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4th to 5th, the changes
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Old 17 Jul 2008, 06:24   #1 (permalink)
Shas'El
 
Join Date: Apr 2007
Location: Australia
Posts: 2,636
Default 4th to 5th, the changes

Hey all. I've read the rulebook, and this isn't a thread to complain/praise the new rules. My idea, and i will most definitely miss something, is to illustrate the changes from edition to edition, so if anyone has missed anything, we can show them and we can all be playing the game properly. I'll start the thread, and if there is anything that I miss, feel free to add it. I'd also like to request that some mods help out, in case things get argumentative.

What I'm thinking is we say what rule has changed, then quote the page it is on, that way we aren't actually posting any rules, thus we aren't breaking copyright.

Area Terrain, second column, pg 13
Run, top of the page, pg 16
Line of Sight, pg 16
Bs 6 or better, small box, pg 18
Intervening models, second column, pg 21
More cover save rules, pg 22-23
Going to ground, box, pg 24
wound allocation, pg 25
blast weapons, pg 30
Gets hot, 1st column pg 31
Rending, 2nd column, pg 31
Sniper, 2nd column, pg 31
Barrage/multiple barrages, pg 32
defenders react, second column, pg 34
Who can fight, pg 35
Assaulting through cover, pg 36
Allocating wounds-assault, pg 39
Consolidation, second column, pg 40
Multiple combat-defenders react, pg 41
Multiple combat- attacking, pg 41
Poisoned weapons, 1st column, pg 42
Thunder hammers, 2nd column, pg 42
Rending weapons, 2nd column, pg 42
fighting with 2 weapons- powerfists, thunder hammers and lightning claws, 2nd column, pg 42
Morale checks- pg 43
Insane heroism, pg 43
Morale checks- losing an assault, 2nd column, pg 44
Fall back! pg 45
Falling back from CC, pg 45
firing while falling back, pg 46
assaults while falling back, pg 46
independent characters joinging and leaving units, pg 48
Shooting independent characters, pg 49
Independent characters and assaults, pg 49
Perils of the warp, pg 50
Psychic shooting attacks, pg 50
Force weapons (in regard to instant death) pg 50
Monstrous creatures shooting, pg 51
Jet packs, pg 52
Bikes shooting, pg 53
Artillery- the unit, pg 55
artillery, shooting, pg 55
artiller, assault, pg 55
vehicles and measuring distances, pg 56
Vehicles and movement, pg 57
Roads, little box, 2nd column, pg 57
Vehicles moving and shooting, pg 58
Defensive F@#$ing weapons, pg 58
Ordnance Barrage weapons, pg 58
Firing arcs of turrets etc on tanks, pg 59
Templates and blast weapons against vehicles, pg 60
Vehicle damage table, pg 61
Wrecks pg 62
Vehicles and cover, obscured targets, pg 62
Smoke Launchers, small box, pg 62
Rolling to hit vehicles in CC, pg 63
Armour Penetration in CC, pg 63
Grenades, small box, pg 63
Squadron- movements phase pg 64
Squadrons being shot at, pg 64
Damage results against squadrons (check this out) pg 64
Emergency disembarking, in "Disembarking" pg 67
Effect of damage results on passengers, pg 67
dedicated transports, small box pg 67
Tank Shock (declaring speed), pg 68
Ramming, pg 69
Open-topped transport vehicles, pg 70
Fast vehicles (many changes) all on page 70
Moving skimmers, pg 71
Shooting at skimmers, pg 71
Ramming a skimmer, pg 71
Moving walkers (not sure if they had to take DTT before) pg 72
Ramming a walker, pg 73
Vehicle moving and shooting summary chart, small box, bottom pg 73

Universal special rules that have been changed/added:
Counter-attack, eternal warrior, feel no pain, fleet, hit and run, infiltrate, Night vision/acute senses, preferred enemy, rage, relentless, scouts, stealth, stubborn, swarms, turbo-boosters

Firing from buildings, pg 79
Attacking buildings, pg 79
Building armour charts, small box, pg 79
Template weapons against buildings, pg 80
parapets and battlements, pg 80
Moving within ruins, pg 83
Template and blast weapons vs multi-level, pg 84

I'm not going into the new types of battles available, you can read that for yurself. Thanks for the karma given, I hope this was a help to anyone who reads it. If i missed anything feel free to add it. Thnks all.
Im going to have a break for now, scanning through that many pages is giving me a head ache! lol feel free to add.
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Old 17 Jul 2008, 13:49   #2 (permalink)
Shas'Vre
 
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Default Re: 4th to 5th, the changes

Good Work. +1 karma!
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Old 17 Jul 2008, 16:53   #3 (permalink)
Shas'El
 
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Default Re: 4th to 5th, the changes

With the monstrous creature page, are you refering to how it is affected by cover and going to ground? Was just checking if I'd missed anything.
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Old 17 Jul 2008, 23:19   #4 (permalink)
Shas'El
 
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Default Re: 4th to 5th, the changes

i'd actually forgot about the change in monstrous creature movement, thanks. I was more referrng to the relentless rule, they already had it, just saying its there for clarification. I'm gunna be away for the next few days, so i'll continue it ASAP.
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Old 17 Jul 2008, 23:28   #5 (permalink)
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Default Re: 4th to 5th, the changes

Pretty useful actually!

Thank you for taking the time to do this.
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Old 18 Jul 2008, 09:22   #6 (permalink)
Shas'El
 
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Default Re: 4th to 5th, the changes

Read on another forum that dedicated transport count as a sepreate kill point then the squad they belong to bu t I cannot find this in the rule book. Is this true if so what page is it on?
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Old 19 Jul 2008, 00:01   #7 (permalink)
Nox
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Default Re: 4th to 5th, the changes

Quote:
Originally Posted by Perfection was the Flaw
Read on another forum that dedicated transport count as a sepreate kill point then the squad they belong to but I cannot find this in the rule book. Is this true if so what page is it on?
Look at page 92 under "Multiple Unit Choices" in the missions secion of the book.
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Old 20 Jul 2008, 07:13   #8 (permalink)
Shas'El
 
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Default Re: 4th to 5th, the changes

The list is finished!
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