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'ard boys Scenarios now out
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Old 09 Sep 2008, 20:01   #1 (permalink)
Kroot Warrior
 
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Default 'ard boys Scenarios now out

http://www.games-workshop.com/MEDIA_..._Scenarios.pdf
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Old 09 Sep 2008, 23:44   #2 (permalink)
Shas'O
 
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Default Re: 'ard boys Scenarios now out

Aw, crap. 2/3 use kill points.

So much for the necron list...Id lose while tabling them.
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Old 11 Sep 2008, 20:24   #3 (permalink)
Shas'O
 
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Default Re: 'ard boys Scenarios now out

Quote:
Originally Posted by Tyndmyr
Aw, Klkn. 2/3 use kill points.

So much for the necron list...Id lose while tabling them.
Sort of. Look at the way they modified kill points, though. If you played a Necron Warrior Phalanx, I think you'd fair pretty decently so long as you used big units.

I realize that there will be discrepencies between tournament rules and standard 40K rules, but I find it suspect that the Ard Boyz rules make major changes to the Kill Points rules (which end up being better) immediately. :
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Old 11 Sep 2008, 21:58   #4 (permalink)
Shas'O
 
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Default Re: 'ard boys Scenarios now out

Last 'Ard Boys they didn't effect a lot of rules changes, at least the first round they didn't.

I'm even more willing to bet based upon GW's history of simplifying/dumbing down the system, that the rules will be standard based upon the recent release of Fifth edition. They see us as simpletons when it comes to new things.

Regardless of that, this does give my group a leg up on the opposition. Normally I'm a very friendly/lax person rules or advantage-wise, but I'm strictly a rules nazi power-gamer when it's tournament settings. :P

Good luck to everyone who's entering!
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Old 12 Sep 2008, 01:19   #5 (permalink)
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Default Re: 'ard boys Scenarios now out

Quote:
Originally Posted by Farseer_Emlyn
Quote:
Originally Posted by Tyndmyr
Aw, Klkn. 2/3 use kill points.

So much for the necron list...Id lose while tabling them.
Sort of. Look at the way they modified kill points, though. If you played a Necron Warrior Phalanx, I think you'd fair pretty decently so long as you used big units.

I realize that there will be discrepencies between tournament rules and standard 40K rules, but I find it suspect that the Ard Boyz rules make major changes to the Kill Points rules (which end up being better) immediately. :
Warrior phalanx now suffers against against vehicle heavy lists. If you're unfortunate enough to face someone fond of dreadnaughts, you might as well pack it up and go home.

In my case, I field a 1750 army consisting of consisting of 16 units. Nine of those are heavies. With the added points for killing heavies, Im literally doomed, especially as I give up an extra point for having no elites.
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Old 12 Sep 2008, 19:53   #6 (permalink)
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Default Re: 'ard boys Scenarios now out

You give up a mission point, not a Kill point, for not having a unit in a FOC slot.
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Old 12 Sep 2008, 20:00   #7 (permalink)
Shas'Vre
 
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Default Re: 'ard boys Scenarios now out

Note: If your opponent does not have any units of a
particular type (i.e. they have no Fast Attack choices)
then you automatically receive the battle point
modifier for destroying them.


Is that we're talking about?
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Old 12 Sep 2008, 20:23   #8 (permalink)
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Default Re: 'ard boys Scenarios now out And Clarifications

'Ard Boyz rules clarifications are up -

http://www.games-workshop.com/MEDIA_...ifications.pdf
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Old 12 Sep 2008, 21:51   #9 (permalink)
Shas'O
 
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Default Re: 'ard boys Scenarios now out

Quote:
Originally Posted by MalusHunter
Note: If your opponent does not have any units of a
particular type (i.e. they have no Fast Attack choices)
then you automatically receive the battle point
modifier for destroying them.


Is that we're talking about?
Correct. Mission point/kill point, w/e. Giving away either is bad.

IE, I'll give away one mission point per game, which is reasonable in itself.

However, I'll also lose Scenario 2 essentially off the bat, since HQ and troop choices are deployed immediately, giving non-troop heavy armies than rely on close combat a disadvantage. A heavy disadvantage if they rely on coming across the table. As if that weren't enough, I'll also give up two kill points for every spyder I lose(9 total)...this should worry lovers of tau sniper drones as well, while wiping a troop unit will only net me one. This is a severe disadvantage, as my normal tourney 1750 list has a total of 32 kill points by these rules. I have to essentially come out unscathed in order to win.

Scenario 3 is almost identical, with the added fun of objectives. I don't mind taking the normal hit for only having two troop choices in terms of scoring units/phase out risk, but given the other, severe disadvantage in terms of kill points, considering I'll probably be facing armies with half my kill point total, it seems like an extremely unlikely win.

Scenario 1, Im fine with.
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Old 13 Sep 2008, 08:19   #10 (permalink)
Shas'Vre
 
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Default Re: 'ard boys Scenarios now out

Quote:
Originally Posted by Tyndmyr
Quote:
Originally Posted by MalusHunter
Note: If your opponent does not have any units of a
particular type (i.e. they have no Fast Attack choices)
then you automatically receive the battle point
modifier for destroying them.


Is that we're talking about?
Correct. Mission point/kill point, w/e. Giving away either is bad.

IE, I'll give away one mission point per game, which is reasonable in itself.


However, I'll also lose Scenario 2 essentially off the bat, since HQ and troop choices are deployed immediately, giving non-troop heavy armies than rely on close combat a disadvantage. A heavy disadvantage if they rely on coming across the table. As if that weren't enough, I'll also give up two kill points for every spyder I lose(9 total)...this should worry lovers of tau sniper drones as well, while wiping a troop unit will only net me one. This is a severe disadvantage, as my normal tourney 1750 list has a total of 32 kill points by these rules. I have to essentially come out unscathed in order to win.

Scenario 3 is almost identical, with the added fun of objectives. I don't mind taking the normal hit for only having two troop choices in terms of scoring units/phase out risk, but given the other, severe disadvantage in terms of kill points, considering I'll probably be facing armies with half my kill point total, it seems like an extremely unlikely win.

Scenario 1, Im fine with.
Ok.

In the clarifications it states that kill points are per FOC slot. Ex. with 3 Tomb Spyders per slot, your opponent will have to kill all three, of the same slot, to get the kill points. So you can only lose up to six kill points from your Spyders, and even if he kills six of them, so long as there is a Spyder left from each slot, he doesn't get the kill points at all.

As above but; what's the other disadvantage with kill points?
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