks on the table.
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Old 21 Oct 2008, 03:14   #9 (permalink)
Shas'La
 
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Default Re: checking wound allocation

i didn't think so when i had 5 Grey knights 2 turns from charging distance. plus i had a fusion blaster shas'o in reserves that i should have used my PR on, but decided to try and get all my units out.
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For the Hero, there is no Death. For the Coward, there is no Life."
Quote:
Originally Posted by enderwiggin
you should know by now GW likes to do it backwards... "Mr. Tank driver, drive me closer so I can hit it with my sword!"
Hope. This is not a plan. This is not a solution. It is reaction.
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Old 21 Oct 2008, 08:10   #10 (permalink)
Shas'Vre
 
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Default Re: checking wound allocation

There are 2 main configurations that I use for a full squad of broadsides. 1) Give all of them A.S.S., and add a commander with 2 shield drones, plasma rifles, hardwired multi-tracker, and hard-wired target lock. 2) Give all units plasma rifles and multi-trackers, then give the commander 2 shield drones and a target lock. In both cases, there are 2 shield drones, and I put the broadsides in cover whenever possible. I've heard reasonably convincing arguments for using gun drones instead and relying on the cover save instead of the invulnerable, but you definitely want 2 drones of some kind to soak up Instant Death wounds.

That reminds me, what if you took one of the above squads with shield drones and attached an ethereal with 2 more? Since an ethereal is a different toughness from the broadsides, would there be 2 groups of shield drones for wound allocation? I think wound groups would be 1 commander, 2 regular suits, 1 ethereal, 2 T4 shield drones, and 2 T3 shield drones. It would be messy, but would give you some flexibility in taking the casualties.


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