Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Making a new beginning: Where to start?
Reply
Old 11 May 2008, 06:12   #1 (permalink)
lonely tau
Guest
 
Posts: n/a
Default Making a new beginning: Where to start?

Heya everyone.

I'm not sure if anybody actually remembers the olde days when I came on here because I actually played 40k (although I bet SpiritBW does, given his sig ). After quite a long while of avoiding it and having nobody to play with, but now having people to play with and etc, thinking about getting them, and myself, back into it. Now the problem lies in picking a new army.

Do I go with the Orkses, who just got updated and who I have 16-odd stand in 'Ard Boyz? Or should I go with the Eldar, whom I have most of an Army anyways, that I just need to paint? Maybe sticking with my Tau, just because I love the two Ethereals I painted when I used to play them?

I honestly don't know what to do, but I like to look for a tactical game (meaning I have to maneuver, very few to no static elements in it), and a part of me wants it to be a scenic army where I have some well painted models with cool bases in it, etc.

So, basically, if you guys don't mind could you suggest to me some armies that would fit the criteria, and have the least ability to be powergamed but still be made effective? Muchas Gracias in advance.
  Reply With Quote
Old 11 May 2008, 07:30   #2 (permalink)
Shas'Vre
 
Join Date: Sep 2006
Location: Victoria, Australia
Posts: 1,750
Default Re: Making a new beginning: Where to start?

Dark Eldar? No tactics or moving mean you are utterly screwed and will probably lose very quickly and painfully.
Eldar are the same, but to a lesser scale. Tau, the ethereals are now useless, and your better off playing 50 points under the limit than taking the things. Orks? Don't know how they play now, probably as they used to but more efficiently.

For scenicness, can be any army really, nothing stopping you from mounting everything on scenic bases and painting them awesomely.
Korill is offline   Reply With Quote
Old 11 May 2008, 08:04   #3 (permalink)
Shas'El
 
Join Date: Apr 2008
Location: Cheshire, England
Posts: 2,823
Default Re: Making a new beginning: Where to start?

Well I can't really help with Tau but I can with Eldar and Orks.

Eldar

Major Craftworlds

Biel-Tan Craftworld
Bahzhakhain, The Swordwind, Tempest of Blades and Frozen Leaves Falling to Cut.
The Biel-Tan focus on the Path of the Warrior more than any other Craftworld. They try to re-establish a foothold in the galaxy for the Eldar. Because of this they also have more Exarchs than any other Craftworld. Theses Exarchs form an army called the Court of the Young King. The Biel-Tan way of battle is to simply outnumber their enemy [most of the time], by taking several different aspects and killing the opposition quickly and efficiently.


Saim-Hann
The Wild Host
Other craftworlds see the Saim-Hann as barbaric as they are strong and fast warriors and truly value honour, much more than their fellow kin. Because of their great pride the Saim-Hann have occasionally gone to war with other craftworlds, stalling the Eldar's progress.
The most common warrior in the armies of the Saim-Hann are the Wild Riders. These Eldar ride lightning-fast jetbikes and excel at swift raids and hit-and-run attacks. So, obviously, the main aspects in this craftworld are Vypers, Jetbikes and Shining Spears.

Ulthwe Craftworld
The Damned
The craftworld of Ulthwe consists of the most powerful psykers in the galaxy. Having numerous Farseers accompanied by councils of Warlocks they are very strong. They see into the future, allowing them to triumph over eternal enemies and also hold their position against others.
The Ulthwe keep a constant watch over the Eye of Terror and stop anything or anyone getting past their line of defence.
Because of their reliance on Farseers and Warlocks they have a short number of aspect warriors so as a result of this they field many squads of Guardians rather than the more specialised warriors.

Alaitoc
The Starstriders
Due to the zealous manner and restrictive attitude of the Alaitoc many of them have become Outcasts - either banished to the stars by their masters or being simply fed up with their craftworld.
Many of the Alaitoc become Rangers. Whilst on this Path some Rangers become Pathfinders, in much the same way an Exarch dedicates themselves to the Path of the Warrior. The Rangers also have good relations with the Harlequins. Sharing news and events across the webway.
In battle Rangers lead the force, sowing disarray amongst the enemy lines, making them easy targets for the Harlequins and Aspect Warriors.

Iyanden
The Ghost Warriors
Once the largest craftworld in existence the Eldar of Iyanden have been reduced dramatically in size, due to the Tyranids of Hive Fleet Kraken. Iyanden wouldn't even exist now if it wasn't for Prince Yriel and his Eldritch Raiders. Though many other Eldar seers still believe the Iyanden will soon be extinct.
Because of the profound losses they have suffered the Iyanden rely heavily upon wraith-constructs such as the Wraithguard and mighty Wraithlords. The number of Guardians and other Aspect Warriors is low.

