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Old 18 Aug 2008, 07:54   #1 (permalink)
Kroot Warrior
 
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Default Potential Player

Hi everyone,

My friends and I have decided that we want to try out Warhammer 40k, and I needed to ask you guys a question. I noticed that a 5th edition of the 40k Rulebook just came out, should I wait to buy the individual Codexes until they're updated to 5th edition as well? Or are they compatible/already updated to 5th edition?

Is there anything we should know before jumping into this? A certain race we should avoid or should we buy plastic mini's instead of metal? I'd appreciate any help I could get, I'm really looking forward to building up my army and playing with them.

H
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Old 18 Aug 2008, 08:00   #2 (permalink)
Shas'El
 
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Default Re: Potential Player

by the time they update all the codex's to 5th edition you will have forgotten about 40k.

Right now, you have to work it out with the current codex's, however, some are already pretty close, and some just need a learning curve.

basic tips

pewter models are often more expensive, you wont get as many models, but they can be cool when painted. They often are easy to put together if you do it right, and wash them.

plastic means more "affordable" and more numerous models (depending on race). They have quirks, but people like them due to the conversion possibilities, and customization. They make playing armies a bit more realistic then the 40-45.00 common pewter boxes.

tips as a buyer

look through codex's to find the best feel for your army, GW often has store copies for customers to read, if you aren't at a 40k workshop, look online for the basic stories of the races.

quick link.

http://uk.games-workshop.com/warhammer40000/ look at the "armies" they have background information, and basic start up ideas.

best deals

look online, 40k while expensive can be made cheaper if you look around, for me I like eBay when I get a chance because I might save 40% at times, and used codex's go for near wholesale price.

battle forces combine troops, heavy support choices, and other slots needed to play, all for a packaged price. Which often makes things ALOT cheaper. Its expensive to start, but easy to spread out.



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Old 18 Aug 2008, 08:27   #3 (permalink)
Kroot Warrior
 
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Default Re: Potential Player

Thank you very much! I appreciate the advice a lot.

Unfortunately, I'm deployed to the Middle East right now, so going into a store is not an option, however, I'll check to see the items on Ebay. Hopefully they'll have a few good deals.

A few more questions:

What are the big choices and are there huge reasons why I should/shouldn't play one or the other? Epic or 40k? What about the Apocalypse or Apocalypse Reload books, are they good? And what do they actually DO? How about the other books, like Cities of Death?

And...

When are the Codexes slotted for release? Like I said earlier, I'm deployed, so I've got time on my side on this one...

H
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Old 18 Aug 2008, 08:43   #4 (permalink)
Shas'Vre
 
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Default Re: Potential Player

Well, they have released a downloadable FAQ for all of the codexes so you can use them until they properly remake them, here it is: http://uk.games-workshop.com/news/errata/3/
YOu should buy the starter set, they are releasing the new starter set, which has Space Marines and Orks, and is well worth the 40 for it, and it has the rules section of the 5th edition rule book.

Some other stuff, use Plastic glue on plastic to plastics only, superglue for Metal Miniatures, and anything to metal. But yeah, look at the Website thats how i started. Hope you enjoy trying Warhammer 40k, and hope you keep playing

Okay then, you just replied. :P, there is no reason you shouldn't play an army, only if you don't like the miniatures or the play style, Epic is a really small version of 40k, with only a few armies, but a free rulebook, and is less played then normal 40k.

APocalypse is basically a set of rules to let you field loads of miniatures, 3000 points and more, and you can use Super Heavys and Titans. Reload is an updated version, with more formations, and it is designed for 5th edition. Cities of Death is for fighting in cities, and has rules for such, and stratagems like booby traps.

Not sure when the codexes are released, check the news and rumours section of this forums, but im pretty sure the nearest one is the Space Marines, and it might be coming out this year.
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Old 18 Aug 2008, 08:48   #5 (permalink)
Shas'Vre
 
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Default Re: Potential Player

Well, 40k and Fantasy are the main two branches of Warhammer.
From 40k, there are a few specialist branches, one of which is Epic. In Epic you play really really huge games but with tiny models. Hence the term epic. Not many players though.
Apocalpyse is larger scales of 40k with normal sized models. But not as big as epic. In Apocalypse there are many ultra powerful units, which it, apocalypse reload and Imperial Armour: Apocalypse go into detail about.
40k and Apocalypse go hand in hand, as you use the same models and very similar rules, one just has bigger battles with more powerful units. And is more expensive unless you build the models yourself.

Cities of death is a rulebook that is designed to let you play battles of 40k in a city. I think the rules for it may be covered in the new 40k rulebook.

As far as I know, the codexes scheduled for release next are space marines, space wolves, imperial guard and dark eldar.
Orks, Daemons, Eldar and maybe another race already have 5th ed codexes. Most armies are fine with their old 4th ed codexes, though some are still in 3rd ed, such as Dark Eldar and I think Necrons.

Damn, Greatmaju beat me.
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Old 18 Aug 2008, 09:01   #6 (permalink)
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Default Re: Potential Player

Heh, yeah i did ;D, but i didn't know what order the codexes are coming out. Wait, no Necrons on the list

Need anything else H?
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Armies:
  • 6800 Pnts Templar Guardians (SM)
  • 1500 Pnts Necrons Deathguard.
  • 1000 Pnts Ork SKulGratz
  • ??? Imperial Guard/Inquisition.
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Old 18 Aug 2008, 10:50   #7 (permalink)
Shas'Ui
 
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Default Re: Potential Player

I'd say, get the rulebook first, and a codex pr. player.

Seriously, you do NOT need any books beyond the rulebook and your codexes. Get the codex, and do please go to great lenghts understanding your codex properly too, before you go out and invest wrongly. You know - find out what your strenghts and weaknesses are at a theoretical level, and then get some list-building help from places such as this site, or others like it.

Then there is apocalypse...

*warning: rant imminent*

Yes, apocalypse adds new features to the battles, like traps and titans and really big tanks, yes, but be that at the cost of completely annihilation of gaming balance. Apocalypse adds nothing that is both new, balanced and fun to the game really, it just makes it possible for you to field an army absolutely with no restrictions, and personally I have yet to try out an interesting apocalypse game.

*rant ended*

I find it to be much more rewarding simply to field very big but normal games. All the other stuff is just not worth the money. Of course there are people who just loves to play Apoc-games, and well, whatever floats your boat really. But its not needed.

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Old 18 Aug 2008, 12:15   #8 (permalink)
Shas'Vre
 
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Default Re: Potential Player

You forgot to tell him that he should get the Starter set when it comes out, the rules section of the 5 edition rulebook, and loads of miniatures, the miniatures them selves are worth more then the box, but they are snap-fit, with limited poses. ;D
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Armies:
  • 6800 Pnts Templar Guardians (SM)
  • 1500 Pnts Necrons Deathguard.
  • 1000 Pnts Ork SKulGratz
  • ??? Imperial Guard/Inquisition.
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Old 18 Aug 2008, 14:19   #9 (permalink)
Shas'O
 
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Default Re: Potential Player

As for the codexes, the following codexes are designed with 5th ed in mind, orks, BA, DA, chaos daemons. If you're playing any marine army, keep in mind that the new BA codex is freely downloadable, so you can use that to get started, and later use whatever else strikes you as interesting.
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Old 18 Aug 2008, 16:55   #10 (permalink)
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Default Re: Potential Player

The websites have loads of info on pretty much anything the Rulebook doesn't cover. But, the Rulebook is probably the first and most important thing. The rulebook also has a whole lot of information on what races are available.
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