Minor Craftworlds

Yme-Loc
These Eldar are superb artisans and many grav-tanks and titans are featured in their armies.

Lugganath
These renegades are very close with Harlequins for they wish to leave this galaxy and start afresh in a new realm.

Altansar
Having only just escaped from their milennia-long incarceration within the Eye of Terror, they are treated with great suspicion by other craftworlds.

Il-Kaithe
These Eldar constantly crusade against the forces of Chaos. Their extremely talented Bonesingers can even practise their art whilst on the battlefield.

That's all I can help you with for Eldar.
Now here are some common tribes amongst Orks.

Ork Clans

Bad Moons

These Orks are very wealthy and to show this they have the best weaponry and armour.

Common Units:
Flash Gitz and Battlewagonz

Un-common Units:
Stormboyz, Slugga Boyz and Skarboyz

Warboss Upgrades:
- Kustom Mega Blasta for free
- must purchase at least 40pts of wargear

Boss Upgrades:
Any Troops apart from Gretchinz can purchase a Mek Boy or Mad Dok for +10pts instead of a Nob.
The Mek Boy must take three Grot Oilers.
The Mad Dok must take three Grot Orderlies.

Blood Axes

These Orks trade with Humies and will often retreat rather than carry on fighting. What the other Orks fail to realise is that they'll come back later with a bigger force.

Common Units:
Kommandos and Looted Vehicles [may not take more than one of each type of vehicle in the army if it's over 51pts]

Un-common Units:
Stormboyz, Trukk Boyz, Battlewagonz

Warboss Upgrades:
- If the Warboss and his retinue [including Squigs, Grots etc.] numbers 12 or less they can take a Looted Chimera.

Boss Upgrades:
Any Troops apart from Gretchinz can purchase a Mek Boy or Mad Dok for +10pts instead of a Nob.
The Mek Boy must take three Grot Oilers.
The Mad Dok must take three Grot Orderlies.

Death Skulls

These Orks always venture round battlefields looting whatever they can get their hands on. They are often found with crazy wargear.

Common Units:
Lootaz and Looted Vehicles [may not take more than one of each type of vehicle in the army if it's over 51pts]

Un-common Units:
Skarboyz, Kommandos and Flash Gitz

Warboss Upgrades:
- Warboss must purchase Lucky Tattoos for +5pts [counts as Cybork Body]
Boss Upgrades:
Any Troops apart from Gretchinz can purchase a Mek Boy or Mad Dok for +10pts instead of a Nob.
The Mek Boy must take three Grot Oilers.
The Mad Dok must take three Grot Orderlies.

Goffs

The strongest of all the Orks they love getting into hand-to-hand fighting.

Common Units:
Skarboyz and Stikk Bommaz

Un-common Units:
Kommandos, Trukk Boyz, Warbuggies, Wartraks, Warbikes, Lootaz and Looted Vehicles

Warboss Upgrades:
- Warboss recieves Big Horns for free.
- One model in the army must carry a Waaagh! Banner.

Boss Upgrades:
Skarboyz Nobz in mobs that number 20 models recieve Big Horns for free.

Snakebites

These Orks have a certain distaste to technology and much prefer to use basic materials.

Common Units:
[All take from the Feral Orks army list] Huntas, Boarboyz and Madboyz

Un-common Units:
Big Gunz batteries, Dreadnoughts, Stromboyz and Flash Gitz

Warboss Upgrades:
- Warboss can purchase a Super Cyboar [from the Feral Orks army list].

Evil Sunz

Orks from this clan love Warbikes and loud noises.

Common Units:
Warbikes and Battlewagonz

Un-common Units:
Grots, Skarboyz, Dreadnoughts, Killa Kanz, Lootaz, Big Gunz and Kommandos

Warboss Upgrades:
- Warboss may be mounted on a bike.

Boss Upgrades:
Any Troops apart from Gretchinz can purchase a Mek Boy or Mad Dok for +10pts instead of a Nob.
The Mek Boy must take three Grot Oilers.
The Mad Dok must take three Grot Orderlies.

Hope that helps.


- Shadow
__________________

Quote:
Originally Posted by Minako
That may just be helped by massive boobs though, i'm female. I don't know how that shiz works...
arandomshadow is offline   Reply With Quote
Old 11 May 2008, 08:17   #4 (permalink)
Shas'El
 
Join Date: Oct 2007
Posts: 2,599
Default Re: Making a new beginning: Where to start?

Hmmm.......maybe Speed Freaks or a Battle Krumpany with looted Rhinos as Trukks?
__________________


Real men read The Strange Gazzet! (PM me for more information)

Thanks to Jais for finding the avatar!
Commander Songblade is offline   Reply With Quote
Old 11 May 2008, 14:33   #5 (permalink)
Ethereal
 
Join Date: Apr 2004
Location: United Kingdom
Posts: 16,024
Default Re: Making a new beginning: Where to start?

Arandomshadow, nice post and karma earned
FTyross is offline   Reply With Quote
Old 11 May 2008, 14:35   #6 (permalink)
Shas'El
 
Join Date: Apr 2008
Location: Cheshire, England
Posts: 2,823
Default Re: Making a new beginning: Where to start?

Quote:
Originally Posted by The Strange Master (FT)
Arandomshadow, nice post and karma earned
Really! Wow!
Thank you!


- Shadow
__________________

Quote:
Originally Posted by Minako
That may just be helped by massive boobs though, i'm female. I don't know how that shiz works...
arandomshadow is offline   Reply With Quote
Old 11 May 2008, 17:24   #7 (permalink)
Shas'Vre
 
greatmaju's Avatar
 
Join Date: Apr 2007
Location: The Great U.K!
Posts: 1,383
Send a message via MSN to greatmaju
Default Re: Making a new beginning: Where to start?

destoyer heavy necrons, 20 warriors with load of destroyers, heavy destoyers and scarabs, thats about all i know. i do have some nice bases for them. that and my ninja spyder.
or how about a heavly converted SM army, with lad speeders and rhinos?
__________________
My Blog. Its great Fun!*

*Note: may not be fun. contact your Apothecary before visiting.

Armies:
  • 6800 Pnts Templar Guardians (SM)
  • 1500 Pnts Necrons Deathguard.
  • 1000 Pnts Ork SKulGratz
  • ??? Imperial Guard/Inquisition.
greatmaju is offline   Reply With Quote
Old 13 May 2008, 11:36   #8 (permalink)
Shas'Ui
 
Join Date: Sep 2004
Location: Denmark
Posts: 954
Send a message via MSN to Esque
Default Re: Making a new beginning: Where to start?

shadow, I dont know if those klan rulesets are usable with the new ork dex. They were built for the old one. Good post tho'
__________________
Esque is offline   Reply With Quote
Old 13 May 2008, 22:40   #9 (permalink)
Shas'La
 
Join Date: Jun 2006
Location: UK
Posts: 435
Default Re: Making a new beginning: Where to start?

Out of those options I'd go with Eldar or Orks. Both are very tactically flexible armies that can compete well in all phases of the game. Tau can't do this for obvious reasons.

Both armies have a list that will let you go in whatever direction you want, close combat, mech, shooting with the orks being the more flexible of the two (eg dreads as troops). However, if you want to spend lots of time on each individual model, then orks probably aren't the best option, unless you're very patient.

In my opinion the greatest asset for the eldar is their aspect warriors. Not just in games but also from a painting perspective. You don't get bored of doing the same colours over and over again. If you feel like practicing painting green then grab some scorpions, experimenting with subtle black highlights then reapers, gems then just about anything. Of course, you can almost achieve the same effect with Orks, as their a ramshackle horde with their skin colour being enough to make them look unified as an army.

At a basic level, painting comes down to with you like painting armour, or skin and cloth?

In regards to gaming, I think orks are more fun. As you never lose
Kalarn is offline   Reply With Quote
Old 14 May 2008, 04:18   #10 (permalink)
Shas'El
 
Join Date: Nov 2005
Location: Texas
Posts: 2,500
Send a message via AIM to Mavfreak
Default Re: Making a new beginning: Where to start?

Since your Eldar army is almost complete, I would first focus on filling that out and getting an army that you can field properly. Then, while you are working on perfecting your Eldar strategy, you can also be starting to painstakingly build yourself an Ork army. Just a box of boyz here, a nob or trukk there. Take your time, play with some conversions, paint them up to a good standard, and just enjoy the hobby aspect of Warhammer. Then, when you've played enough to really dominate with your eldar, you have an extremely beautiful 750-1000 point ork army to fool around with as well!
__________________
Quote:
Originally Posted by Mage

And Mav is the probably the smartest one of us, so it makes sense.
Quote:
Originally Posted by Lonely Tau
My advice is simply walk through life and see what happens, and remember the one thing most of my yearbook from this year is filled with...

"Sex can wait, masturbate"
Mavfreak is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
From the Beginning to the End Meister_Kai Dark Eldar 15 11 Apr 2010 07:46
The beginning Brassdeamon14 Guest Board 3 19 Feb 2008 17:13
Beginning Army chrisness General 40K 25 29 May 2007 03:37
The Hero's Beginning [40k] General Stupidity Fluff/Stories 2 07 Apr 2007 22:04
In the beginning. kaskal Tau 3 21 Nov 2005 19:44